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Units affected by blowback effects get moved around the board (unless they have [[Blowback Resistance]]). | |||
There are several types of blowback: | |||
* ''push away'' - target unit gets moved towards their side of the board (away from the frontline) | |||
* ''pull in/attract'' - the opposite of pushback, target unit gets moved towards the opposite side of the board (towards the frontline) | |||
* ''move/push right'' - target unit gets moved to the player's right (enemies also move to your right side) | |||
* ''move/push left'' - opposite of ''push right'' | |||
* ''random'' - target unit gets moved in a random direction, used exclusively by enemies. | |||
Blowback effects for attack-related timings (like in {{Skill name|飛び込む者}}) always happen after an attack (or half an attack if {{Status|en name=Combo}} is an effect) is finished, even if the skill trigger timing states the push is supposed to happen before it. | |||
==Push Away== | ==Push Away== | ||