Difference between revisions of "Gunzo/Strategy"

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===☆5 Valentine Gunzo===
===☆5 Valentine Gunzo===


{{Transient icon|Gunzo|variant=Valentine|rarity=5}} occupies a specific niche as a CP battery, being able to give +20CP and {{Status|en name=Acceleration}} to allies one square away from him on move. Along with his increased vertical movement, this allows him to quickly charge his allies' CS. Furthermore, his own CS has the ability to give at least 10CP to himself and allies one square away for every enemy hit, allowing for frequent CS activation. Finally, due to his access to both {{Status|en name=Berserk+}} and {{Status|en name=Vigor}}, his damage output can be fairly strong if the buffs activate properly.
{{Transient icon|Gunzo|variant=Valentine|rarity=5}} occupies a specific niche as a CP battery, being able to give +20CP and {{Status|en name=Acceleration}} to himself and allies one square away from him on move. Along with his increased vertical movement, this allows him to quickly charge his allies' CS. Furthermore, his own CS has the ability to give at least 10CP to himself and allies one square away for every enemy hit, allowing for frequent CS activation. Finally, due to his access to both {{Status|en name=Berserk+}} and {{Status|en name=Vigor}}, his damage output can be fairly strong if his buffs activate properly.


As an early unit however, his kit suffers from some major flaws. In particular, Valentine Gunzo lacks any ability to mitigate damage or heal, an aspect which is generally desirable and expected for a moveslut. For this reason, using him forgoes these defensive options for pure CP charging, something that is usually not worth the cost. This makes any team using Valentine Gunzo potentially frail unless corrected with an appropriate team composition. Finally, while it is not as extreme as before, the defensive drawback of {{Status|en name=Berserk+}} only compounds such woes.
With his skill evolution, Valentine Gunzo now has the ability to mitigate damage to the team for the first two turns through {{Status|en name=Evasion}} to himself and allies horizontally adjacent to him. This is a great boost in his capabilities since it alleviates his previous issues of being frail and gives him a fairly unique niche. As his gameplay style tends to favor quick phase clears through having his allies CS, the two turn restriction is not too limiting, but his earlier issues of defensive frailty crop up. Likewise, the trade off for using him instead of someone who gives offensive/defensive buffs on moving is still something to consider. Finally, Valentine Gunzo's skill evolution also gives him {{Status|en name=Glint}} which is a nice touch to make him more consistent.


==Highlights==
==Highlights==
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