Difference between revisions of "Gyumao/Strategy"

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(Pared down the number of calls on Gyumao's Strategy page.)
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===☆3/☆5 Gyumao===
===☆3/☆5 Gyumao===


Gyumao is a character who is the most useful on 5x4 and 5x6 maps, mostly because of his All-range CS, and his weapon type which can easily reach enemies. On smaller maps, he has less of a use, as you'll probably want to use units with vertical range.
Gyumao is a character most useful on 5x4 and 5x6 maps, mostly because of his All-range CS, and his weapon type which can easily reach enemies. On smaller maps, he has less of a use, as you'll probably want to use units with vertical range.


'''Offensive support'''
'''Offensive Support'''


With his third skill, he can give favor to adjacent allies by moving who 80% to be activate which is nice. Because of the duration of this buff who is 2 turn and because of the feature of his CS, you need to move him constantly.
With his LB2, he can give Ardor to adjacent allies after moving, with an 80% activation chance. Because of the short duration of Ardor (2 turns) and because of the feature of his CS, you need to move him constantly.


'''Glass canon'''
'''Glass Cannon'''
 
His last skill give him critical + on each start phase. He can kill every ennemies who are one square above him who can be guaranted if you give him one offensive buff. Futhermore if his charge is ready in the beginnig of the phase + he has an offensive buff, Gyumao can kill everyone on the map even sin an offensive buff. To reach in this situation, you need to play with his third skill who in addition to give favor, give 20 CP to self. You have to make sure to kill the last ennemis before the next phase by moving and possibly attack the ennemies by Gyumao. Finally if one or some ennemies resist or if you failed the activation of his charge, Gyumao gives the alteration fear to all ennemis where during the five 5 turn can be use to charge his CS by moving him and his fevor and acceleration.
 
'''Frontliner'''
 
Because of his weapon and because he need to be move constantly, Gyumao his a ok frontliner. Thanks for the beastman skill who reduce the damage each time he moves and his high HP. Furthermore he gain guts each time he use his CS who increase his survability.
 
'''Disruptive support'''
 
Gyumao had exhauted who has 90% to touch an ennemie. Nevertheless it's not a good debuff but just a little plus. On the other hand, his CS give fear to all ennemis who is useful to avoid bad suprise, charge his CS for the next phase, kill the easily the ennemis and can be useful for the last man (or cow) situation.


His LB3 gives him Crit+ on the start of each phase, which can easily kill every enemy within his weapon range. Furthermore, if you manage to time his Charge with the beginning of the phase, Gyumao can kill everyone on the map. To achieve this, you need to play with his LB2 such that he reaches 100CP just after the last enemy dies.


===☆4 Gyumao===
===☆4 Gyumao===
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'''Healer'''
'''Healer'''


Per move, Gyumao heals himself and teammates in a large cross area. The wide range supplements his ability as a ferry; this healing combined with his Nourishment lets Gyumao easily heal other units from a distance after repositioning. In addition, Gyumao's Charge hits the entire enemy board, and per hit, Gyumao heals himself and his teammates in an even wider range. Both of these factors allow Gyumao to grant healing in most team formations and setups.  
Per move, Gyumao heals himself and teammates in a large cross area. The wide range supplements his ability as a ferry; this healing combined with his Nourishment lets Gyumao easily heal other units from a distance after repositioning. In addition, Gyumao's Charge hits the entire enemy board, and per hit, Gyumao heals himself and his teammates in an even wider range. Both of these factors allow Gyumao to grant healing in most team formations and setups.
 


==Stats and Seed Usage==
==Stats and Seed Usage==
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