Difference between revisions of "Triton/Strategy"

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TBC
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+ Capable of bringing a unit from the brink of death with a nice boost to retaliate
+ Capable of bringing a unit from the brink of death with a nice boost to retaliate


+ Charge skill can help stall the entire fight a while longer
+ Charge skill can help stall the entire fight a while longer with {{Status|en name=Oppression}}


'''Cons'''
'''Cons'''
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It's probably not a good idea to rely on his Ardor/Heal/CP gain on his LB3 due to his low activation rate, but it can be a nice surprise from time to time. Putting him directly in front of enemies to hope for it to trigger is usually not a good idea unless he has additional support to help dampen the damage or recover it. As such, the safest placement is usually below a unit that will be able to tank the hit very well, assuming {{Status|en name=Evasion}} procs.
It's probably not a good idea to rely on his Ardor/Heal/CP gain on his LB3 due to his low activation rate, but it can be a nice surprise from time to time. Putting him directly in front of enemies to hope for it to trigger is usually not a good idea unless he has additional support to help dampen the damage or recover it. As such, the safest placement is usually below a unit that will be able to tank the hit very well, assuming {{Status|en name=Evasion}} procs.
TBC


==Stats and Seed Usage==
==Stats and Seed Usage==
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===Default Triton===
===Default Triton===


TBC
'''Enablers'''
 
Characters that can enable Triton's skills to proc more often are very good team-mates overall as it'll increase his effectiveness in battle. These are many characters that can bestow statuses like {{Status|en name=Glint}} , {{Status|en name=Concentration}} and even {{Status|en name=Combo}}, since it will give him an additional chance to proc his skills. {{Transient icon|Duo|rarity=5}} in particular can bestow both the first ones, making him an excellent choice as well as being a Phase Start ''Coverer'' with {{Status|en name=Evasion}} bestow, whilst any Mobster, {{Transient icon|Volos}} and {{Transient icon|Seth|variant=Beachside}} fill in for the combo bestowing.
 
'''Healers/Coverers'''
 
Due to his lack of self-sustain, having someone that can heal can be a boon to help sustain the team. An excellent choice for this role is {{Transient icon|Gabriel|rarity=5}} as she can also fill a minor role as a Phase start ''Enabler'' with {{Status|en name=Glint}}, whilst having the extra horizontal movement to help in re positioning and possessing tools to shut-down the enemies temporarily through {{Status|en name=Charm}} if the situation allows it. Having someone that can cover him for his lack of ability to bestow Evasion to self is also a good idea, most noticeably {{Transient icon|Tangaroa|rarity=5|variant=Canaan}} that can bestow it right after getting hit and also possessing the ability to heal through multiple means. Also, {{Transient icon|Astaroth|rarity=3}} and {{Transient icon|Ganglie}} for their ability to add an additional layer of defense through {{Status|en name=DEF Up}}, the former also having the ability to heal and the latter the ability to add an additional layer of debuff prevention. {{Transient icon|Kotaro|rarity=4|variant=Beachside}} in particular is quite possibly one of the best Coverer as well due to his ability to bestow both {{Status|en name=Evasion}} to Triton at a high percentage, but also {{Status|en name=Tenacity}} to complement his {{Status|en name=Protection}} and {{Status|en name=Dazzle}} to enemies, heavily decreasing enemies' damage output, on top of being a well rounded ''Self-Sufficient Damage Dealer'' as well.
 
'''Self-Sufficient Damage Dealers'''
 
Due to Triton's usual low damage output, it's often good to bring a good amount of self-sufficient attackers that can deal high damage from long range without requiring offensive buffers to get them going. Good examples of this are {{Transient icon|Krampus|rarity=5|variant=Jiangshi}} amd {{Transient icon|Andvari|rarity=5|variant=Beachside}}. Snipe units like {{Transient icon|Kalki|variant=Christmas}} and {{Transient icon|Robinson|variant=Canaan}} can fill this role quite well too as well as complement his kit through different ways.
 
'''Offensive Buffers'''
 
Albeit unconventional usage of Triton's potential, it is a perfectly viable option to bring offensive buffers alongside him as his Attack stat isn't as low as what may perceived through full defensive teams. That, coupled with the new Charge multiplier boosting ARs can make his CS reach devastating numbers on top of attenuating damage for the team at other times. Some units that can allow him to become a ''Mixed-Role Attacker'' whilst also covering for some of his weaknesses in the Defensive department are {{Transient icon|Hephaestus|rarity=5}}, {{Transient icon|Kenta|rarity=4|variant=Valentine}} and {{Transient icon|Astaroth|rarity=3}}.


