Difference between revisions of "Shennong/Strategy"

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No change in size ,  01:44, 22 April 2021
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rename poison reversal
m (rename poison reversal)
 
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===☆3/☆4 Shennong===
===☆3/☆4 Shennong===


{{Transient icon|Shennong}} is an interesting moveslut as he introduces the new status effect {{Status|en name=Poison reversal}}. After the first turn of each phase and having applied {{Status|en name=Poison}} to allies, he can give Poison Reversal to allies by moving, and it has the effect of boosting attack by 2x, boosting defense by 0.6x, and healing for 400 HP, thereby counteracting the detrimental effects of Poison by 200 HP. Although these multipliers are relatively low compared to other buffs, this is an extremely powerful effect since it's an offensive and defensive buff rolled into one and has the guarantee of stacking with almost every other unit's kit released beforehand. Since Poison Reversal only lasts one turn, Shennong functionally acts like a low-cost Snow/Aizen/Surtr. While he loses out on defense since their buffs have a better multiplier (0.45x), he has the advantage of boosting allies' attack by a 3x multiplier through the effect of both Poison Reversal and {{Status|en name=Nourishment}} while having a similar net healing factor. Finally, he also has the nice ability of applying {{Status|en name= Evasion}} for the first turn of each phase, either only to self or including allies depending on the rarity.  
{{Transient icon|Shennong}} is an interesting moveslut as he introduces the new status effect {{Status|en name=Poison Reversal}}. After the first turn of each phase and having applied {{Status|en name=Poison}} to allies, he can give Poison Reversal to allies by moving, and it has the effect of boosting attack by 2x, boosting defense by 0.6x, and healing for 400 HP, thereby counteracting the detrimental effects of Poison by 200 HP. Although these multipliers are relatively low compared to other buffs, this is an extremely powerful effect since it's an offensive and defensive buff rolled into one and has the guarantee of stacking with almost every other unit's kit released beforehand. Since Poison Reversal only lasts one turn, Shennong functionally acts like a low-cost Snow/Aizen/Surtr. While he loses out on defense since their buffs have a better multiplier (0.45x), he has the advantage of boosting allies' attack by a 3x multiplier through the effect of both Poison Reversal and {{Status|en name=Nourishment}} while having a similar net healing factor. Finally, he also has the nice ability of applying {{Status|en name= Evasion}} for the first turn of each phase, either only to self or including allies depending on the rarity.  


Disadvantage-wise, his main issue lies in needing Poison in order to trigger Poison Reversal. While Poison is not a particularly debilitating status effect, Shennong's skill effectively negates most forms of buff negation from allies. On the flip side, if his allies negate the Poison debuff, they won't be able to benefit from Poison Reversal immediately. Most importantly, this opens up the entire team to other debuffs which could be detrimental, so a team with Shennong will not be able to handle debuffs very well unless planned accordingly through some other means. Finally, Shennong carries all the associated problems/challenges of a moveslut such as weakness to {{Status|en name=Fear}} and the like.
Disadvantage-wise, his main issue lies in needing Poison in order to trigger Poison Reversal. While Poison is not a particularly debilitating status effect, Shennong's skill effectively negates most forms of buff negation from allies. On the flip side, if his allies negate the Poison debuff, they won't be able to benefit from Poison Reversal immediately. Most importantly, this opens up the entire team to other debuffs which could be detrimental, so a team with Shennong will not be able to handle debuffs very well unless planned accordingly through some other means. Finally, Shennong carries all the associated problems/challenges of a moveslut such as weakness to {{Status|en name=Fear}} and the like.
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{{Transient icon|Astaroth|rarity=4}}, {{Transient icon|Gyumao|variant=Valentine}}, and {{Transient icon|Tomte|rarity=4}} function, Summer Shennong plays much like a combination of those cards.
{{Transient icon|Astaroth|rarity=4}}, {{Transient icon|Gyumao|variant=Valentine}}, and {{Transient icon|Tomte|rarity=4}} function, Summer Shennong plays much like a combination of those cards.


