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==Overview== | ==Overview== | ||
{{Transient icon|Shennong}} is an interesting moveslut as he introduces the new status effect {{Status|en name=Poison reversal}}. After the first turn of each phase and having applied {{Status|en name=Poison}} to allies, he can give Poison Reversal to allies by moving, and it has the effect of boosting attack by 2x, boosting defense by 0. | {{Transient icon|Shennong}} is an interesting moveslut as he introduces the new status effect {{Status|en name=Poison reversal}}. After the first turn of each phase and having applied {{Status|en name=Poison}} to allies, he can give Poison Reversal to allies by moving, and it has the effect of boosting attack by 2x, boosting defense by 0.6x, and healing for 400 HP, thereby counteracting the detrimental effects of Poison by 200 HP. Although these multipliers are relatively low compared to other buffs, this is an extremely powerful effect since it's an offensive and defensive buff rolled into one and has the guarantee of stacking with almost every other unit's kit released beforehand. Since Poison Reversal only lasts one turn, Shennong functionally acts like a low-cost Snow/Aizen/Surtr. While he loses out on defense since their buffs have a better multiplier (0.45x), he has the advantage of boosting allies' attack by a 3x multiplier through the effect of both Poison Reversal and {{Status|en name=Nourishment}} while having a similar net healing factor. Finally, he also has the nice ability of applying {{Status|en name= Evasion}} for the first turn of each phase, either only to self or including allies depending on the rarity. | ||
Disadvantage-wise, his main issue lies in needing Poison in order to trigger Poison Reversal. While Poison is not a particularly debilitating status effect, Shennong's skill effectively negates most forms of buff negation from allies. On the flip side, if his allies negate the Poison debuff, they won't be able to benefit from Poison Reversal immediately. Most importantly, this opens up the entire team to other debuffs which could be detrimental, so a team with Shennong will not be able to handle debuffs very well unless planned accordingly through some other means. Finally, Shennong carries all the associated problems/challenges of a moveslut such as weakness to {{Status|en name=Fear}} and the like. | Disadvantage-wise, his main issue lies in needing Poison in order to trigger Poison Reversal. While Poison is not a particularly debilitating status effect, Shennong's skill effectively negates most forms of buff negation from allies. On the flip side, if his allies negate the Poison debuff, they won't be able to benefit from Poison Reversal immediately. Most importantly, this opens up the entire team to other debuffs which could be detrimental, so a team with Shennong will not be able to handle debuffs very well unless planned accordingly through some other means. Finally, Shennong carries all the associated problems/challenges of a moveslut such as weakness to {{Status|en name=Fear}} and the like. | ||
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'''Mixed Buffer/Moveslut''' | '''Mixed Buffer/Moveslut''' | ||
As mentioned before, the effects of {{Status|en name=Poison reversal}} make {{Transient icon|Shennong|rarity=4}} comparable to movesluts like Snow/Aizen/Surtr. While the latter three mentioned all have unique aspects to them, they all have in common a skill which gives a defensive buff with a 0.45x multiplier, +16 CP, and +500 HP to self and allies on move. Poison reversal, on the other hand, gives a defensive buff with a 0. | As mentioned before, the effects of {{Status|en name=Poison reversal}} make {{Transient icon|Shennong|rarity=4}} comparable to movesluts like Snow/Aizen/Surtr. While the latter three mentioned all have unique aspects to them, they all have in common a skill which gives a defensive buff with a 0.45x multiplier, +16 CP, and +500 HP to self and allies on move. Poison reversal, on the other hand, gives a defensive buff with a 0.6x multiplier, an offensive buff with a 2x multiplier, and a net +200 HP to self and allies on move after taking the effect of {{Status|en name=Poison}} into account. Since Shennong also gives {{Status|en name=Nourishment}} to allies, this increases the offensive multiplier to 3x and brings back the healing to +500 HP. So for allies, Shennong can be seen as trading some defense and CP charging for a 3x attack multiplier. Since Poison Reversal and Nourishment to a lesser extent are rare effects, Shennong can also stack these effects rather easily with other preexisting offensive/defensive buffs. | ||
