Difference between revisions of "Blowback"

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439 bytes added ,  01:48, 31 January 2021
blowback/attract bundled?
(blowback/attract bundled?)
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* ''random'' - target unit gets moved in a random direction, used exclusively by enemies.
* ''random'' - target unit gets moved in a random direction, used exclusively by enemies.


Blowback effects for attack-related timings (like in {{Skill name|飛び込む者}}) always happen after an attack (or half an attack if {{Status|en name=Combo}} is an effect) is finished, even if the skill trigger timing states the push is supposed to happen before it.
Blowback effects for attack-related timings (like in {{Skill name|飛び込む者}}) always happen after an attack (or half an attack if {{Status|en name=Combo}} is an effect) is finished, even if the skill trigger timing states the push is supposed to happen before it. Multiple blowback effects for the same attack appear to be calculated together before being applied. Specifically, it was observed that both [When Attacking] and [After Attacking] Attract skills negated the movement from the [After Being Hit] Blowback skill in the [[Event_Quest:In_with_the_Ogres!_Carpentry_of_the_Heart_(2021_Re-Release)#.28Survival.29_The_Stay-at-Home_Delinquent.21|challenge quest]] here regardless of enemy position.  


==Push Away==
==Push Away==
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