{{Transient icon|Shennong|variant=Summer}} has three main roles. His first is as a support unit and healer by cleansing two debuffs from your team each Phase with {{Status|en name=Remove Debuff}}, by boosting their attack and defense through {{Status|en name=Poison}} and {{Status|en name=Poison reversal}}, and by healing them each time he attacks and launches a Charge. His second role is as an enemy disruptor and debuffer through his infliction of {{Status|en name=Charm}}, {{Status|en name=Dazzle}}, and one of five stackable {{Status|en name=Fatal Poison}}s each time he attacks. Finally, his third role is as a high damage dealer/screen nuke; due to his bonus damage to each stackable Fatal Poison he inflicts and his on-struck {{Status|en name=Arousal}} and {{Status|en name=Acceleration}}, Summer Shennong will be able to reach Charge fairly quickly, dealing potent damage up to that point, and can unleash a Charge that hits the entire enemy field and inflicts every stackable Fatal Poison at once (essentially giving him a character-unique {{Status|en name=Crit+}}).
{{Transient icon|Shennong|variant=Summer}} has three main roles. His first is as a support unit and healer by cleansing two debuffs from your team each Phase with {{Status|en name=Remove Debuff}}, by boosting their attack and defense through {{Status|en name=Poison}} and {{Status|en name=Poison Reversal}}, and by healing them each time he attacks and launches a Charge. His second role is as an enemy disruptor and debuffer through his infliction of {{Status|en name=Charm}}, {{Status|en name=Dazzle}}, and one of five stackable {{Status|en name=Fatal Poison}}s each time he attacks. Finally, his third role is as a high damage dealer/screen nuke; due to his bonus damage to each stackable Fatal Poison he inflicts and his on-struck {{Status|en name=Arousal}} and {{Status|en name=Acceleration}}, Summer Shennong will be able to reach Charge fairly quickly, dealing potent damage up to that point, and can unleash a Charge that hits the entire enemy field and inflicts every stackable Fatal Poison at once (essentially giving him a character-unique {{Status|en name=Crit+}}).


==Highlights==
==Highlights==
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'''Pros'''
'''Pros'''


+ Gives {{Status|en name=Poison reversal}} on move to self and allies, raising attack/defense and healing
+ Gives {{Status|en name=Poison Reversal}} on move to self and allies, raising attack/defense and healing


+ Gives {{Status|en name=Nourishment}} on move to allies, further boosting attack and healing
+ Gives {{Status|en name=Nourishment}} on move to allies, further boosting attack and healing
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+ Serves numerous and distinct gameplay roles:  
+ Serves numerous and distinct gameplay roles:  
a healer/support through {{Status|en name=Poison}} + {{Status|en name=Poison reversal}} and his on-attack/Charge healing;  
a healer/support through {{Status|en name=Poison}} + {{Status|en name=Poison Reversal}} and his on-attack/Charge healing;  
a debuffer through {{Status|en name=Poison}}, {{Status|en name=Fatal Poison}}, {{Status|en name=Dazzle}}, and {{Status|en name=Charm}};  
a debuffer through {{Status|en name=Poison}}, {{Status|en name=Fatal Poison}}, {{Status|en name=Dazzle}}, and {{Status|en name=Charm}};  
a damage mitigator through {{Status|en name=Dazzle}} and {{Status|en name=Charm}};  
a damage mitigator through {{Status|en name=Dazzle}} and {{Status|en name=Charm}};  
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===☆3/☆4 Shennong===
===☆3/☆4 Shennong===


For clarification regarding the timing of Shennong's skills, Shennong only triggers his {{Status|en name=Evasion}} on the first turn of each phase. On the other hand, Shennong only triggers his {{Status|en name=Poison reversal}} skill on every turn except the first turn of each phase. So they are essentially mutually exclusive effects which will never stack if they come from Shennong.
For clarification regarding the timing of Shennong's skills, Shennong only triggers his {{Status|en name=Evasion}} on the first turn of each phase. On the other hand, Shennong only triggers his {{Status|en name=Poison Reversal}} skill on every turn except the first turn of each phase. So they are essentially mutually exclusive effects which will never stack if they come from Shennong.


'''Mixed Buffer/Moveslut'''
'''Mixed Buffer/Moveslut'''


As mentioned before, the effects of {{Status|en name=Poison reversal}} make {{Transient icon|Shennong|rarity=4}} comparable to movesluts like Snow/Aizen/Surtr. While the latter three mentioned all have unique aspects to them, they all have in common a skill which gives a defensive buff with a 0.45x multiplier, +16 CP, and +500 HP to self and allies on move. Poison reversal, on the other hand, gives a defensive buff with a 0.6x multiplier, an offensive buff with a 2x multiplier, and a net +200 HP to self and allies on move after taking the effect of {{Status|en name=Poison}} into account. Since Shennong also gives {{Status|en name=Nourishment}} to allies, this increases the offensive multiplier to 3x and brings back the healing to +500 HP. So for allies, Shennong can be seen as trading some defense and CP charging for a 3x attack multiplier. Since Poison Reversal and Nourishment to a lesser extent are rare effects, Shennong can also stack these effects rather easily with other preexisting offensive/defensive buffs.  
As mentioned before, the effects of {{Status|en name=Poison Reversal}} make {{Transient icon|Shennong|rarity=4}} comparable to movesluts like Snow/Aizen/Surtr. While the latter three mentioned all have unique aspects to them, they all have in common a skill which gives a defensive buff with a 0.45x multiplier, +16 CP, and +500 HP to self and allies on move. Poison Reversal, on the other hand, gives a defensive buff with a 0.6x multiplier, an offensive buff with a 2x multiplier, and a net +200 HP to self and allies on move after taking the effect of {{Status|en name=Poison}} into account. Since Shennong also gives {{Status|en name=Nourishment}} to allies, this increases the offensive multiplier to 3x and brings back the healing to +500 HP. So for allies, Shennong can be seen as trading some defense and CP charging for a 3x attack multiplier. Since Poison Reversal and Nourishment to a lesser extent are rare effects, Shennong can also stack these effects rather easily with other preexisting offensive/defensive buffs.  