Another point of comparison to be made is between other previous offensive buffers such as {{Transient icon|Babalon|variant=Jiangshi}}, {{Transient icon|Tomte|rarity=4}}, and {{Transient icon|Tangaroa|variant=Canaan}}. Jiangshi Babalon and Tomte both give {{Status|en name=Ardor}}, {{Status|en name=Nourishment}}, and {{Status|en name=Blessing}} in some way, where Jiangshi Babalon also gives {{Status|en name=Immobility}} for extra CP while Tomte does not need to move. Summarizing, Jiangshi Babalon has a net effect of an offensive buff of 3.6x to allies, +17 CP, and +900 HP while Tomte has a net effect of an offensive buff of 3.6x to allies and +1200-1500 HP. These two trade defense for more offense, healing, or CP but also have some sort of caveat with Jiangshi Babalon restricting movement and Tomte having subpar proc rates. Canaan Tangaroa, on the other hand, is more defensive and closer to Shennong, boasting a potential offensive buff multiplier of 3.6x, a potential 0.19x defensive multiplier, and healing of around +1200 HP, although this value can increase rapidly since it depends on how many enemies hit him. The major downside however is that Canaan Tangaroa needs to be hit for these effects to spread and his procs are inconsistent. Due to skill activation order, this also means that the offensive buffs do not have a 100% uptime since the effects only apply for the following turn, unlike defensive and healing effects. | Another point of comparison to be made is between other previous offensive buffers such as {{Transient icon|Babalon|variant=Jiangshi}}, {{Transient icon|Tomte|rarity=4}}, and {{Transient icon|Tangaroa|variant=Canaan}}. Jiangshi Babalon and Tomte both give {{Status|en name=Ardor}}, {{Status|en name=Nourishment}}, and {{Status|en name=Blessing}} in some way, where Jiangshi Babalon also gives {{Status|en name=Immobility}} for extra CP while Tomte does not need to move. Summarizing, Jiangshi Babalon has a net effect of an offensive buff of 3.6x to allies, +17 CP, and +900 HP while Tomte has a net effect of an offensive buff of 3.6x to allies and +1200-1500 HP. These two trade defense for more offense, healing, or CP but also have some sort of caveat with Jiangshi Babalon restricting movement and Tomte having subpar proc rates. Canaan Tangaroa, on the other hand, is more defensive and closer to Shennong, boasting a potential offensive buff multiplier of 3.6x, a potential 0.19x defensive multiplier, and healing of around +1200 HP, although this value can increase rapidly since it depends on how many enemies hit him. The major downside however is that Canaan Tangaroa needs to be hit for these effects to spread and his procs are inconsistent. Due to skill activation order, this also means that the offensive buffs do not have a 100% uptime since the effects only apply for the following turn, unlike defensive and healing effects. | ||
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| {{Status|en name=Poison}}, {{Status|en name=Poison reversal}}, {{Status|en name=Nourishment}} | | {{Status|en name=Poison}}, {{Status|en name=Poison reversal}}, {{Status|en name=Nourishment}} | ||
| 3x | | 3x | ||
| 0. | | 0.6x | ||
| +500 | | +500 | ||
| +0 | | +0 | ||
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{{Transient stat table|Oz|rarity=4|atk buff=2.3,2.6|def buff=2.6|cs atk buff=2.3,2.6|merge=start|note=With {{Status|en name=Brawn}}, {{Status|en name=Berserk}}}} | {{Transient stat table|Oz|rarity=4|atk buff=2.3,2.6|def buff=2.6|cs atk buff=2.3,2.6|merge=start|note=With {{Status|en name=Brawn}}, {{Status|en name=Berserk}}}} | ||
{{Transient stat table|Oz|rarity=4|atk buff=2.3,2.6,2,1.5|def buff=0. | {{Transient stat table|Oz|rarity=4|atk buff=2.3,2.6,2,1.5|def buff=0.6,2.6|cs atk buff=2.3,2.6,2,1.5|merge=finish|note=With {{Status|en name=Brawn}}, {{Status|en name=Berserk}}, {{Status|en name=Poison reversal}}, {{Status|en name=Nourishment}}}} | ||
With Shennong however, {{Status|en name=Evasion}} provides the opportunity for triggering the offensive buffs more safely and the health drop is not as dramatic with the latter issue also being addressed by the presence of {{Transient icon|Seth|rarity=4}}. Moreover, Shennong's own buffs provide the support needed for Oz to dish out respectable damage for a {{Weapon|Magic}} spread. Of course, for a more serious team, one can simply replace Oz with a different offensive magic unit like {{Transient icon|Typhon|rarity=5}} or {{Transient icon|Astaroth|rarity=4}} whose stats are displayed in the table below. | With Shennong however, {{Status|en name=Evasion}} provides the opportunity for triggering the offensive buffs more safely and the health drop is not as dramatic with the latter issue also being addressed by the presence of {{Transient icon|Seth|rarity=4}}. Moreover, Shennong's own buffs provide the support needed for Oz to dish out respectable damage for a {{Weapon|Magic}} spread. Of course, for a more serious team, one can simply replace Oz with a different offensive magic unit like {{Transient icon|Typhon|rarity=5}} or {{Transient icon|Astaroth|rarity=4}} whose stats are displayed in the table below. | ||
