Difference between revisions of "Astaroth/Strategy"

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{{Companion icon|Astaroth|rarity=3}} is an excellent mixed support due to their ability to grant {{Status effect|攻撃強化}} and {{Status effect|防御強化}}, two rather rare and long-lasting buffs, to allies in a relatively large area of effect of one square away. This makes Astaroth suitable for support of most units in the game due to aforementioned rarity of said buffs and flexibility in positioning. A possibility of concern is that the proc rates in Astaroth's LB2 and LB3 are rather low. However, this is not really much of an issue for several reasons. First, Astaroth's CS grants {{Status effect|閃き}} and {{Status effect|連撃}} to Astaroth. This means that an unseeded Astaroth effectively has an 84% chance of proccing either buff (100% - (40%)^2). The second reason is that the duration of both buffs is rather high, so Astaroth needs to only supply the buffs once and then wait another four turns. This effectively mitigates the effect of consistency issues which would happen with other buffs such as Limit. Lastly, the buffs are decoupled, making the chance of not receiving any buff to be quite smaller.  
{{Companion icon|Astaroth|rarity=3}} is an excellent mixed support due to their ability to grant {{Status effect|攻撃強化}} and {{Status effect|防御強化}}, two rather rare and long-lasting buffs, to allies in a relatively large area of effect of one square away. This makes Astaroth suitable for support of most units in the game due to aforementioned rarity of said buffs and flexibility in positioning. A possibility of concern is that the proc rates in Astaroth's LB2 and LB3 are rather low. However, this is not really much of an issue for several reasons. First, Astaroth's CS grants {{Status effect|閃き}} and {{Status effect|連撃}} to Astaroth. This means that an unseeded Astaroth effectively has an 84% chance of proccing either buff (100% - (40%)^2). The second reason is that the duration of both buffs is rather high, so Astaroth needs to only supply the buffs once and then wait another four turns. This effectively mitigates the effect of consistency issues which would happen with other buffs such as Limit. Lastly, the buffs are decoupled, making the chance of not receiving any buff to be quite smaller.  


The other aspect of Astaroth as a mixed support is their healing/CP charging. Like above, Astaroth has the ability of healing/CP charging from one square away as opposed to directly adjacent, which is very rare among such archetypes. Furthermore, the amount which Astaroth heals/CP charges can be rather large. With Combo, Astaroth can heal up to 1000 HP and 40 CP if both effects proc. For comparison, the best CP chargers on move only charge up to +20CP at a time (although usually with an extra +8 CP from {{Status effect|加速}}). On the other hand, this is comparable to hitting four units with [Hoster of Feasts] which would give 800 HP and 40 CP albeit to enemies as well. As such, Astaroth may not take the title of best CP battery from units such as {{Companion icon|Choji|rarity=4}} or {{Companion icon|Licht|rarity=5}}, but Astaroth does have the advantage of a more flexible range and the aforementioned buffs to allies.
The other aspect of Astaroth as a mixed support is their healing/CP charging. Like above, Astaroth has the ability of healing/CP charging from one square away as opposed to directly adjacent, which is very rare among such archetypes. Furthermore, the amount which Astaroth heals/CP charges can be rather large. With Combo, Astaroth can heal up to 1000 HP and 40 CP if both effects proc. For comparison, the best CP chargers on move only charge up to +20CP at a time (although usually with an extra +8 CP from {{Status effect|加速}}). On the other hand, this is comparable to hitting four units with [[Hoster of Feasts]] which would give 800 HP and 40 CP albeit to enemies as well. As such, Astaroth may not take the title of best CP battery from units such as {{Companion icon|Choji|rarity=4}} or {{Companion icon|Licht|rarity=5}}, but Astaroth does have the advantage of a more flexible range and the aforementioned buffs to allies.


Since Astaroth's CP charging is dependent on the number of enemies hit, it's recommended to draw back ☆3 Astaroth when enemies are sparse in order to activate their support skills rather than go for CP. As a {{Weapon|Magic}} typed unit, it's always possible to miss or attack, but it's never possible to attack as a {{Weapon|None}} unit. It's a reminder that being a None unit only guarantees missing, so if the opportunity arises where ☆3 Astaroth can miss even as a Magic unit, it should be greatly considered.
Since Astaroth's CP charging is dependent on the number of enemies hit, it's recommended to draw back ☆3 Astaroth when enemies are sparse in order to activate their support skills rather than go for CP. As a {{Weapon|Magic}} typed unit, it's always possible to miss or attack, but it's never possible to attack as a {{Weapon|None}} unit. It's a reminder that being a None unit only guarantees missing, so if the opportunity arises where ☆3 Astaroth can miss even as a Magic unit, it should be greatly considered.
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