Difference between revisions of "Astaroth/Strategy"

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==Team Synergy==
==Team Synergy==


'''Example synergy class'''  
'''Combo Bestowers'''  


Example description
Since Astaroth's skills trigger when attacking or missing, {{Status effect|連撃}} is a highly treasured buff and teammates who can give it to Astaroth are extremely valuable for speeding up the process of charging Astaroth's CP. It's most effective on ☆4 Astaroth in order to continually retain {{Weapon|Magic}} type, whereas it's impossible for ☆3 Astaroth to do such a feat with {{Weapon|None}} type. There are only a limited number of such units so far so consider using {{Companion icon|Seth|rarity=4|variant=Beachside}} and {{Companion icon|Volos|rarity=4}}.
 
'''CP Batteries'''
 
This applies mostly to ☆3 Astaroth since their method of CP acquisition is somewhat inconsistent, but CP batteries benefit Astaroth quite a bit since their main power is locked behind their CS. This is particularly useful for charging CP after Astaroth has already activated their CS, since the ☆3 rarity has no way of self charging their CP while None typed and the ☆4 rarity would also rather be attacking as much as possible while Magic typed. Some good CP batteries include {{Companion icon|Chernobog|rarity=5|variant=Beachside}}, {{Companion icon|Choji|rarity=4}}, and {{Companion icon|Snow|rarity=5}}.
 
'''Healers/Defensive Support'''
 
This is a problem more for ☆3 Astaroth due to their lack of self-healing and {{Status effect|防御強化}}, but Astaroth would generally benefit from some form of healing/protection, especially for the first few turns to charge CS. Classic defenders like {{Companion icon|Snow|rarity=5}}, {{Companion icon|Aizen|rarity=5}}, and {{Companion icon|Surtr|rarity=5}} apply here.


==Checks and Counters==
==Checks and Counters==
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