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m (Updating the battle screen screenshot.) |
(Updated and edited battle summary screen table.) |
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Tokyo Afterschool Summoners | Tokyo Afterschool Summoners uses a turn-based strategy battle system. All information concerning its general mechanics can be found on this page. | ||
[[File:Battle Screen.jpg|thumb|right|640px|A screenshot of the game's battle system.]] | [[File:Battle Screen.jpg|thumb|right|640px|A screenshot of the game's battle system.]] | ||
== Battle Screen Summary == | == Battle Screen Summary == | ||
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! style="width: 125px;" |Item !! Description | ! style="width: 125px;" |Item !! Description | ||
|- | |- | ||
| 1. Menu | | 1. Menu || Displays what items have been obtained, and allows the player to give up and exit the battle. | ||
|- | |- | ||
| 2. Battle Speed || Change the battle speed, from 1x to 3x. | | 2. Battle Speed || Change the battle speed, from 1x to 3x. | ||
|- | |- | ||
| 3. | | 3. AR CS || Toggle whether or not AR voice lines are to play during units' Charge Skill activation. | ||
|- | |- | ||
| 4. | | 4. Attribute Chart || Summarizes elemental advantages and weaknesses. | ||
|- | |- | ||
| 5. | | 5. Area Name || Location of the battle. | ||
|- | |- | ||
| 6. | | 6. Quest || Name of the quest the player has embarked on. | ||
|- | |- | ||
| 7. | | 7. Phase Number || Shows the current and total number of phases. | ||
|- | |- | ||
| 8. Unit | | 8. Unit List || Shows all units under the player's command in a given turn. | ||
|- | |- | ||
| 9. | | 9. Unit Info || Displays each unit's HP, CP, weapon type and element, as well as their name. | ||
|- | |- | ||
| 10. | | 10. Unit Status || Shows a list of buffs and debuffs on each unit. Buffs are displayed in red and debuffs in purple. | ||
|- | |- | ||
| 11. | | 11. Support Unit || Unit borrowed before starting the battle. Only supports borrowed from a friend can gain CP. | ||
|- | |- | ||
| 12. Safe Area || Any square marked in blue belongs to the player. Your units can move | | 12. Time || Shows amount of time left to move a unit before the player's turn ends. | ||
|- | |||
| 13. Danger Area || Any square marked in red belongs to the enemy. Your units cannot move here. | |||
|- | |||
| 14. Safe Area || Any square marked in blue belongs to the player. Your units can move here, limited only by their movement constraints. | |||
|} | |} | ||
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