==AR Equipment==
==AR Equipment==
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'''Single Enemies'''
'''Single Enemies'''


Due to Triton's reliability on hitting multiple enemies, fights containing one enemy occupying a single square with an extremely high amount of HP (and potentially other enemies with much much less than it) will render his skills activation almost completely unreliable and his role near obsolete. This
Due to Triton's reliability on hitting multiple enemies, fights containing one enemy occupying a single square with an extremely high amount of HP (and potentially other enemies with much much less than it) will render his skills activation almost completely unreliable and his role near obsolete.  


'''Skill sealing'''
'''Skill sealing'''
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'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''


TBC
==="Infinite" Evasion===
<!--
===Infinite Evasion===


{| class="mw-collapsible wikitable" style="text-align: center"
{| class="mw-collapsible wikitable" style="text-align: center"
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|-
|-
|{{Transient icon|Triton|size=large|rarity=4}}<br/>[[Triton]]<br/>【Deffensive Support】
|{{Transient icon|Triton|size=large|rarity=4}}<br/>[[Triton]]<br/>【Deffensive Support】
|style='background: Honeydew'|{{Transient icon|Kotaro|size=large|variant=Beachside|rarity=4}}<br/>[[Kotaro]]<br/>【Support unit】
|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]]/ no one<br/>【Flexible】
|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]]/ no one<br/>【Flexible】
|style='background: Gainsboro'|{{Transient icon|Kotaro|size=large|variant=Beachside|rarity=4}}<br/>[[Kotaro]]<br/>【Support unit】
|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]]/ no one<br/>【Flexible】
|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]]/ no one<br/>【Flexible】
|-
|-
! colspan="6" | Cost: ≥?
! colspan="6" | Cost: ≥?
|}
|}
-->
 
Due to the fact that {{Transient icon|Triton|rarity=4}}'s kit synergizes so well with {{Transient icon|Kotaro|rarity=4|variant=Beachside}}, these two on their one can make quite the turtle team thanks to their access to so many damage attenuators. Kotaro starts immediately with a tool to quickly position right next to Triton so they can start stalling right from turn 1 without any issues with initial unit positioning. It's usually best to keep moving Kotaro directly below Triton to bestow him Evasion and then Triton will return the favor by duplicating the same action to him, as well as two other units besides him. With some luck, this will also result in distribution of Vigor and CP to everyone.
 
* [https://youtu.be/0vksrUAAqh8 Valentine Timeslip High-Difficulty Quest (70)]
 
===Mentoring Team===
(This team is only recommended for Dungeons!)
 
{| class="mw-collapsible wikitable" style="text-align: center"
! colspan="6" | Team Details (submitted by Erbie)
|-
|{{Transient icon|Triton|size=large|rarity=3}}<br/>[[Triton]]<br/>【Deffensive Support】
|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]]<br/>【Flexible】
|{{Transient icon|Ded|size=large|rarity=5}}<br/>[[Ded]]<br/>【DPS/Healer】
|style='background: Gainsboro'|{{Transient icon|Ded|size=large|rarity=5}}<br/>[[Ded]]<br/>【Support Unit】
|{{Transient icon|Jinn|size=large|rarity=3}}<br/>[[Jinn]]<br/>【Mentor】
|{{Transient icon|Avarga|size=large|rarity=3}}<br/>[[Avarga]]<br/>【Mentor】
|-
! colspan="6" | Cost: ≥64
|}
 
This team is designed to maximize Dungeon EXP gains up to 70000 by equipping {{AR Equipment|id=2002}} on the Unit to Level. It is recommended only to use on units 4☆+ after LB3 since in most instances, this much experience isn't needed until reaching the next LB step. It is recommended to run this team on the Ikebukuro Dungeon instead of the Shinjuku one solely because the enemies at Shinjuku contains enemies that inflict two debuffs at the same time, one of them being {{Status|en name=Fear}}, which can ruin the run completely. The idea of this team is to alternate movement between all Mentors to maximize their effectiveness. Moving units to bestow {{Status|en name=Glint}} and {{Status|en name=Blessing}} is vital to the success of this team. It is also important that Triton attacks first as so to prevent the rest of the team from killing the enemies before Triton activates his defensive skill.


==Gameplay examples==
==Gameplay examples==


TBC
* [https://youtu.be/em3VKdBYCFQ Nerima Ward Seed Quest]
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