Another point of comparison to be made is between other previous offensive buffers such as {{Transient icon|Babalon|variant=Jiangshi}}, {{Transient icon|Tomte|rarity=4}}, and {{Transient icon|Tangaroa|variant=Canaan}}. Jiangshi Babalon and Tomte both give {{Status|en name=Ardor}}, {{Status|en name=Nourishment}}, and {{Status|en name=Blessing}} in some way, where Jiangshi Babalon also gives {{Status|en name=Immobility}} for extra CP while Tomte does not need to move. Summarizing, Jiangshi Babalon has a net effect of an offensive buff of 3.6x to allies, +17 CP, and +900 HP while Tomte has a net effect of an offensive buff of 3.6x to allies and +1200-1500 HP. These two trade defense for more offense, healing, or CP but also have some sort of caveat with Jiangshi Babalon restricting movement and Tomte having subpar proc rates. Canaan Tangaroa, on the other hand, is more defensive and closer to Shennong, boasting a potential offensive buff multiplier of 3.6x, a potential 0.19x defensive multiplier, and healing of around +1200 HP, although this value can increase rapidly since it depends on how many enemies hit him. The major downside however is that Canaan Tangaroa needs to be hit for these effects to spread and his procs are inconsistent. Due to skill activation order, this also means that the offensive buffs do not have a 100% uptime since the effects only apply for the following turn, unlike defensive and healing effects.
Another point of comparison to be made is between other previous offensive buffers such as {{Transient icon|Babalon|variant=Jiangshi}}, {{Transient icon|Tomte|rarity=4}}, and {{Transient icon|Tangaroa|variant=Canaan}}. Jiangshi Babalon and Tomte both give {{Status|en name=Ardor}}, {{Status|en name=Nourishment}}, and {{Status|en name=Blessing}} in some way, where Jiangshi Babalon also gives {{Status|en name=Immobility}} for extra CP while Tomte does not need to move. Summarizing, Jiangshi Babalon has a net effect of an offensive buff of 3.6x to allies, +17 CP, and +900 HP while Tomte has a net effect of an offensive buff of 3.6x to allies and +1200-1500 HP. These two trade defense for more offense, healing, or CP but also have some sort of caveat with Jiangshi Babalon restricting movement and Tomte having subpar proc rates. Canaan Tangaroa, on the other hand, is more defensive and closer to Shennong, boasting a potential offensive buff multiplier of 3.6x, a potential 0.19x defensive multiplier, and healing of around +1200 HP, although this value can increase rapidly since it depends on how many enemies hit him. The major downside however is that Canaan Tangaroa needs to be hit for these effects to spread and his procs are inconsistent. Due to skill activation order, this also means that the offensive buffs do not have a 100% uptime since the effects only apply for the following turn, unlike defensive and healing effects.


In a similar vein, Shennong as an offensive buffer also carries a similar major flaw and that regards needing {{Status|en name=Poison}} on allies as previously discussed in the overview. First, it should be mentioned that the 70% proc rate of Shennong's Poison activation skill is not a major issue since Shennong's Poison reversal only applies to the second turn of the phase and onwards. In matters of first application, there is a 91% chance of allies having Poison for an unseeded Shennong and a 96% chance when seeded, which is consistent enough. Since Poison also has a high uptime of five turns, refreshing the debuff is also less of an issue.  
In a similar vein, Shennong as an offensive buffer also carries a similar major flaw and that regards needing {{Status|en name=Poison}} on allies as previously discussed in the overview. First, it should be mentioned that the 70% proc rate of Shennong's Poison activation skill is not a major issue since Shennong's Poison Reversal only applies to the second turn of the phase and onwards. In matters of first application, there is a 91% chance of allies having Poison for an unseeded Shennong and a 96% chance when seeded, which is consistent enough. Since Poison also has a high uptime of five turns, refreshing the debuff is also less of an issue.  


