Difference between revisions of "Shino/Strategy"

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===☆3 Shino===
===☆3 Shino===
{{Companion icon|Shino}} at 3☆ is a very poor unit. His kit provides a mix of personal sustain and defense with a bit of team support added in. Due to his  {{Attribute|Infernal}} element he is unable to capitalize on his increased defenses as he takes 1.5x damage innately and because he has no buffs to his own ATK he merely does middling damage from being Infernal. His sustain is also too low to be effective at keeping him alive due to his aforementioned poor defense. His range being {{Weapon|Slash}} means he absolutely must be on the frontlines which puts him at even more risk of taking large amounts of damage.
{{Companion icon|Shino}} at 3☆ is a very poor unit. His kit provides a mix of personal sustain and defense with a bit of team support added in. Due to his  {{Attribute|Infernal}} element he is unable to capitalize on his increased defenses as he takes 1.5x damage innately and because he has no buffs to his own ATK, he merely does middling damage from being Infernal. His sustain is also too low to be effective at keeping him alive due to his aforementioned poor defense. His range being {{Weapon|Slash}} means he absolutely must be on the frontlines which puts him at even more risk of taking large amounts of damage.


===☆5 Shino===
===☆5 Shino===
At 5☆ Shino has a similar kit to his 3☆, with the initial major difference being a longer range of {{Weapon|Thrust}} giving him some flexibility and safety and he gains CP on hit letting him charge up his CS faster. He also gains increased defense against {{Weapon|Slash}} attacks. Unfortunately these traits don't do much to mitigate the flaws that his 3☆ card has since he still doesn't provide his own attack buff so he is unable to inflict much damage without significant help.
At first glance, 5☆ Shino has a similar kit to his 3☆, with the initial major difference being a longer range of {{Weapon|Thrust}} giving him some flexibility and safety and he gains CP on hit letting him charge up his CS faster. He also gains increased defense against {{Weapon|Slash}} attacks. Unfortunately these traits don't do much to mitigate the flaws that his 3☆ card has since he still doesn't provide his own attack buff, so he is unable to inflict much damage without significant help.


Shino has a unique skill evolution, however, which changes his [[Blood of the Beast]] skill into [[Head Hunter]]. This gives him the ability to inflict {{Status|en name=Countdown}} and a 4x damage modifier to enemies with Countdown on them including the same attack he applies {{Status|en name=Countdown}} with. This gives Shino a much needed boost in damage as it allows him to deal out {{Status|en name=Crit}} level damage at a reliable rate. However Shino can only apply Countdown for the first turn with his regular attacks so he must rely on allies or his CS beyond that.  
Shino has a unique skill evolution, however, which changes his [[Blood of the Beast]] skill into [[Head Hunter]]. This gives him the ability to inflict {{Status|en name=Countdown}} and a 4x damage modifier to enemies with Countdown on them including the same attack he applies {{Status|en name=Countdown}} with. This gives Shino a much needed boost in damage as it allows him to deal out {{Status|en name=Crit}} level damage at a reliable rate. However, Shino can only apply Countdown for the first turn with his regular attacks so he must rely on allies or his CS beyond that.  


===☆5 Valentine Shino===
===☆5 Valentine Shino===
Valentines Shino is a much better implemented version of what the original Shino seemed to be, a self sustaining tank who supports his allies. His attack type is {{Weapon|Shot}} allowing him to attack at a safer and deeper range and also allows Shino to gain more HP and CP on hit since he can hit more targets than his vanilla 5☆, making him heal up to 1500HP and gain 30CP per turn. His attribute is  {{Attribute|All}} ensuring that Shino doesn't take increased damage from any element. He has the ability to apply {{Status|en name=Tenacity}} to both himself and his allies horizontally adjacent to him allowing him to protect his row. He can also apply {{Status|en name=Guts}} to allies adjacent to him when he attacks. Combined with his {{Status|en name=Tenacity}} he can greatly increase the surviability of any team he's on. He can also inflict decent damage with his {{Status|en name=Limit}} buff because he can dip low health somewhat safely with his healing, innate Guts and Tenacity. His CS inflicts a large amount of damage as it applies {{Status|en name=Crit+}} to him in addition to the CS multiplier of 4.
Valentines Shino is a much better implemented version of what the original Shino seemed to be, a self sustaining tank who supports his allies. His attack type is {{Weapon|Shot}} allowing him to attack at a safer and deeper range and also allows Shino to gain more HP and CP on hit since he can hit more targets than his vanilla 5☆, making him heal up to 1500HP and gain 30CP per turn. His attribute is  {{Attribute|All}} ensuring that Shino doesn't take increased damage from any element. He has the ability to apply {{Status|en name=Tenacity}} to both himself and his allies horizontally adjacent to him allowing him to protect his row. He can also apply {{Status|en name=Guts}} to allies adjacent to him when he attacks. Combined with his {{Status|en name=Tenacity}}, he can greatly increase the surviability of any team he's on. He can also inflict decent damage with his {{Status|en name=Limit}} buff because he can dip low health somewhat safely with his healing, innate Guts and Tenacity. His CS inflicts a large amount of damage as it applies {{Status|en name=Crit+}} to him in addition to the CS multiplier of 4.
 
However, most of Valentine's Shino's power comes with the stipulation that he must be constantly moved to fully benefit from him. His Tenacity and Limit only last for the turn they were used so if Shino is afflicted with any ailment preventing his movement like {{Status|en name=Fear}} and {{Status|en name=Oppression}}, he becomes significantly weaker.


However most of Valentine's Shino's power comes with the stipulation that he must be constantly moved to fully benefit from him. His Tenacity and Limit only last for the turn they were used so if Shino is afflicted with any ailment preventing his movement like {{Status|en name=Fear}} and {{Status|en name=Oppression}} he becomes significantly weaker.
==Highlights==
==Highlights==
===☆3/☆5 Shino===
===☆3/☆5 Shino===
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