Difference between revisions of "Main Quest:Chapter 7"

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Narration begins, revealing that, ever since tapping into the full power of his Sacred Artifact, {{Transient icon|Shiro}}'s mind has slowly become overwhelmed by it. He initially disregarded it at first, dismissing the effects as nothing more than minor headaches. However, as time went on, the memories of the artifact's original owner, {{Transient icon|Yog-Sothoth}} begin asserting themselves on Shiro's mind, overriding his will in an attempt to take control of him. Realizing he will soon lose himself completely, Shiro uses the last of his sanity to write a message for the {{Transient icon|Protagonist}} in his notebook.
Narration begins, revealing that, ever since tapping into the full power of his Sacred Artifact, {{Transient icon|Shiro}}'s mind has slowly become overwhelmed by it. He initially disregarded it at first, dismissing the effects as nothing more than minor headaches. However, as time went on, the memories of the artifact's original owner, {{Transient icon|Yog-Sothoth}} begin asserting themselves on Shiro's mind, overriding his will in an attempt to take control of him. Realizing he will soon lose himself completely, Shiro uses the last of his sanity to write a message for the {{Transient icon|Protagonist}} in his notebook.


Some time after dealing with the [[Tycoons]]' invasion, the [[Summoners]] go through their daily routine at their Safehouse. After chastising {{Transient icon|Kengo}} for swiping a snack he had purchased, {{Transient icon|Ryota}} heads out to meet with the [[Missionaries]] while Kengo heads out to give {{Transient icon|Claude}} the bill for helping maintain the Safehouse. However, the group (minus {{Transient icon|Hanuman}}, who is scouting the area for any threats to their Portal) becomes concerned when they notice that Shiro has failed to show up yet again. After Hanuman reports that the APP users who would regularly be in the area have mysteriously disappeared, the Protagonist leaves him to guard the Safehouse while they go to the dorms to check on Shiro.
Some time after dealing with the [[Tycoons]]' invasion, the [[Summoners]] go through their daily routine at their Safehouse. After chastising {{Transient icon|Kengo}} for swiping a snack he had purchased, {{Transient icon|Ryota}} heads out to meet with the [[Missionaries]] while Kengo heads out to give {{Transient icon|Claude}} the bill for helping maintain the Safehouse. However, the group (minus {{Transient icon|Hanuman}}, who is scouting the area for any threats to their Portal) becomes concerned when they notice that Shiro has failed to show up yet again. After Hanuman reports that the App users who would regularly be in the area have mysteriously disappeared, the Protagonist leaves him to guard the Safehouse while they go to the dorms to check on Shiro.


Upon arriving at Shiro's room, the Protagonist is shocked to see Shiro staring at his Sacred Artifact as if he were in a trance. Realizing Shiro has likely been possessed by Yog-Sothoth's memories, the Protagonist tries to get their guild mate under control, but he warps away before they can do anything. Searching the room for clues, they find a note left by Shiro directing them to someone named {{Transient icon|Azathoth}}, an apparent denizen of the same world Yog-Sothoth came from, and a series of random numbers. Figuring this Azathoth might have some way of undoing whatever Yog-Sothoth did to Shiro, the Protagonist returns to the Safehouse to discuss what to do with Hanuman. After attempting to contact Kengo, Ryota, and {{Transient icon|Tsathoggua}} falls through and summoning {{Transient icon|Lil' Salomon}} proves ineffective as well, the Protagonist attempts to use the APP's tracking feature to see if Shiro is still in the area. However, they become immediately suspicious when the APP reveals that Hanuman is nowhere near the Safohouse despite apparently being inside of it.
Upon arriving at Shiro's room, the Protagonist is shocked to see Shiro staring at his Sacred Artifact as if he were in a trance. Realizing Shiro has likely been possessed by Yog-Sothoth's memories, the Protagonist tries to get their guild mate under control, but he warps away before they can do anything. Searching the room for clues, they find a note left by Shiro directing them to someone named {{Transient icon|Azathoth}}, an apparent denizen of the same world Yog-Sothoth came from, and a series of random numbers. Figuring this Azathoth might have some way of undoing whatever Yog-Sothoth did to Shiro, the Protagonist returns to the Safehouse to discuss what to do with Hanuman. After attempting to contact Kengo, Ryota, and {{Transient icon|Tsathoggua}} falls through and summoning {{Transient icon|Lil' Salomon}} proves ineffective as well, the Protagonist attempts to use the App's tracking feature to see if Shiro is still in the area. However, they become immediately suspicious when the App reveals that Hanuman is nowhere near the Safohouse despite apparently being inside of it.


With his cover blown, 'Hanuman' reveals himself to be a Shadow similar to the ones {{Transient icon|Hakumen}} used to assault Hills Tower sent to keep the Protagonist occupied. Luring them to a street away from the Safehouse, the Hanuman Shadow makes clones of himself to incapacitate them, but is cut off by {{Transient icon|Toji}}, who realizes that the real Hanuman was likely kidnapped in order for this plan to be pulled off before joining the Protagonist in dealing with the threat.
With his cover blown, 'Hanuman' reveals himself to be a Shadow similar to the ones {{Transient icon|Hakumen}} used to assault Hills Tower sent to keep the Protagonist occupied. Luring them to a street away from the Safehouse, the Hanuman Shadow makes clones of himself to incapacitate them, but is cut off by {{Transient icon|Toji}}, who realizes that the real Hanuman was likely kidnapped in order for this plan to be pulled off before joining the Protagonist in dealing with the threat.
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