Difference between revisions of "Tips"

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=Starting Party Composition=
=Protecting/Transferring Your Data=
In the beginning, it's really hard to recommend a "go-to" party layout and units to aim for, as most units shine at their end game (that being, maxed out). The "difficulty" curve is minimal in the beginning, so focusing on a solid team is just not needed, and the old <em>use units that looks nice</em> adage is actually the way to go.
One of the most common issues regarding playing the game is losing access to account data. Uninstalling the app will cause account access to be lost, so avoid deleting the app if you wish to continue playing the game. In order to prevent losing all your progress, it is recommended to perform one of the following actions beforehand.  
 
Additionally, recommending what units to use essentially boils down to "don't use this one", as, again, good units only shine in their late game. Harder quests only really exist as a challenge for veteran players who do have the units ready to tackle. New players simply lack a wide spread of units to pick and choose from, and [[Event Quest|Events]] typically give what you need through an Event unit or units with the focused skill in a [[gacha]].
 
In short, if you're a new player, you don't have to worry about "playing right", just "playing wrong".
 
={{Star|3}}s vs Higher Rarities=
A lot of units share the same (or very similar) skill sets across rarities. For example, {{Companion icon|Arsalan}}, {{Companion icon|Choji}}, and {{Companion icon|Kuniyoshi}} are the exact same across rarities, just with different costs and base stats. Because of this, it might seem that raising their {{Star|4}} is the way to go, but in reality, focusing on their {{Star|3}} not only saves on party cost, but less resources are required to max them out (coin cost, stars, LB materials, etc).
 
On the other hand, there are units like {{Companion icon|Shiro}} who have slightly different skills. On paper, it seems like his {{Star|4}}'s [Phase Start] CP gain 100% of the time is a good thing, and having his {{Star|3}}'s [After Moving] skill seems kind of pointless. However, due to how [When Attacking] skills are handled during a Charge, [[Shirou|Shiro]] charging faster is more of a bad thing, as he won't be inflicting Curse as easily. Because of this, it's recommended to use his lower rarity variant instead.
 
There are also units like {{Companion icon|Snow}}, {{Companion icon|Aizen}}, and {{Companion icon|Wakan Tanka}}, who share similar skills but have an additional effect on their last skill which makes them a great magnitude better. These units are pretty unviable (namely [[Snow]]) as {{Star|3}}s.
 
When it comes to units with beneficial [When Attacking] different weapon spreads like {{Companion icon|Agyo}} and {{Companion icon|Benten}}, it should be considered that a wider range, while it inflicts less damage, is typically better at activating skills, as each individual unit hit is a chance to activate a skill. In this case, [[Agyou|Agyo]]'s {{Star|3}} and [[Benten]]'s {{Star|4}} cards are better than their other forms, as they both have a wider weapon spread than their other rarity.


=Transferring Your Data=
==Smart Way==
==Smart Way==
To create a transfer code data, simply start up the game, go past the title screen to the map, and go to Options(オプション) on the bottom menu. Then hit Transfer Data (データ引継ぎ) in the middle left.
To create a transfer code data, simply start up the game, go past the title screen to the map, and go to Options(オプション) on the bottom menu. Then hit Transfer Data (データ引継ぎ) in the middle left.
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When you're ready or need to use it, start up the game. At the Title Screen, hit the blue button (Account Transfer) on the bottom left. Enter the Code in the top box, and your custom password you made in the bottom box. Then hit the green button.
When you're ready or need to use it, start up the game. At the Title Screen, hit the blue button (Account Transfer) on the bottom left. Enter the Code in the top box, and your custom password you made in the bottom box. Then hit the green button.


Since the version 3.1.3, the transfer codes expire after 14 days, so this is not a fully reliable way to keep your account backed up in case of phone data damage or a lost phone. It is recommended you keep your User ID handy and ask for help with contacting the developers in such an event. Or, recover your account using your AuthKey.  
As of writing, transfer codes/passwords do not expire anymore, so it is recommended to record this information (transfer code/password) down for account backup. It is recommended you keep your User ID handy and ask for help with contacting the developers in such an event. Or, recover your account using your AuthKey.  