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! colspan="10" | Comparison Table | ! colspan="10" | Comparison Table | ||
|-{{Transient stat table|Typhon|rarity=5|atk buff=2.4|cs weapon=all|cs atk buff=2.4|merge=start|note=With {{Status|en name=Vigor}} }} | |-{{Transient stat table|Typhon|rarity=5|atk buff=2.4|cs weapon=all|cs atk buff=2.4|merge=start|note=With {{Status|en name=Vigor}} }} | ||
{{Transient stat table|Typhon|rarity=5|atk buff=2.4,2,1.5|def buff=0. | {{Transient stat table|Typhon|rarity=5|atk buff=2.4,2,1.5|def buff=0.6|cs weapon=all|cs atk buff=2.4,2,1.5|note=With {{Status|en name=Vigor}}, {{Status|en name=Poison reversal}}, {{Status|en name=Nourishment}} }} | ||
{{Transient stat table|Astaroth|rarity=4|weapon=magic|atk buff=2,2.2,2.4|cs atk buff=2,2.2,2.4|note=With {{Status|en name=ATK Up}}, {{Status|en name=Weakness}}, {{Status|en name=Fatal Poison}} }} | {{Transient stat table|Astaroth|rarity=4|weapon=magic|atk buff=2,2.2,2.4|cs atk buff=2,2.2,2.4|note=With {{Status|en name=ATK Up}}, {{Status|en name=Weakness}}, {{Status|en name=Fatal Poison}} }} | ||
{{Transient stat table|Astaroth|rarity=4|weapon=magic|atk buff=2,2,1.5|def buff=0. | {{Transient stat table|Astaroth|rarity=4|weapon=magic|atk buff=2,2,1.5|def buff=0.6|cs atk buff=2,2,1.5|note=With {{Status|en name=Poison}}, {{Status|en name=Poison reversal}}, {{Status|en name=Nourishment}} }} | ||
{{Transient stat table|Astaroth|rarity=4|weapon=magic|atk buff=2,2.2,2.4,2,2,1.5|def buff=0. | {{Transient stat table|Astaroth|rarity=4|weapon=magic|atk buff=2,2.2,2.4,2,2,1.5|def buff=0.6|cs atk buff=2,2.2,2.4,2,2,1.5|merge=finish|note=With {{Status|en name=ATK Up}}, {{Status|en name=Weakness}}, {{Status|en name=Fatal Poison}}, {{Status|en name=Poison}}, {{Status|en name=Poison reversal}}, {{Status|en name=Nourishment}} }} | ||
|} | |} | ||
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{{Transient stat table|Breke|rarity=4|atk buff=2.2,2.4|cs weapon=shot|cs atk buff=2.2,2.4|merge=start|note=With {{Status|en name=ATK Up}}, {{Status|en name=Vigor}} }} | {{Transient stat table|Breke|rarity=4|atk buff=2.2,2.4|cs weapon=shot|cs atk buff=2.2,2.4|merge=start|note=With {{Status|en name=ATK Up}}, {{Status|en name=Vigor}} }} | ||
{{Transient stat table|Breke|rarity=4|atk buff=2.2,2.4,2,1.5|def buff=0. | {{Transient stat table|Breke|rarity=4|atk buff=2.2,2.4,2,1.5|def buff=0.6|cs weapon=shot|cs atk buff=2.2,2.4,1.5|merge=finish|note=With {{Status|en name=ATK Up}}, {{Status|en name=Vigor}}, {{Status|en name=Poison reversal}}, {{Status|en name=Nourishment}} (CS nullifies effects of Poison Reversal)}} | ||
Finally, Seth is used to round out the team and provide extra defense. Regarding defense, Breke is actually the powerhouse of the team since he also has {{Status|en name=Tenacity}} which stacks with Seth's {{Status|en name=Protection}} and Shennong's Poison Reversal. Furthermore, due to his ability to shrug off debuffs, Breke circumvents the debuff issue concerning Shennong. Breke can be used to lure enemies with problematic debuffs, soak those effects up, and retaliate while the other three units avoid them. If the situation is appropriate, Seth can also be used to give {{Status|en name=Skill Lock}} to enemies whose debuffs trigger [After Attacking], since Seth's skill activates [When Receiving Damage] and will win out as a result. | Finally, Seth is used to round out the team and provide extra defense. Regarding defense, Breke is actually the powerhouse of the team since he also has {{Status|en name=Tenacity}} which stacks with Seth's {{Status|en name=Protection}} and Shennong's Poison Reversal. Furthermore, due to his ability to shrug off debuffs, Breke circumvents the debuff issue concerning Shennong. Breke can be used to lure enemies with problematic debuffs, soak those effects up, and retaliate while the other three units avoid them. If the situation is appropriate, Seth can also be used to give {{Status|en name=Skill Lock}} to enemies whose debuffs trigger [After Attacking], since Seth's skill activates [When Receiving Damage] and will win out as a result. |