Difference between revisions of "Cthugha/Strategy"

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The last and most important part about Cthugha as a tank is that he gains +400 HP for every buff he gets. In terms of healing, this is a fairly competitive amount since it's rather easy to gain at least two buffs every turn which equates to at least +800 HP. Due to Cthugha removing his buffs after being struck, this ability cushions the impact of such losses, since he can recover back his lost buffs to heal himself. Finally, unlike other tanks, this ability is not tied to moving which opens up room for potential strategies.
The last and most important part about Cthugha as a tank is that he gains +400 HP for every buff he gets. In terms of healing, this is a fairly competitive amount since it's rather easy to gain at least two buffs every turn which equates to at least +800 HP. Due to Cthugha removing his buffs after being struck, this ability cushions the impact of such losses, since he can recover back his lost buffs to heal himself. Finally, unlike other tanks, this ability is not tied to moving which opens up room for potential strategies.
'''Debuffer'''
Since there is some confusion about the range of Cthugha's application of {{Status|en name=Burn}}, a clarification is made here. Regarding Cthugha's application of Burn from his [When Missing] skill, this does indeed apply in a 3x3 square in front of him. In almost all scenarios however, this is equivalent to the front two rows of the map, since Cthugha would need to be in the row behind in order to miss. Exceptions include dungeons, in which the enemies can randomly spawn in the back two rows, certain challenge quests, and forced movement induced through allies. On the other hand, Cthugha's application of Burn through his [When Attacking] skill is not exactly the same to this either. The reason is that Cthugha needs to hit an enemy for the enemy behind to receive Burn, so the front row needs to be filled completely to satisfy the same range as his [When Missing] skill.
Finally, his [When Leaving] skill is actually pretty powerful in practice. As stated before, 10k damage is enough to leave most mobs with 1 HP, so while it's not ideal to have Cthugha leave the battle, it makes it much easier to clean up afterwards. The other reason is that flat damage does not really have a counter, so this can pierce through enemies' defenses. Cthugha also applies Burn to allies and enemies [When Leaving], which can lead to a curious interaction although not really helpful in any way. That is, if an enemy were to have {{Status|en name=Reflect Debuff}}, the debuff would reflect back to Cthugha, trigger his {{Status|en name=Rage+}}, and heal Cthugha back out of 0 HP. Unfortunately, Cthugha will still leave the battle despite having a positive amount of HP so there is nothing to be gained here.


==Stats and Seed Usage==
==Stats and Seed Usage==
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