What is more pressing of an issue is debuff mitigation. The presence of Poison can mess with attempts to remove or nullify debuffs, making the team open up to potential debuffs. Moreover, it makes it so that an ally will not benefit from Poison Reversal since Poison has been negated. To give an example, consider {{Transient icon|Wakan Tanka|rarity=5|variant=Fashionista}}. Since he has a {{Status|en name=Nullify Debuff}} on [Turn Start], Shennong must precede him in team order in order to give the debuff. However, the Poison infliction will also remove Nullify Debuff for every subsequent turn as noted in the skill's description. The main result is that unless tested and planned around properly, using Shennong should be avoided in situations that call for debuff mitigation.  
What is more pressing of an issue is debuff mitigation. The presence of Poison can mess with attempts to remove or nullify debuffs, making the team open up to potential debuffs. Moreover, it makes it so that an ally will not benefit from Poison Reversal since Poison has been negated. To give an example, consider {{Transient icon|Wakan Tanka|rarity=5|variant=Fashionista}}. Since he has a {{Status|en name=Nullify Debuff}} on [Turn Start], Shennong must precede him in team order in order to give the debuff. However, the Poison infliction will also remove Nullify Debuff for every subsequent turn as noted in the skill's description. The main result is that unless tested and planned around properly, using Shennong should be avoided in situations that call for debuff mitigation.  
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|-
|-
| {{Transient icon|Shennong|rarity=4|size=medium|frame=y}}
| {{Transient icon|Shennong|rarity=4|size=medium|frame=y}}
| {{Status|en name=Poison}}, {{Status|en name=Poison reversal}}, {{Status|en name=Nourishment}}
| {{Status|en name=Poison}}, {{Status|en name=Poison Reversal}}, {{Status|en name=Nourishment}}
| 3x
| 3x
| 0.6x
| 0.6x
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'''Damage Mitigator'''
'''Damage Mitigator'''


Outside of Poison Reversal, Shennong also has the ability to provide {{Status|en name=Evasion}} on the first turn of each phase to himself and, in his {{Star|4}} form, also to allies. {{Transient icon|Sitri|variant=Christmas}} also effectively had this ability,  and it's worth mentioning here for {{Star|4}} Shennong as well for the same reasons. Most of the time, this skill gives the team a free turn for putting out damage and activating skills. In particular, it's worth mentioning that units who have skills which activate [When/After Receiving Damage] are helped by this effect greatly, which includes units like Canaan Tangaroa, {{Transient icon|Oz|rarity=4}}, and {{Transient icon|Maria|rarity=4}}. Unlike Christmas Sitri, Shennong is also more of an active damage mitigator through Poison reversal as well, so he enables team compositions geared around such skill timings more easily.
Outside of Poison Reversal, Shennong also has the ability to provide {{Status|en name=Evasion}} on the first turn of each phase to himself and, in his {{Star|4}} form, also to allies. {{Transient icon|Sitri|variant=Christmas}} also effectively had this ability,  and it's worth mentioning here for {{Star|4}} Shennong as well for the same reasons. Most of the time, this skill gives the team a free turn for putting out damage and activating skills. In particular, it's worth mentioning that units who have skills which activate [When/After Receiving Damage] are helped by this effect greatly, which includes units like Canaan Tangaroa, {{Transient icon|Oz|rarity=4}}, and {{Transient icon|Maria|rarity=4}}. Unlike Christmas Sitri, Shennong is also more of an active damage mitigator through Poison Reversal as well, so he enables team compositions geared around such skill timings more easily.


The {{Star|3}} form of Shennong loses out on this ability so he won't be able to perform the same way. Since he functionally still does everything regarding Poison Reversal however, it is not too huge of a loss so this first turn can be used to move a unit who only needs to move periodically like Christmas Sitri. On the other hand, if the number of turns taken to clear each phase is low, the {{Star|3}} form will be more of a dead weight.
The {{Star|3}} form of Shennong loses out on this ability so he won't be able to perform the same way. Since he functionally still does everything regarding Poison Reversal however, it is not too huge of a loss so this first turn can be used to move a unit who only needs to move periodically like Christmas Sitri. On the other hand, if the number of turns taken to clear each phase is low, the {{Star|3}} form will be more of a dead weight.
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'''Healer/Support'''
'''Healer/Support'''


Much like his regular card, {{Transient icon|Shennong|variant=Summer}}’s gameplay revolves around his bestowal of {{Status|en name=Poison}} and {{Status|en name=Poison reversal}}, which gives himself and your team an attack and defense boost and slight net healing. He automatically bestows Poison to allies in a 2-square diamond radius around himself each Phase, and Reversal 1 square around him each Turn. Compared to his regular card (which applies Poison each Turn and must be moved for Reversal), Summer Shennong can bestow his signature debuff/buff combo when left to his own devices, freeing him up for team positioning, activating AR effects, or serving other purposes.
Much like his regular card, {{Transient icon|Shennong|variant=Summer}}’s gameplay revolves around his bestowal of {{Status|en name=Poison}} and {{Status|en name=Poison Reversal}}, which gives himself and your team an attack and defense boost and slight net healing. He automatically bestows Poison to allies in a 2-square diamond radius around himself each Phase, and Reversal 1 square around him each Turn. Compared to his regular card (which applies Poison each Turn and must be moved for Reversal), Summer Shennong can bestow his signature debuff/buff combo when left to his own devices, freeing him up for team positioning, activating AR effects, or serving other purposes.


