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==About== | ==About== | ||
Hello! My name is [[User:Sosoku | sosoku]]! I | Hello! My name is [[User:Sosoku | sosoku]]! I'm in the [https://housamo.wiki/Wikicord Discord] and check regularly. Ping me if you have any questions or requests concerning datamining/asset ripping! I try to respond within a day. | ||
'''Feel free to add me!''' ''363709502'' | '''Feel free to add me!''' ''363709502'' | ||
==Asset Ripping Guide== | |||
===What you need=== | |||
* The android version of Housamo installed (preferably emulator) | |||
* Asset Studio | |||
===Where is everything?=== | |||
* '''Very few assets from Housamo are located in the .apk file itself.''' | |||
* Many GUI assets are in root/Android/obb/jp.co.lifewonders.housamo/main. Newly added assets are '''never''' here. | |||
* Most assets (and all new ones) are located in root/Android/data/jp.co.lifewonders.housamo/files/UnityCache/Shared. This should be your first place to look for any non-GUI assets. | |||
===Now what?=== | |||
# Load the asset you want to rip. This is usually done by having the image appear onscreen or audio playing. | |||
# Go to your favorite Android file manager and find the folder the asset(s) is/are stored in. | |||
# Save the __data file(s) to your PC and open Asset Studio. | |||
# '''If you have a single __data file to process''': ''File > Load file''. Choose the __data file. | |||
# '''If you have multiple __data files to process''': ''File > Load Folder''. Choose the folder with your __data files. | |||
# Click ''Asset List'' and select your asset(s). Save Texture2D files for images, not Sprite objects. | |||
# Congrats, you have the assets you were looking for! | |||
==My Teams== | ==My Teams== |
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