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(Consolidated all information into tables to make the page easier to read.) |
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Every skill has a specific timing in which it will activate. The various skill timings are as follows. | Every skill has a specific timing in which it will activate. The various skill timings are as follows. | ||
== | {| class="wikitable" | ||
|- | |||
! width="25%" | Timing Name (Eng/Jpn) !! Description | |||
|- | |||
| ''Beginning of Phase'' 【フェーズ開始時】 || Activates when a Phase begins.<ref>This means a new wave of enemies. It does not mean the beginning of each turn.</ref> | |||
|- | |||
| ''Before Attacking'' 【攻撃前】 || Activates right before a character attacks. | |||
|- | |||
| ''When Attacking'' 【攻撃時】 || Activates when a character attacks. | |||
|- | |||
| ''After Attacking'' 【攻撃後】 || Activates after a character attacks. | |||
|- | |||
| ''Before Damage'' 【ダメージ前】 || Activates right before a character is attacked and damaged. | |||
|- | |||
| ''After Damage'' 【ダメージ後】 || Activates after a character has been attacked and damaged. Used for skills that buff you or your allies. | |||
|- | |||
| ''When Damaged'' 【対ダメージ】 || Activates after a character has been attacked and damaged. Used for skills that debuff enemies. | |||
|- | |||
| ''While Moving'' 【移動時】 || Activates when a character is moving. Typically used for skills that enhance your movement range. | |||
|- | |||
| ''After Moving'' 【移動後】 || Activates after a character moves.<ref>What this really means is that a skill will activate after you select a unit for movement and let go of it. You do not actually have to move the character around. Forcefully moving other characters will not activate their own ''After Moving'' skills. In other words, you can only activate one character's ''After Moving'' skill a turn.</ref> | |||
|- | |||
| ''Special Attack'' 【特攻】 || Activates when attacking, but only in certain conditions (E.g. If the opponent has a certain skill or weapon type<ref>For example, a character with the ''Special Attack'' skill 屠竜の勇者 (Dragon Slayer Hero) will do extra damage to enemy characters who possess the skill 竜を継ぐ者 (Dragon Inheritor)</ref>). Increases damage by 1.5x. Does not increase with skill level. | |||
|- | |||
| ''Special Defense'' 【特防】 || Activates when attacked by a weapon or skill of a certain type. Decreases damage taken by 0.7x. Does not increase with skill level. | |||
|- | |||
| ''During Status Ailment'' 【状態異常時】 || Activates when afflicted with a debuff or status ailment. | |||
|- | |||
| ''During Victory'' 【勝利時】 || Activates when you win a battle. | |||
|} | |||
<!-- To be fixed later | <!-- To be fixed later | ||
== Skill Formulas == | == Skill Formulas == | ||
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Max Value is the effect of the skill at Skill Level 100.<br /> | Max Value is the effect of the skill at Skill Level 100.<br /> | ||
=== | {| class="wikitable" | ||
: | |- | ||
! Buff Type !! width="20%" | Name (Eng/Jpn) !! Icon !! Description !! Base Value !! Max Value | |||
: Increases | |- | ||
! rowspan="7" | Offensive | |||
| Attack Up 【攻撃強化】|| [[File:Buff-Strength Up.jpg]] || Increases attack by a multiplier for 4 turns. || 1.1x || 2.2x | |||
: | |- | ||
: | | Critical 【クリティカル】 || [[File:Buff-Critical Up.png]] || Increases attack by a multiplier for 1 turn. || 2x || 4x | ||
: Increases | |- | ||
| Critical++ 【クリティカル++】 || [[File:Buff-Critical Up.png]] || Increases attack by a multiplier for 1 turn. || 2.75x || 5.5x | |||
= | |- | ||
: | | Fighting Spirit 【闘志】 || [[File:Buff-Strength Up.jpg]] || Increases attack by a multiplier for 3 turns. || 1.2x || 2.4x | ||
: Heals a character by a certain amount. | |- | ||
| Herculean Strength 【剛力】 || [[File:Buff-Strength Up.jpg]] || Increases attack by a multiplier for 5 turns. || 1.15x || 2.3x | |||
|- | |||
| Berserk【暴走】 || [[File:Buff-Berserk~Guts.jpg]] || Increases both damage dealt and damage received by a multiplier for 4 turns. || 1.3x || 2.6x | |||
|- | |||
: Heals the buffed | | Rage【激怒】 || [[File:Buff-Strength Up.jpg]] || Increases both damage dealt and damage received by a multiplier for ? turns. || 1.25x || 2.5x | ||