A more nuanced explanation is that the one-time status and the continually-refreshed status have been swapped between the two cards; Shennong constantly applies Poison whereas Summer Shennong constantly applies Reversal. This seemingly simple change also gives the player a wider room for error for using Summer Shennong over his regular card. If the base card cannot move, for example, the player is stuck with Poison and none of the benefits, but if Summer Shennong cannot move, they are simply given Reversal (which is harmless by itself).   
A more nuanced explanation is that the one-time status and the continually-refreshed status have been swapped between the two cards; Shennong constantly applies Poison whereas Summer Shennong constantly applies Reversal. This seemingly simple change also gives the player a wider room for error for using Summer Shennong over his regular card. If the base card cannot move, for example, the player is stuck with Poison and none of the benefits, but if Summer Shennong cannot move, they are simply given Reversal (which is harmless by itself).   
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'''Damage Mitigator'''
'''Damage Mitigator'''


{{Status|en name=Charm}} and {{Status|en name=Dazzle}} can be inflicted each time Summer Shennong attacks. While the proc rate is average for Dazzle and fairly low for Charm, these two debuffs (combined with the defense buff from {{Status|en name=Poison reversal}}) allow Summer Shennong to easily and effectively reduce the damage your team takes. If Dazzle procs, the damage from nearby enemies is reduced to a fraction of what it once was; if Charm procs, Summer Shennong prevents them from attacking outright.
{{Status|en name=Charm}} and {{Status|en name=Dazzle}} can be inflicted each time Summer Shennong attacks. While the proc rate is average for Dazzle and fairly low for Charm, these two debuffs (combined with the defense buff from {{Status|en name=Poison Reversal}}) allow Summer Shennong to easily and effectively reduce the damage your team takes. If Dazzle procs, the damage from nearby enemies is reduced to a fraction of what it once was; if Charm procs, Summer Shennong prevents them from attacking outright.


While Charm and Dazzle’s chances to proc are affected by every square Summer Shennong hits, the effective range for those debuffs is limited to enemies in Slash and Thrust range. Because of this, an optimal position for Summer Shennong would be in the middle of the field. His Long Slash attack range lets him hit across the entire front enemy row regardless of wide or regular map width, and centering Summer Shennong lets him inflict his debuffs on the greatest number of enemies.  
While Charm and Dazzle’s chances to proc are affected by every square Summer Shennong hits, the effective range for those debuffs is limited to enemies in Slash and Thrust range. Because of this, an optimal position for Summer Shennong would be in the middle of the field. His Long Slash attack range lets him hit across the entire front enemy row regardless of wide or regular map width, and centering Summer Shennong lets him inflict his debuffs on the greatest number of enemies.  
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'''Units who do not remove/nullify debuffs/immune to Poison'''  
'''Units who do not remove/nullify debuffs/immune to Poison'''  


As mentioned previously, the main appeal of Shennong functions only if {{Status|en name=Poison}} is up, so using units who don't negate/remove the debuff actively is important. Since {{Status|en name=Poison reversal}} is rather unique, the buff will stack with most units' kits as a result. This isn't a hard and fast rule since there may be exceptions with regards to skill activation timing, etc.
As mentioned previously, the main appeal of Shennong functions only if {{Status|en name=Poison}} is up, so using units who don't negate/remove the debuff actively is important. Since {{Status|en name=Poison Reversal}} is rather unique, the buff will stack with most units' kits as a result. This isn't a hard and fast rule since there may be exceptions with regards to skill activation timing, etc.


