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=Starting Party Composition= | |||
In the beginning, it's really hard to recommend a "go-to" party layout and units to aim for, as most units shine at their end game (that being, maxed out). The "difficulty" curve is minimal in the beginning, so focusing on a solid team is just not needed, and the old <em>use units that looks nice</em> adage is actually the way to go. | |||
Additionally, recommending what units to use essentially boils down to "don't use this one", as, again, good units only shine in their late game. Harder quests only really exist as a challenge for veteran players who do have the units ready to tackle. New players simply lack a wide spread of units to pick and choose from, and [[Event Quest|Events]] typically give what you need through an Event unit or units with the focused skill in a [[gacha]]. | |||
In short, if you're a new player, you don't have to worry about "playing right", just "playing wrong". | |||
={{Star|3}}s vs Higher Rarities= | ={{Star|3}}s vs Higher Rarities= | ||
A lot of units share the same (or very similar) skill sets across rarities. For example, {{Companion icon|Arsalan}}, {{Companion icon|Choji}}, and {{Companion icon|Kuniyoshi}} are the exact same across rarities, just with different costs and base stats. Because of this, it might seem that raising their {{Star|4}} is the way to go, but in reality, focusing on their {{Star|3}} not only saves on party cost, but less resources are required to max them out (coin cost, stars, LB materials, etc). | A lot of units share the same (or very similar) skill sets across rarities. For example, {{Companion icon|Arsalan}}, {{Companion icon|Choji}}, and {{Companion icon|Kuniyoshi}} are the exact same across rarities, just with different costs and base stats. Because of this, it might seem that raising their {{Star|4}} is the way to go, but in reality, focusing on their {{Star|3}} not only saves on party cost, but less resources are required to max them out (coin cost, stars, LB materials, etc). | ||
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When it comes to units with beneficial [When Attacking] different weapon spreads like {{Companion icon|Agyo}} and {{Companion icon|Benten}}, it should be considered that a wider range, while it inflicts less damage, is typically better at activating skills, as each individual unit hit is a chance to activate a skill. In this case, [[Agyou|Agyo]]'s {{Star|3}} and [[Benten]]'s {{Star|4}} cards are better than their other forms, as they both have a wider weapon spread than their other rarity. | When it comes to units with beneficial [When Attacking] different weapon spreads like {{Companion icon|Agyo}} and {{Companion icon|Benten}}, it should be considered that a wider range, while it inflicts less damage, is typically better at activating skills, as each individual unit hit is a chance to activate a skill. In this case, [[Agyou|Agyo]]'s {{Star|3}} and [[Benten]]'s {{Star|4}} cards are better than their other forms, as they both have a wider weapon spread than their other rarity. | ||
=Transferring Your Data= | =Transferring Your Data= | ||
==Smart Way== | ==Smart Way== |
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