Difference between revisions of "Krampus/Strategy"

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In a longer battle, even after his ATK Up has worn off, his many offense-boosting statuses can still coincide. His Limit is practically constant, his Stigma can be easily exploited by using another debuffer or simply accounting for turn progression, he naturally has an innate x2 attack bonus against Stigma, and his Charge inflicts Break, further reducing enemy defenses. Under normal gameplay, it's possible for Krampus to routinely gain a x9 attack modifier, and if you also apply his Charge, his initial ATK Up, or any other attack buffs, that modifier goes even higher.  
In a longer battle, even after his ATK Up has worn off, his many offense-boosting statuses can still coincide. His Limit is practically constant, his Stigma can be easily exploited by using another debuffer or simply accounting for turn progression, he naturally has an innate x2 attack bonus against Stigma, and his Charge inflicts Break, further reducing enemy defenses. Under normal gameplay, it's possible for Krampus to routinely gain a x9 attack modifier, and if you also apply his Charge, his initial ATK Up, or any other attack buffs, that modifier goes even higher.  


Krampus retains his ability to inflict debuffs, keeping Stigma but trading the others for {{Status|en name=Nullify Buff}} and {{Status|en name=Remove Buff}}. While Krampus cannot inflict Stigma by attacking, he can inflict Nullify Buff and Remove Buff by doing so, and his weapon range now allows him to potentially disable enemies' status buffs and drain their CP in a more generous range than his other cards. Stigma is now an every-5-turn nuke, and will hit every enemy on the map regardless of their position; while Krampus cannot inflict this status per attack like his other cards, it is still guaranteed to trigger regardless of Phase and is still quite an advantage. The every-5-turn Stigma nuke also doubles as a slight team support, due to it effectively doubling your whole team's offense, quadrupling Krampus', and bestowing {{Status|en name=Blessing}} to your entire field.  
Krampus retains his ability to inflict debuffs, keeping Stigma but trading the others for {{Status|en name=Nullify Buff}} and {{Status|en name=Remove Buff}}. While Krampus cannot inflict Stigma by attacking, he can inflict Nullify Buff and Remove Buff by doing so, and his weapon type now allows him to potentially disable enemies' status buffs and drain their CP in a more generous range than his other cards. Stigma is now an every-5-turn nuke, and will hit all enemies on the map regardless of their position; while Krampus cannot inflict this status per attack like his other cards, it is still guaranteed to trigger regardless of Phase and is still quite an advantage. The every-5-turn Stigma nuke also doubles as a slight team support, due to it effectively doubling your whole team's offense, quadrupling Krampus', and bestowing {{Status|en name=Blessing}} to your entire field.  




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