No Dark Lords AR, No Jambavan.
No Dark Lords AR, No Jambavan.
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'''Units with [After Debuff] skill timing'''
'''Units with [After Debuff] skill timing'''


Speaking of exceptions, units with skills with [After Debuff] timing generally have some sort of debuff removal, but they can pair well with Shennong since he can force their skills to activate, something that is otherwise not always guaranteed to happen. In particular, {{Transient icon|Breke|rarity=4}} and {{Transient icon|Hanuman|variant=Journey}} greatly benefit. On the other hand, {{Transient icon|Gullinbursti|rarity=4}} does not benefit as much since his skill evolution immediately removes Poison most of the time, not allowing him to enjoy the benefits of Poison reversal.  
Speaking of exceptions, units with skills with [After Debuff] timing generally have some sort of debuff removal, but they can pair well with Shennong since he can force their skills to activate, something that is otherwise not always guaranteed to happen. In particular, {{Transient icon|Breke|rarity=4}} and {{Transient icon|Hanuman|variant=Journey}} greatly benefit. On the other hand, {{Transient icon|Gullinbursti|rarity=4}} does not benefit as much since his skill evolution immediately removes Poison most of the time, not allowing him to enjoy the benefits of Poison Reversal.  


'''Units with [When/After Receiving Damage] skill timings'''
'''Units with [When/After Receiving Damage] skill timings'''
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'''Defense Boosters'''
'''Defense Boosters'''


Like his regular card, Summer Shennong’s only method of providing defense for himself and his team is through {{Status|en name=Poison reversal}}. While he can also reduce damage taken by inflicting  {{Status|en name=Dazzle}}, it isn’t guaranteed, so it’s recommended to supplement his abilities with someone who can provide defense either passively or on-move, such as {{Transient icon|Triton|rarity=3}} or {{Transient icon|Marchosias|rarity=3}}.
Like his regular card, Summer Shennong’s only method of providing defense for himself and his team is through {{Status|en name=Poison Reversal}}. While he can also reduce damage taken by inflicting  {{Status|en name=Dazzle}}, it isn’t guaranteed, so it’s recommended to supplement his abilities with someone who can provide defense either passively or on-move, such as {{Transient icon|Triton|rarity=3}} or {{Transient icon|Marchosias|rarity=3}}.


'''Offense Boosters'''
'''Offense Boosters'''


Summer Shennong lacks the {{Status|en name=Nourishment}} that his base card offers, meaning he cannot boost his or his team’s damage further past {{Status|en name=Poison reversal}}. Using an offensive-oriented unit such as {{Transient icon|Babalon|variant=Jiangshi}} or {{Transient icon|Claude|rarity=5}} will supplement that, making his regular attacks that much more potent and his Charge even more devastating.
Summer Shennong lacks the {{Status|en name=Nourishment}} that his base card offers, meaning he cannot boost his or his team’s damage further past {{Status|en name=Poison Reversal}}. Using an offensive-oriented unit such as {{Transient icon|Babalon|variant=Jiangshi}} or {{Transient icon|Claude|rarity=5}} will supplement that, making his regular attacks that much more potent and his Charge even more devastating.


'''CP Chargers '''
'''CP Chargers '''
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Another option is to focus on his high damage output through his Charge by giving him speedier CP generation. Both {{AR Equipment|en name=Single Bulls Club}} and {{AR Equipment|en name=Corrida de Toros}} grant Summer Shennong different methods of rapidly reaching Charge. The former grants him additional CP through every buff he is given and a +2 CS multiplier, boosting his Charge damage; while the latter lacks the CS multiplier, it grants him an arguably easier, more self-sustaining method for gaining CP by doing so every time he attacks, which is something he should be doing very, very often.   
Another option is to focus on his high damage output through his Charge by giving him speedier CP generation. Both {{AR Equipment|en name=Single Bulls Club}} and {{AR Equipment|en name=Corrida de Toros}} grant Summer Shennong different methods of rapidly reaching Charge. The former grants him additional CP through every buff he is given and a +2 CS multiplier, boosting his Charge damage; while the latter lacks the CS multiplier, it grants him an arguably easier, more self-sustaining method for gaining CP by doing so every time he attacks, which is something he should be doing very, very often.   


A third option is to grant him additional supporting roles, in case he has to move or his {{Status|en name=Poison}} and {{Status|en name=Poison reversal}} cannot be triggered. {{AR Equipment|en name=A Cup of Good Quality}} grants Summer Shennong the ability to bestow himself and his team {{Status|en name=Nourishment Strengthening}}, which effectively boosts both their attack and defense if they are given {{Status|en name=Nourishment}} from another unit. Because the AR gives Summer Shennong Nourishment regardless of your team’s individual access to the buff, it at the very least will boost his own survivability and offensive powers, cementing his role as a team support and steadfast pillar.  
A third option is to grant him additional supporting roles, in case he has to move or his {{Status|en name=Poison}} and {{Status|en name=Poison Reversal}} cannot be triggered. {{AR Equipment|en name=A Cup of Good Quality}} grants Summer Shennong the ability to bestow himself and his team {{Status|en name=Nourishment Strengthening}}, which effectively boosts both their attack and defense if they are given {{Status|en name=Nourishment}} from another unit. Because the AR gives Summer Shennong Nourishment regardless of your team’s individual access to the buff, it at the very least will boost his own survivability and offensive powers, cementing his role as a team support and steadfast pillar.  




