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==Highlights== | ==Highlights== | ||
==={{Star|3}}/{{Star|4}} Kagutsuchi=== | |||
'''Class:''' Healer, Glass Cannon | '''Class:''' Healer, Glass Cannon | ||
'''Gameplay role:''' | '''Gameplay role: Damage Dealer''' | ||
'''Pros''' | '''Pros''' | ||
+ | + Can give {{Status|en name=Regeneration}} to allies, which is a less common healing buff in comparison to {{Status|en name=Blessing}} | ||
+ | + Can give {{Status|en name=Ardor}} to himself after moving to boost damage | ||
'''Cons''' | |||
- Needs to move, doesn't do great damage even after moving | |||
- Ardor is a very common offensive buff, so moving for just that to himself is not very impressive. | |||
- No defensive options as a unit who needs to move to be useful | |||
- CS effect is not great | |||
- Limited weapon range | |||
===Jamboree Kagutsuchi=== | |||
'''Class:''' Healer, Tank | |||
'''Gameplay role: Defensive Support, CP Battery''' | |||
'''Pros''' | |||
+ Passive application of {{Status|en name=Protection}} to adjacent allies through After Buff skill timing | |||
+ {{Status|en name=Arousal}} and CP to allies horizontal to him through After Buff skill timing, CP also to self | |||
+ Very high survivability due to {{Status|en name=Guts}} and {{Status|en name=Adamantine}} | |||
+ {{Status|en name=Nourishment}} to self and allies | |||
+ | + CS gives decent healing to himself and allies | ||
'''Cons''' | '''Cons''' | ||
- | - Application of skill ranges differ and can be restricting | ||
- Unseeded skill rates are inconsistent | |||
- | - After Buff timing means that you will hear him a lot | ||
==Gameplay Role== | ==Gameplay Role== |
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