Difference between revisions of "Gyumao/Strategy"

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===☆4 Gyumao===
===☆4 Gyumao===


{{Transient icon|Gyumao|variant=Valentine}} is a support unit who gives numerous buffs to allies and is quite proficient at healing. Moving Gyumao bestows {{Status|en name=Nourishment}} and {{Status|en name=Acceleration}} to nearby teammates and {{Status|en name=Limit}} to those to his front and back, giving them a nearly on-demand 1.5x to 3x attack modifier and CP gain, depending on their relative position to him. He also gives himself {{Status|en name=Tenacity}}, heals himself, and heals in a large 2x2 cross shape every time he’s moved, which helps him shrug off damage he may take by utilizing his skillset, and his role as an on-move support is further cemented by his expanded horizontal movement, which lets him serve as the team’s ferry.   
{{Transient icon|Gyumao|variant=Valentine}} is a support unit who gives numerous buffs to allies and is quite proficient at healing. Moving Gyumao bestows {{Status|en name=Nourishment}} and {{Status|en name=Acceleration}} to nearby teammates and {{Status|en name=Limit}} to those to his front and back, giving them nearly on-demand passive CP gain and a 1.5x to 3x attack modifier depending on their relative position to him. He also gives himself {{Status|en name=Tenacity}}, heals himself, and heals in a large 2x2 cross shape every time he’s moved, which helps him shrug off damage he may take by utilizing his skillset, and his role as an on-move support is further cemented by his expanded horizontal movement, which lets him serve as the team’s ferry.   


Aside from his skills that trigger on-move, Gyumao can reliably inflict {{Status|en name=Oppression}} on enemies, letting him stall, and is immune to {{Status|en name=Immobility}} and pushback, which helps with team positioning and supports his role as said ferry. He also nets +40 CP per Phase start, and due to his CS being an All-range pulling attack which heals in a large 2x2 cross + 1 square around him per enemy hit, he’ll most likely be firing off a CS every other turn or so, further boosting his healing capabilities.  
Aside from his skills that trigger on-move, Gyumao can reliably inflict {{Status|en name=Oppression}} on enemies, letting him stall, and is immune to {{Status|en name=Immobility}} and pushback, which helps with team positioning and supports his role as said ferry. He also nets +40 CP per Phase start, and due to his CS being an All-range pulling attack which heals in a large 2x2 cross + 1 square around him per enemy hit, he’ll most likely be firing off a CS every other turn or so, further boosting his healing capabilities.  
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'''Other Supports'''
'''Other Supports'''


{{Transient icon|Gyumao|variant=Valentine}} lacks the phase-start {{Status|en name=Crit}} that his vanilla form offers, so while he can use his Charge frequently, it’s not going to do very much damage by itself. Support units who can bolster his attack, such as {{Transient icon|Leanan Sidhe}} or {{Transient icon|Claude|variant=Christmas}} can be used in instances where you’d like him to nuke the enemy team.
{{Transient icon|Gyumao|variant=Valentine}} lacks the Phase-start {{Status|en name=Crit}} that his vanilla form offers, so while he can use his Charge frequently, it’s not going to do very much damage by itself. Support units who can bolster his attack, such as {{Transient icon|Leanan Sidhe}} or {{Transient icon|Claude|variant=Christmas}} can be used in instances where you’d like him to nuke the enemy team.




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ARs that strengthen {{Transient icon|Gyumao|variant=Valentine}}'s supportive abilities are recommended. {{AR Equipment|en name=OJT: The Gyumao Way}} allows Gyumao to bestow {{Status|en name=Remove Debuff}} to the unit in front every time he’s moved. This works well with his base skillset, as the debuff removal aligns with the {{Status|en name=Nourishment}}, {{Status|en name=Acceleration}} and {{Status|en name=Limit}} that he normally grants.  
ARs that strengthen {{Transient icon|Gyumao|variant=Valentine}}'s supportive abilities are recommended. {{AR Equipment|en name=OJT: The Gyumao Way}} allows Gyumao to bestow {{Status|en name=Remove Debuff}} to the unit in front every time he’s moved. This works well with his base skillset, as the debuff removal aligns with the {{Status|en name=Nourishment}}, {{Status|en name=Acceleration}} and {{Status|en name=Limit}} that he normally grants.  


Alternatively, CP-boosting ARs like {{AR Equipment|en name=Every Cloud Has a Silver Lining}} can be used for frequent Charges, as it grants an additional +10-20 CP each phase start and stacks with Gyumao’s innate +40 CP.  
Alternatively, CP-boosting ARs like {{AR Equipment|en name=Every Cloud Has a Silver Lining}} can be used for frequent Charges, as it grants an additional +10-20 CP each Phase start and stacks with Gyumao’s innate +40 CP.  




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