==Risky Easy Way==
==Risky Easy Way==
Unlike using the transfer system as a way to recover data, on Android devices under <code>/SD/Android/data/jp.co.lifewonders.housamo/files/Data/</code> is a file labelled <code>AuthKey</code>; this key is used to keep track of account information, and is used to transfer between devices (all the device transfer option does is remove the <code>AuthKey</code> from your device and write it to the new device). You can back this file up onto cold storage, but there's no guarantee that it'll work on further versions.
Unlike using the transfer system as a way to recover data, on Android devices under <code>/SD/Android/data/jp.co.lifewonders.housamo/files/Data/</code> is a file labelled <code>AuthKey</code>; this key is used to keep track of account information, and is used to transfer between devices (all the device transfer option does is remove the <code>AuthKey</code> from your device and write it to the new device). You can back this file up onto cold storage/online, but there's no guarantee that it'll work on further versions.


<s>For iOS, it is unknown where exactly the app stores <code>AuthKey</code>.</s>
<s>For iOS, it is unknown where exactly the app stores <code>AuthKey</code>.</s>
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On the flip side, you can also store multiple accounts on the same device; just back up your <code>AuthKey</code> and reload the app to create a new """account""".
On the flip side, you can also store multiple accounts on the same device; just back up your <code>AuthKey</code> and reload the app to create a new """account""".
=Starting Party Composition=
In the beginning, it's really hard to recommend a "go-to" party layout and units to aim for, as most units shine at their end game (that being, maxed out). The "difficulty" curve is minimal in the beginning, so focusing on a solid team is just not needed, and the old <em>use units that looks nice</em> adage is actually the way to go.
Additionally, recommending what units to use essentially boils down to "don't use this one", as, again, good units only shine in their late game. Harder quests only really exist as a challenge for veteran players who do have the units ready to tackle. New players simply lack a wide spread of units to pick and choose from, and [[Event Quest|Events]] typically give what you need through an Event unit or units with the focused skill in a [[gacha]].
In short, if you're a new player, you don't have to worry about "playing right", just "playing wrong".
={{Star|3}}s vs Higher Rarities=
A lot of units share the same (or very similar) skill sets across rarities. For example, {{Companion icon|Arsalan}}, {{Companion icon|Choji}}, and {{Companion icon|Kuniyoshi}} are the exact same across rarities, just with different costs and base stats. Because of this, it might seem that raising their {{Star|4}} is the way to go, but in reality, focusing on their {{Star|3}} not only saves on party cost, but less resources are required to max them out (coin cost, stars, LB materials, etc).
On the other hand, there are units like {{Companion icon|Shiro}} who have slightly different skills. On paper, it seems like his {{Star|4}}'s [Phase Start] CP gain 100% of the time is a good thing, and having his {{Star|3}}'s [After Moving] skill seems kind of pointless. However, due to how [When Attacking] skills are handled during a Charge, [[Shirou|Shiro]] charging faster is more of a bad thing, as he won't be inflicting Curse as easily. Because of this, it's recommended to use his lower rarity variant instead.
There are also units like {{Companion icon|Snow}}, {{Companion icon|Aizen}}, and {{Companion icon|Wakan Tanka}}, who share similar skills but have an additional effect on their last skill which makes them a great magnitude better. These units are pretty unviable (namely [[Snow]]) as {{Star|3}}s.
When it comes to units with beneficial [When Attacking] different weapon spreads like {{Companion icon|Agyo}} and {{Companion icon|Benten}}, it should be considered that a wider range, while it inflicts less damage, is typically better at activating skills, as each individual unit hit is a chance to activate a skill. In this case, [[Agyou|Agyo]]'s {{Star|3}} and [[Benten]]'s {{Star|4}} cards are better than their other forms, as they both have a wider weapon spread than their other rarity.


=Avoiding the initial grind=
=Avoiding the initial grind=
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