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'''Debuff Removal'''
'''Debuff Removal'''


Much of Summer Shennong’s support role is reliant on his {{Status|en name=Poison}} and {{Status|en name=Poison reversal}} bestowment. If your team has frequent access to {{Status|en name=Reflect Debuff}} for {{Status|en name=Nullify Debuff}}, those statuses can render Summer Shennong’s own buffs moot. Be wary when using units like {{Transient icon|Triton|rarity=3}} or {{Transient icon|Horkeu Kamui|rarity=5}}.
Much of Summer Shennong’s support role is reliant on his {{Status|en name=Poison}} and {{Status|en name=Poison Reversal}} bestowment. If your team has frequent access to {{Status|en name=Reflect Debuff}} for {{Status|en name=Nullify Debuff}}, those statuses can render Summer Shennong’s own buffs moot. Be wary when using units like {{Transient icon|Triton|rarity=3}} or {{Transient icon|Horkeu Kamui|rarity=5}}.


'''Movement Restriction'''
'''Movement Restriction'''
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{{Transient stat table|Oz|rarity=4|atk buff=2.3,2.6|def buff=2.6|cs atk buff=2.3,2.6|merge=start|note=With {{Status|en name=Brawn}}, {{Status|en name=Berserk}}}}
{{Transient stat table|Oz|rarity=4|atk buff=2.3,2.6|def buff=2.6|cs atk buff=2.3,2.6|merge=start|note=With {{Status|en name=Brawn}}, {{Status|en name=Berserk}}}}
{{Transient stat table|Oz|rarity=4|atk buff=2.3,2.6,2,1.5|def buff=0.6,2.6|cs atk buff=2.3,2.6,2,1.5|merge=finish|note=With {{Status|en name=Brawn}}, {{Status|en name=Berserk}}, {{Status|en name=Poison reversal}}, {{Status|en name=Nourishment}}}}
{{Transient stat table|Oz|rarity=4|atk buff=2.3,2.6,2,1.5|def buff=0.6,2.6|cs atk buff=2.3,2.6,2,1.5|merge=finish|note=With {{Status|en name=Brawn}}, {{Status|en name=Berserk}}, {{Status|en name=Poison Reversal}}, {{Status|en name=Nourishment}}}}


With Shennong however, {{Status|en name=Evasion}} provides the opportunity for triggering the offensive buffs more safely and the health drop is not as dramatic with the latter issue also being addressed by the presence of {{Transient icon|Seth|rarity=4}}. Moreover, Shennong's own buffs provide the support needed for Oz to dish out respectable damage for a {{Weapon|Magic}} spread. Of course, for a more serious team, one can simply replace Oz with a different offensive magic unit like {{Transient icon|Typhon|rarity=5}} or {{Transient icon|Astaroth|rarity=4}} whose stats are displayed in the table below.
With Shennong however, {{Status|en name=Evasion}} provides the opportunity for triggering the offensive buffs more safely and the health drop is not as dramatic with the latter issue also being addressed by the presence of {{Transient icon|Seth|rarity=4}}. Moreover, Shennong's own buffs provide the support needed for Oz to dish out respectable damage for a {{Weapon|Magic}} spread. Of course, for a more serious team, one can simply replace Oz with a different offensive magic unit like {{Transient icon|Typhon|rarity=5}} or {{Transient icon|Astaroth|rarity=4}} whose stats are displayed in the table below.
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! colspan="10" | Comparison Table
! colspan="10" | Comparison Table
|-{{Transient stat table|Typhon|rarity=5|atk buff=2.4|cs weapon=all|cs atk buff=2.4|merge=start|note=With {{Status|en name=Vigor}} }}
|-{{Transient stat table|Typhon|rarity=5|atk buff=2.4|cs weapon=all|cs atk buff=2.4|merge=start|note=With {{Status|en name=Vigor}} }}
{{Transient stat table|Typhon|rarity=5|atk buff=2.4,2,1.5|def buff=0.6|cs weapon=all|cs atk buff=2.4,2,1.5|note=With {{Status|en name=Vigor}}, {{Status|en name=Poison reversal}}, {{Status|en name=Nourishment}} }}
{{Transient stat table|Typhon|rarity=5|atk buff=2.4,2,1.5|def buff=0.6|cs weapon=all|cs atk buff=2.4,2,1.5|note=With {{Status|en name=Vigor}}, {{Status|en name=Poison Reversal}}, {{Status|en name=Nourishment}} }}
{{Transient stat table|Astaroth|rarity=4|weapon=magic|atk buff=2,2.2,2.4|cs atk buff=2,2.2,2.4|note=With {{Status|en name=ATK Up}}, {{Status|en name=Weakness}}, {{Status|en name=Fatal Poison}} }}
{{Transient stat table|Astaroth|rarity=4|weapon=magic|atk buff=2,2.2,2.4|cs atk buff=2,2.2,2.4|note=With {{Status|en name=ATK Up}}, {{Status|en name=Weakness}}, {{Status|en name=Fatal Poison}} }}
{{Transient stat table|Astaroth|rarity=4|weapon=magic|atk buff=2,2,1.5|def buff=0.6|cs atk buff=2,2,1.5|note=With  {{Status|en name=Poison}}, {{Status|en name=Poison reversal}}, {{Status|en name=Nourishment}} }}
{{Transient stat table|Astaroth|rarity=4|weapon=magic|atk buff=2,2,1.5|def buff=0.6|cs atk buff=2,2,1.5|note=With  {{Status|en name=Poison}}, {{Status|en name=Poison Reversal}}, {{Status|en name=Nourishment}} }}
{{Transient stat table|Astaroth|rarity=4|weapon=magic|atk buff=2,2.2,2.4,2,2,1.5|def buff=0.6|cs atk buff=2,2.2,2.4,2,2,1.5|merge=finish|note=With {{Status|en name=ATK Up}}, {{Status|en name=Weakness}}, {{Status|en name=Fatal Poison}}, {{Status|en name=Poison}}, {{Status|en name=Poison reversal}}, {{Status|en name=Nourishment}} }}
{{Transient stat table|Astaroth|rarity=4|weapon=magic|atk buff=2,2.2,2.4,2,2,1.5|def buff=0.6|cs atk buff=2,2.2,2.4,2,2,1.5|merge=finish|note=With {{Status|en name=ATK Up}}, {{Status|en name=Weakness}}, {{Status|en name=Fatal Poison}}, {{Status|en name=Poison}}, {{Status|en name=Poison Reversal}}, {{Status|en name=Nourishment}} }}
|}
|}


