Difference between revisions of "Shennong/Strategy"

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345 bytes added ,  02:01, 30 March 2020
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Speaking of exceptions, units with skills with [After Debuff] timing generally have some sort of debuff removal, but they can pair well with Shennong since he can force their skills to activate, something that is otherwise not always guaranteed to happen. In particular, {{Transient icon|Breke|rarity=4}} and {{Transient icon|Hanuman|variant=Journey}} greatly benefit. On the other hand, {{Transient icon|Gullinbursti|rarity=4}} does not benefit as much since his skill evolution immediately removes Poison most of the time, not allowing him to enjoy the benefits of Poison reversal.  
Speaking of exceptions, units with skills with [After Debuff] timing generally have some sort of debuff removal, but they can pair well with Shennong since he can force their skills to activate, something that is otherwise not always guaranteed to happen. In particular, {{Transient icon|Breke|rarity=4}} and {{Transient icon|Hanuman|variant=Journey}} greatly benefit. On the other hand, {{Transient icon|Gullinbursti|rarity=4}} does not benefit as much since his skill evolution immediately removes Poison most of the time, not allowing him to enjoy the benefits of Poison reversal.  
'''Units with [When/After Receiving Damage] skill timings'''
Due to Shennong's {{Status|en name=Evasion}} skill and his supportive nature as a damage mitigator, units who have these skill timings benefit quite a bit. {{Transient icon|Tangaroa|variant=Canaan}}, {{Transient icon|Seth}}, and {{Transient icon|Maria}} are examples of such units.


'''Units with extra damage to Poison'''
'''Units with extra damage to Poison'''
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