Difference between revisions of "Battle System"

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70 bytes added ,  15:56, 5 March 2020
Updated and edited battle summary screen table.
m (Updating the battle screen screenshot.)
(Updated and edited battle summary screen table.)
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Tokyo Afterschool Summoners' uses a battle system similar to a very basic turn-based strategy game.  All information about it can be found on this page.
Tokyo Afterschool Summoners uses a turn-based strategy battle system.  All information concerning its general mechanics can be found on this page.
[[File:Battle Screen.jpg|thumb|right|640px|A screenshot of the game's battle system.]]
[[File:Battle Screen.jpg|thumb|right|640px|A screenshot of the game's battle system.]]
== Battle Screen Summary ==
== Battle Screen Summary ==
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! style="width: 125px;" |Item !! Description
! style="width: 125px;" |Item !! Description
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|-
| 1. Menu Button || Pulls up a basic menu that lets you quit the current battle.
| 1. Menu || Displays what items have been obtained, and allows the player to give up and exit the battle.
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| 2. Battle Speed || Change the battle speed, from 1x to 3x.
| 2. Battle Speed || Change the battle speed, from 1x to 3x.
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| 3. Area Name || Location of the battle
| 3. AR CS || Toggle whether or not AR voice lines are to play during units' Charge Skill activation.
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| 4. Element Cycles || Summarizes elemental weaknesses. See below for more info.
| 4. Attribute Chart || Summarizes elemental advantages and weaknesses.
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| 5. Phase Number || Shows which phase you are currently on.  Most battles consists of 4 phases.
| 5. Area Name || Location of the battle.
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| 6. Unit List || Shows all of the units you currently command.  You can have 2 more in reserve if any fall to 0 HP.
| 6. Quest || Name of the quest the player has embarked on.
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| 7. Unit Info || Shows unit's HP, Charge level, Weapon type and element, as well as their name.
| 7. Phase Number || Shows the current and total number of phases.
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| 8. Unit Status || Shows any [[Skills|Buffs or debuffs]] on the unit.  Debuffs are displayed in blue and buffs in red.
| 8. Unit List || Shows all units under the player's command in a given turn.
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| 9. Support Unit || Unit borrowed from a friend or a random person online before starting the battle, friend's unit can gain cp whereas random's unit cp is locked.
| 9. Unit Info || Displays each unit's HP, CP, weapon type and element, as well as their name.
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| 10. Timer || Shows amount of time you have once you start moving a unit until the end of your turn.
| 10. Unit Status || Shows a list of buffs and debuffs on each unit.  Buffs are displayed in red and debuffs in purple.
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| 11. Danger Area || Any square marked in red belongs to the enemy. Your units cannot move here.
| 11. Support Unit || Unit borrowed before starting the battle. Only supports borrowed from a friend can gain CP.
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| 12. Safe Area || Any square marked in blue belongs to the player. Your units can move anywhere within here.
| 12. Time || Shows amount of time left to move a unit before the player's turn ends.
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| 13. Danger Area || Any square marked in red belongs to the enemy.  Your units cannot move here.
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| 14. Safe Area || Any square marked in blue belongs to the player. Your units can move here, limited only by their movement constraints.
|}
|}


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