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{{Transient stat table|Breke|rarity=4|atk buff=2.2,2.4|cs weapon=shot|cs atk buff=2.2,2.4|merge=start|note=With {{Status|en name=ATK Up}}, {{Status|en name=Vigor}} }}
{{Transient stat table|Breke|rarity=4|atk buff=2.2,2.4|cs weapon=shot|cs atk buff=2.2,2.4|merge=start|note=With {{Status|en name=ATK Up}}, {{Status|en name=Vigor}} }}
{{Transient stat table|Breke|rarity=4|atk buff=2.2,2.4,2,1.5|def buff=0.6|cs weapon=shot|cs atk buff=2.2,2.4,1.5|merge=finish|note=With {{Status|en name=ATK Up}}, {{Status|en name=Vigor}}, {{Status|en name=Poison reversal}}, {{Status|en name=Nourishment}} (CS nullifies effects of Poison Reversal)}}
{{Transient stat table|Breke|rarity=4|atk buff=2.2,2.4,2,1.5|def buff=0.6|cs weapon=shot|cs atk buff=2.2,2.4,1.5|merge=finish|note=With {{Status|en name=ATK Up}}, {{Status|en name=Vigor}}, {{Status|en name=Poison Reversal}}, {{Status|en name=Nourishment}} (CS nullifies effects of Poison Reversal)}}


Finally, Seth is used to round out the team and provide extra defense. Regarding defense, Breke is actually the powerhouse of the team since he also has {{Status|en name=Tenacity}} which stacks with Seth's {{Status|en name=Protection}} and Shennong's Poison Reversal. Furthermore, due to his ability to shrug off debuffs, Breke circumvents the debuff issue concerning Shennong. Breke can be used to lure enemies with problematic debuffs, soak those effects up, and retaliate while the other three units avoid them. If the situation is appropriate, Seth can also be used to give {{Status|en name=Skill Lock}} to enemies whose debuffs trigger [After Attacking], since Seth's skill activates [When Receiving Damage] and will win out as a result.
Finally, Seth is used to round out the team and provide extra defense. Regarding defense, Breke is actually the powerhouse of the team since he also has {{Status|en name=Tenacity}} which stacks with Seth's {{Status|en name=Protection}} and Shennong's Poison Reversal. Furthermore, due to his ability to shrug off debuffs, Breke circumvents the debuff issue concerning Shennong. Breke can be used to lure enemies with problematic debuffs, soak those effects up, and retaliate while the other three units avoid them. If the situation is appropriate, Seth can also be used to give {{Status|en name=Skill Lock}} to enemies whose debuffs trigger [After Attacking], since Seth's skill activates [When Receiving Damage] and will win out as a result.
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