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''This article is a | ''This article is about the story term System. For a basic run-down of the game mechanics, go to [[Getting Started]].'' | ||
'' | A '''System''' is a conceptual mechanism that enables any enclosed space to enact a certain "truth" upon reality within itself through constant replenishment of faith from the people that reside within it. An alternative and simpler way of describing a System is a code of law that can overwrite reality within its area, but only as long as the majority of the people that reside within this space believe in it. | ||
While the term "System" is commonly used to describe the different societal mechanisms each [[World_(setting)|World]] has in order to function, it is a broad term used to describe any rules and mechanisms placed within an enclosed space. The term has been used to describe how [[the Walls]] of Tokyo prevent people from leaving, as well as to describe smaller instances such as the rules of a Virtual World. | |||
==App System== | ==App System== | ||
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Not all things outside of the System are necessarily Exceptions. For example, {{Transient icon|Black Storm}} may or may not be considered an Exception. Black Storm fell out of the System because the System had no protocol for foreign individuals of similar mythologies coexisting in Tokyo. As a result, it was not able to stably maintain its memories, presumably because it could only maintain the memories of Typhon in the world. | Not all things outside of the System are necessarily Exceptions. For example, {{Transient icon|Black Storm}} may or may not be considered an Exception. Black Storm fell out of the System because the System had no protocol for foreign individuals of similar mythologies coexisting in Tokyo. As a result, it was not able to stably maintain its memories, presumably because it could only maintain the memories of Typhon in the world. | ||
==World Systems== | |||
Each of the different Worlds are run by its own unique System. These Systems are made to help the World last for eternity and achieve a utopian state by holding different priorities between each other. The world of [[Takamagahara]] looks to discard anything that it deems as unnecessary and publicly displays every shameful action committed for all to see in order to encourage its people to no longer commit any more mistakes or sins. The world of [[Kamui Kotan]] attempts to achieve eternity through eternal stagnation; by never letting its inhabitants grow far enough to develop any new skills, or to live long enough to pass down new discoveries to future generations, it hopes to snuff out any risk of growth and change. | |||
The Worlds are split into majority and minority; the majority believes that the current System is perfect and should continue, while the minority believes that it is flawed in some way. In all the Worlds, the [[Exile]] would represent the minority and would be subsequently banished in order to keep the current world order. This banishment is necessary in order to establish the majority/minority split as existing in the first place and to place the majority on the top, keeping the System functioning. | |||
===Subsystems=== | |||
World Systems are flawed on principle, and so may need a secondary subsystem to support itself. In Takamagahara, the Virtual Reality Dragon Palace operated by {{Transient icon|Otohime}} was created in order to remove any strong memories of pain and sadness from its visitors. | |||
===If a World System Fails=== | |||
If the majority of inhabitants within a World believe that the way their World works is inherently flawed and doubt its effectiveness, the World will be destroyed. It is up to the [[World Representative]] to make sure that the people never discover this truth and always believe in the System. | |||
''To see more examples of how a World's System works, see individual pages of [[World_(setting)|Worlds]]'' | |||
==Virtual Reality Systems== | |||
Due to being artificially manufactured, Systems within virtual worlds can be custom made. For example, {{Transient icon|Boogeyman}}'s virtual world within his Sacred Artifact operated under a Fairy Tale System. Children who misbehave and run away from home are sent into Boogeyman's virtual world, where they will go through a process of rehabilitation in order to learn what they had done wrong via fairy tale-esque scare tactics and later chocolate making in Candyland. | |||
=Notes= | =Notes= |
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