Difference between revisions of "Sitri/Strategy"

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'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''
'''This section consists of user-submitted builds that may not necessarily be viable for high level quests.'''


===Arbitrary Team Name===
===I have Christmas Sitri but otherwise shit gacha luck===


{| class="mw-collapsible wikitable" style="text-align: center"
{| class="mw-collapsible wikitable" style="text-align: center"
! colspan="6" | Team Details (submitted by UserName)
! colspan="6" | Team Details (submitted by milk)
|-
|-
|{{Transient icon|Sitri|size=large|rarity=3}}<br/>[[Sitri]]<br/>【Debuffer】
|{{Transient icon|Nether Mobster|size=large|rarity=2}}<br/>[[Mobster]]<br/>【Damage Dealer】
|{{Transient icon|Sitri|size=large|rarity=3}}<br/>[[Sitri]]<br/>【Moveslut, CP Battery】
|{{Transient icon|Astaroth|size=large|rarity=4}}<br/>[[Astaroth]]<br/>【Damage Dealer, Mixed Buffer】
|{{Transient icon|Sitri|size=large|rarity=3}}<br/>[[Sitri]]<br/>【Healer, Tank】
|{{Transient icon|Sitri|size=large|variant=Christmas|rarity=4}}<br/>[[Sitri]]<br/>【Offensive Buffer】
|style='background: Honeydew'|{{Transient icon|Sitri|size=large|rarity=3}}<br/>[[Sitri]]<br/>【Support unit】
|style='background: Honeydew'|{{Transient icon|Sanatkumara|size=large|rarity=5}}<br/>[[Sanatkumara]]<br/>【Support unit, Moveslut】
|style='background: Gainsboro'|{{Transient icon|Licht|size=large|rarity=4|variant=Valentine}}<br/>[[Licht#transient2|Licht]]<br/>【example of variant call】
|style='background: Gainsboro'|{{Transient icon|-|size=large|rarity=3}}<br/>[[Catalog|Anyone]] / no one<br/>【Flexible】
|-
|-
! colspan="6" | Cost: ≥X
! colspan="6" | Cost: ≥38
|}
|}


Example team function description.
The main idea of this team is to use the {{Status effect|連撃}} given by {{Transient icon|Nether Mobster|rarity=2}} and spread this buff to the entire team through {{Transient icon|Sitri|variant=Christmas|rarity=4}}. {{Transient icon|Astaroth|rarity=4}} is here for their admirable offensive capabilities, their ability to bestow both {{Status effect|攻撃強化}} and {{Status effect|防御強化}}, and their skill set's synergy with Combo. Finally, {{Transient icon|Sanatkumara|rarity=5}} rounds this team out by giving access to extra horizontal movement, a source of damage mitigation through {{Status effect|守護}}, more offensive power, and lastly another source of buff spreading.
 
The main idea of play goes something like this. In the first turn, Christmas Sitri moves in front of Nether Mobster to acquire Combo and tries to spread {{Status effect|闘志}} and {{Status effect|回避}} as many allies as possible. Alternatively, which is mostly the case for wide maps, Sanatkumara can be moved to regroup the units as fast as possible. In any case, the point is that Christmas Sitri spreads Vigor and Combo as soon as possible. Note that this doesn't actually speed up Astaroth's CS unless Sanatkumara is used to position Astaroth in front of Mobster, but it's still good to have Combo for Astaroth's buffing effects.
 
After the early pain of team separation is dealt with, the team can do quite a bit of damage. As a preliminary calculation, let's look at the effect of moving Christmas Sitri in front of Nether Mobster. Mobsters can do a surprising amount of damage by themselves, being able to do 5.4k damage per square if both {{Status effect|集中}} and {{Status effect|弱点}} activate properly, and Vigor from Christmas Sitri augments this damage to 12.8k. For reference, this damage is higher than {{Transient icon|Kalki|variant=Christmas}} triggering all his offensive buffs (11.6k per square). For most parts of the game, this is enough to delete an entire column of enemies. And since Christmas Sitri applies Evasion on the first turn of movement, Nether Mobster has another chance if he fails, so the risk-reward ratio is extremely low for this starting turn.
 
Similar calculations can be done with Astaroth and Sanatkumara. Consulting the Astaroth strategy page, Astaroth alone can do up to 17k damage per square in both the CS phase and after having changed weapon type. Simply having access to Vigor pumps this number up to 41k damage per square. On the other hand, Sanatkumara with Vigor does 9.9k damage per square with Infernal type advantage if only {{Status effect|烙印}} procs and 39.7k damage per square if it does.
 
The real meat of this team however comes from Combo. This buff benefits every member of the team since all of these units have skills with sub-guaranteed accuracy when attacking or missing. In the case of Nether Mobster, it makes his Weakness proc more consistent. For Astaroth, both ATK Up and DEF Up are more easily activated. Finally Sanatkumara's Crit becomes more consistent, allowing him to finish the enemies he first hits that he otherwise wouldn't have killed.
 
Returning to the point of having ATK Up and DEF Up from Astaroth, this allows Christmas Sitri to spread those buffs as well for the units to which Astaroth wasn't adjacent. Christmas Sitri can therefore prematurely buff Astaroth's CS to be 27k damage per square as noted in the Astaroth strategy page. Likewise, the preliminary calculations for Nether Mobster and Sanatkumara can be effectively multiplied by 2.2 in order to get their new damage. The same can be argued with {{Status effect|熱情}} which Sanatkumara gains after receiving damage. Ultimately, it's possible to deal up to six digit damage with this team with the assortment of offensive buffs and defensive debuffs administered.
 
As mentioned before, the usage of two buff spreaders through both Christmas Sitri and Sanatkumara allows the team to extend buffs potentially forever due to buff spreading resetting the duration of buffs. This is particularly useful for extending the duration of Christmas Sitri's Vigor past phase start and {{Status effect|根性}} from Sanatkumara's CS. The latter is particularly important since if played right, this can lead to an unkillable team through Guts alone.
 
Regarding ARs, since Sitri is occupying the third position, having the Oniwaka/Cu Sith AR here is useful for access to {{Status effect|弱体反射}} on top of {{Status effect|弱体無効}} from Sanatkumara. In practice, Nether Mobster and Astaroth clean up enemies rather quickly before Christmas Sitri is able to attack. Hence, the 3* AR which gives extra damage against Blessing is less useful here.
 
On one final note, the usage of Sanatkumara isn't particularly a rigid thing. You can use other units in place of him as you see fit considering the previous note of Nether Mobster and Astaroth already being strong in clearing out enemies. In particular, I've tried out {{Transient icon|Leib|rarity=5}}, {{Transient icon|Tangaroa|variant=Canaan|rarity=5}}, and {{Transient icon|Chernobog|variant=Beachside|rarity=5}} due to their various healing and offensive buffing capabilities and they likewise work well.


==Gameplay examples==
==Gameplay examples==


* [https://www.youtube.com/watch?v=Q1rCPPZDldc Example external link]
* [https://www.youtube.com/watch?v=Q1rCPPZDldc Example external link]
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