Difference between revisions of "Event Quest"

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Depending on your progress with the event quests, a special battle-less quest in red (similar to the Valentine Bonus quests), may appear. Like the Valentine Bonus quests, you must possess that unit (for example: "Ashigara and Inoga Onsen Hot Spring" is only playable if you have Ashigara). As usual, you can replay the dialogue in "Recorded Memories" in the options.
Depending on your progress with the event quests, a special battle-less quest in red (similar to the Valentine Bonus quests), may appear. Like the Valentine Bonus quests, you must possess that unit (for example: "Ashigara and Inoga Onsen Hot Spring" is only playable if you have Ashigara). As usual, you can replay the dialogue in "Recorded Memories" in the options.
===Tips===
===Tips===
* Various mob units will have [[:Category:Skill:{{Skill:竜を継ぐ者}}|{{Skill:竜を継ぐ者}}]] (<code><b>[When Attacking]</b> Apply Critical to Self/20%</code>). However, [[:Category:Skill:{{Skill:屠竜の勇者}}|{{Skill:屠竜の勇者}}]] (<code><b>[Special Attack]</b> Does extra damage to units who have the Skill <u>[[:Category:Skill:{{Skill:竜を継ぐ者}}|{{Skill:竜を継ぐ者}}]]</u>/100%</code>) will aid in slaying these units.
* Various mob units will have [[:Category:Skill:{{Skill:竜を継ぐ者}}|{{Skill:竜を継ぐ者}}]]. However, [[:Category:Skill:{{Skill:屠竜の勇者}}|{{Skill:屠竜の勇者}}]] will aid in slaying these units.
* Various mob units will build up CP for their charge attack. CP draining skills such as [[:Category:Skill:{{Skill:魂を刈る者}}|{{Skill:魂を刈る者}}]], while not outright prevent them from activating their charge, it'll at least delay their charge. Additionally, the news post suggests characters who casts Guts (<code>Revives the buffed unit to 1 HP upon dying for the first time. Lasts 5 turns.</code>) on themselves will help, while it shouldn't due to the possibility of getting slaughtered the next phase.
* Various mob units will build up CP for their charge attack. CP draining skills such as [[:Category:Skill:{{Skill:魂を刈る者}}|{{Skill:魂を刈る者}}]], while not outright prevent them from activating their charge, it'll at least delay their charge. Additionally, the news post suggests characters who casts {{Status_effect|根性}} on themselves will help, while it shouldn't due to the possibility of getting slaughtered the next phase.
* Additionally, various mob units will, on death, cast 告死 (告死, like poison, but inflicts a ton of damage, at the end of the turn) on units.
* Additionally, various mob units will, on death, cast {{Status_effect|告死}} ({{Status_effect|告死}}, like poison, but inflicts a ton of damage, at the end of the turn) on units.
* Also, various mob units will give CP units to their allies.
* Also, various mob units will give CP to their allies.


More tips will be added, if needed, when either given through the news post or from general play.
More tips will be added, if needed, when either given through the news post or from general play.

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