Difference between revisions of "Tips"

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=Starting Party Composition=
In the beginning, it's really hard to recommend a "go-to" party layout and units to aim for, as most units shine at their end game (that being, maxed out). The "difficulty" curve is minimal in the beginning, so focusing on a solid team is just not needed, and the old <em>use units that looks nice</em> adage is actually the way to go.
Additionally, recommending what units to use essentially boils down to "don't use this one", as, again, good units only shine in their late game. Harder quests only really exist as a challenge for veteran players who do have the units ready to tackle. New players simply lack a wide spread of units to pick and choose from, and [[Event Quest|Events]] typically give what you need through an Event unit or units with the focused skill in a [[gacha]].
In short, if you're a new player, you don't have to worry about "playing right", just "playing wrong".
={{Star|3}}s vs Higher Rarities=
={{Star|3}}s vs Higher Rarities=
A lot of units share the same (or very similar) skill sets across rarities. For example, {{Companion icon|Arsalan}}, {{Companion icon|Choji}}, and {{Companion icon|Kuniyoshi}} are the exact same across rarities, just with different costs and base stats. Because of this, it might seem that raising their {{Star|4}} is the way to go, but in reality, focusing on their {{Star|3}} not only saves on party cost, but less resources are required to max them out (coin cost, stars, LB materials, etc).
A lot of units share the same (or very similar) skill sets across rarities. For example, {{Companion icon|Arsalan}}, {{Companion icon|Choji}}, and {{Companion icon|Kuniyoshi}} are the exact same across rarities, just with different costs and base stats. Because of this, it might seem that raising their {{Star|4}} is the way to go, but in reality, focusing on their {{Star|3}} not only saves on party cost, but less resources are required to max them out (coin cost, stars, LB materials, etc).
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When it comes to units with beneficial [When Attacking] different weapon spreads like {{Companion icon|Agyo}} and {{Companion icon|Benten}}, it should be considered that a wider range, while it inflicts less damage, is typically better at activating skills, as each individual unit hit is a chance to activate a skill. In this case, [[Agyou|Agyo]]'s {{Star|3}} and [[Benten]]'s {{Star|4}} cards are better than their other forms, as they both have a wider weapon spread than their other rarity.
When it comes to units with beneficial [When Attacking] different weapon spreads like {{Companion icon|Agyo}} and {{Companion icon|Benten}}, it should be considered that a wider range, while it inflicts less damage, is typically better at activating skills, as each individual unit hit is a chance to activate a skill. In this case, [[Agyou|Agyo]]'s {{Star|3}} and [[Benten]]'s {{Star|4}} cards are better than their other forms, as they both have a wider weapon spread than their other rarity.


=Starting Party Composition=
In the beginning, it's really hard to recommend a "go-to" party layout and units to aim for, as most units shine at their end game (that being, maxed out). The "difficulty" curve is minimal in the beginning, so focusing on a solid team is just not needed, and the old <em>use units that looks nice</em> adage is actually the way to go.
Additionally, recommending what units to use essentially boils down to "don't use this one", as, again, good units only shine in their late game. Harder quests only really exist as a challenge for veteran players who do have the units ready to tackle. New players simply lack a wide spread of units to pick and choose from, and [[Event Quest|Events]] typically give what you need through an Event unit or units with the focused skill in a [[gacha]].
In short, if you're a new player, you don't have to worry about "playing right", just "playing wrong".
=Transferring Your Data=
=Transferring Your Data=
==Smart Way==
==Smart Way==
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