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m (Changed references to "Barrage" into "Combo") |
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+ LB3 allows him to apply Weakness to whatever he hits, which is heavily exploited by himself and allies who hit enemies under it as well. Please consider he should be leader due to Weakness’ short-lived duration. | + LB3 allows him to apply Weakness to whatever he hits, which is heavily exploited by himself and allies who hit enemies under it as well. Please consider he should be leader due to Weakness’ short-lived duration. | ||
+ Charge allows him to feasibly exploit LB3 to its fullest potential thanks to | + Charge allows him to feasibly exploit LB3 to its fullest potential thanks to Combo while creating a lot of CP boost purely by repeated normal attacks. | ||
'''Cons''' | '''Cons''' | ||
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- LB2 is generally useless. | - LB2 is generally useless. | ||
- Requires | - Requires Combo to get his LB3 and most of his efficiency going, otherwise LB3 falls into a narrow supporting effect. | ||
==Gameplay Role== | ==Gameplay Role== |
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