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SurtrFan8511 (talk | contribs) |
SurtrFan8511 (talk | contribs) (List format is CANCELLED >:() |
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{{#ifeq:{{{timing|-}}}|-||[[Has trigger timing ID::{{{timing}}}]]}} | {{#ifeq:{{{timing|-}}}|-||[[Has trigger timing ID::{{{timing}}}]]}} | ||
{{#ifeq:{{{interval|-}}}|-||[[Has turn interval::{{{interval}}}]]}} | {{#ifeq:{{{interval|-}}}|-||[[Has turn interval::{{{interval}}}]]}} | ||
|link=none | |link=none|limit=500|sort=Has skill ID|order=asc}} | ||
}}{{#arrayprint:skill effect list||@@@@| | }}{{#arrayprint:skill effect list||@@@@| | ||
{{#ifeq:{{#var:listed skill id|}} {{#var:listed skill tag|}} {{#var:listed skill targets|}}|{{#vardefineecho:listed skill id|{{formatnum:{{#show:@@@@|?Has skill ID}}|R}}}} {{#vardefineecho:listed skill tag|{{#show:@@@@|?Has effect tags}}}} {{#vardefineecho:listed skill targets|{{#show:@@@@|?Has effect targets}}}}|<!--removing duplicate entries--> | {{#ifeq:{{#var:listed skill id|}} {{#var:listed skill tag|}} {{#var:listed skill targets|}}|{{#vardefineecho:listed skill id|{{formatnum:{{#show:@@@@|?Has skill ID}}|R}}}} {{#vardefineecho:listed skill tag|{{#show:@@@@|?Has effect tags}}}} {{#vardefineecho:listed skill targets|{{#show:@@@@|?Has effect targets}}}}|<!--removing duplicate entries--> | ||
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| Base Skill = {{#arraydefine:transient list|{{#ask: | | Base Skill = {{#arraydefine:transient list|{{#ask: | ||
[[Has availability::Current]] [[Has game context::Transient]] [[Has base skill::;;;;;;{{#var:listed skill id}}]] OR [[Has availability::Current]] [[Has game context::Transient]] [[Has evolved skill::{{#explode:{{#var:listed skill subobj}}|#|0}}#skill0]]<!--:puke:--> | [[Has availability::Current]] [[Has game context::Transient]] [[Has base skill::;;;;;;{{#var:listed skill id}}]] OR [[Has availability::Current]] [[Has game context::Transient]] [[Has evolved skill::{{#explode:{{#var:listed skill subobj}}|#|0}}#skill0]]<!--:puke:--> | ||
|link=none|limit=100 | |||
}}}} | }}}} | ||
| Charge Skill = {{#arraydefine:transient list|{{#ask: | | Charge Skill = {{#arraydefine:transient list|{{#ask: | ||
[[Has availability::Current]] [[Has game context::Transient]] [[Has charge skill::;;;;{{#var:listed skill id}}]] | [[Has availability::Current]] [[Has game context::Transient]] [[Has charge skill::;;;;{{#var:listed skill id}}]] | ||
|link=none|limit=100 | |||
}}}} | }}}} | ||
| AR Skill = {{#vardefine:AR list|{{#ask: | | AR Skill = {{#vardefine:AR list|{{#ask: | ||
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| Base Skill = {{#ifeq:{{#arraysize:transient list}}|0||{{Skill name|subobject={{#var:listed skill subobj}}}}{{#if:{{#var:skill effect note|}}| {{#var:skill effect note}}}}<br>{{spaces|4}}{{#ifexpr:{{#arraysize:transient list}} < 10|{{#arrayprint:transient list|<br>{{spaces|4}}|####|<!--[[####|{{#show:####|?Has English name}}]] ({{Star|{{#show:####|?Has rarity}}}} {{#show:####|?Has variant}})-->{{Transient icon|subobject=####}}}}|{{#ask: | | Base Skill = {{#ifeq:{{#arraysize:transient list}}|0||{{Skill name|subobject={{#var:listed skill subobj}}}}{{#if:{{#var:skill effect note|}}| {{#var:skill effect note}}}}<br>{{spaces|4}}{{#ifexpr:{{#arraysize:transient list}} < 10|{{#arrayprint:transient list|<br>{{spaces|4}}|####|<!--[[####|{{#show:####|?Has English name}}]] ({{Star|{{#show:####|?Has rarity}}}} {{#show:####|?Has variant}})-->{{Transient icon|subobject=####}}}}|{{#ask: | ||
[[Has availability::Current]] [[Has game context::Transient]] [[Has base skill::;;;;;;{{#var:listed skill id}}]] OR [[Has availability::Current]] [[Has game context::Transient]] [[Has evolved skill::{{#explode:{{#var:listed skill subobj}}|#|0}}#skill0]] | [[Has availability::Current]] [[Has game context::Transient]] [[Has base skill::;;;;;;{{#var:listed skill id}}]] OR [[Has availability::Current]] [[Has game context::Transient]] [[Has evolved skill::{{#explode:{{#var:listed skill subobj}}|#|0}}#skill0]] | ||
|limit=0|searchlabel='''See full list'''|template=Skill list result format|link=none|format=ul | |||
}}}}<br>}} | }}}}<br>}} | ||
| Charge Skill = {{#ifeq:{{#arraysize:transient list}}|0||{{#arrayprint:transient list|<br>|####|{{Transient icon|subobject=####}}{{#if:{{#var:skill effect note|}}| {{#var:skill effect note}}}}}}<br>}} | | Charge Skill = {{#ifeq:{{#arraysize:transient list}}|0||{{#arrayprint:transient list|<br>|####|{{Transient icon|subobject=####}}{{#if:{{#var:skill effect note|}}| {{#var:skill effect note}}}}}}<br>}} |