|- | |||
! rowspan="5" | Defensive | |||
| Defense Up 【防御強化】 || [[File:Buff-Defense Up.jpg]] || Decreases damage received from enemies by a multiplier for 4 turns. || 0.9x || 0.45x | |||
|- | |||
: Heals the buffed | | Diamond 【金剛】 || [[File:Buff-Defense Up.jpg]] || Decreases damage received from enemies by a multiplier for 4 turns. || 0.9x || 0.45x | ||
|- | |||
| Stubborn 【頑強】 || [[File:Buff-Defense Up.jpg]] || Decreases damage received from enemies by a multiplier for 1 turn. || 0.9x || 0.45x | |||
: | |- | ||
| Protection 【守護】 || [[File:Buff-Defense Up.jpg]] || Decreases damage received from enemies by a multiplier for 1 turn. || 0.9x || 0.45x | |||
|- | |||
| Evasion 【回避】 || [[File:Buff-Evasion.jpg]] || Greatly decreases damage received from enemies by a multiplier for 1 turn. || 0.01x || 0.005x | |||
|- | |||
! rowspan="5" | Healing | |||
| Heal 【回復】 || || Heals a character by a certain amount. The amount varies depending on the skill. || N/A || N/A | |||
= | |- | ||
| Blessing 【祝福】 || [[File:Buff-Heal.jpg]] || Heals the buffed by a certain amount at the end of each turn for 3 turns. || 300 || 600 | |||
|- | |||
| Regeneration 【再生】 || [[File:Buff-Heal.jpg]] || Heals the buffed by a certain amount at the end of each turn for 3 turns. || 400 || 800 | |||
|- | |||
| Guts 【根性】 || [[File:Buff-Berserk~Guts.jpg]] || Revives the buffed unit to 1 HP upon dying for the first time. Lasts 5 turns. || N/A || N/A | |||
|- | |||
| Cleanse 【弱体解除】 || || Removes debuffs. || N/A || N/A | |||
|- | |||
! rowspan="3" | CP | |||
| Increase CP 【CP増加】 || || Increases CP of a character by a certain amount. The amount varies depending on the skill. || N/A || N/A | |||
|- | |||
| Acceleration 【加速】 || [[File:Buff-CP Charge.jpg]] || Increases CP of the buffed character at the end of your turn for 3 turns.<ref>The behavior of this skill is odd. It will always say CP 8 at the end of the turn, but the actual CP you gain is often more. It seems to increase based on the CP you gained previously in the turn from attacking or getting hit. It's unknown if skill level affects the amount gained.</ref> || 8 || N/A | |||
|- | |||
| Roused 【奮起】 || [[File:Buff-CP Charge.jpg]] || Increases CP of the buffed character at the end of your turn for 3 turns.<ref>See previous footnote.</ref> || 10 || N/A | |||
|- | |||
! Movement | |||
| Vertical Movement Increase 【縦方向移動力増加】 || || Increases the distance a character can move vertically. || N/A || N/A | |||
|} | |||
: Increases CP of the buffed character at the end of your turn. | |||
: Increases CP of the buffed character at the end of your turn. | |||
== Debuffs == | == Debuffs == | ||
= | {| class="wikitable" | ||
|- | |||
! Type !! width="17%" | Name (Eng/Jpn) !! Icon !! Description !! width="8%" | Base Value !! width="8%" | Max Value | |||
|- | |||
! rowspan=2 | Offensive | |||
== | | Curse 【呪い】 || [[File:Debuff-Curse.png|27px]] || Decreases the amount of damage the afflicted target deals by a multiplier for 3 turns. || 0.8x || 0.4x | ||
|- | |||
| Bewitched 【幻惑】 || [[File:Debuff-Bewitched.jpg|27px]] || Decreases the amount of damage the afflicted target deals by a multiplier for 2 turns. || 0.7x || 0.35x | |||
|- | |||
! rowspan=4 | Sealing | |||
= | | Charm 【魅了】 || [[File:Debuff-Charm.jpg|27px]] || Prevents afflicted target from attacking or using charge skills for 2 turns. || N/A || N/A | ||
|- | |||
| Paralysis 【マヒ】 || || Effect Unknown. || || | |||
|- | |||
| Skill Seal 【スキル封印】 || || Prevents afflicted target's skills from activating for ? turns. || N/A || N/A | |||
= | |- | ||
| Fear 【恐怖】 || [[File:Debuff-Fear.jpg|27px]] || Prevents afflicted target from moving themselves and reduces CP by 10 each turn for 3 turns. || N/A || N/A | |||
|- | |||
! rowspan=4 | Damaging | |||
| Poison 【毒】 || [[File:Debuff-Poison.jpg]] || Deals damage to the afflicted target at the end of each turn for 3 turns. || 100 || 200 | |||
: | |- | ||
| Deadly Poison 【猛毒】 || || Deals damage to the afflicted target at the end of each turn. || 200 || 400 | |||
|- | |||
| Burn 【火傷】 || || Deals damage to the afflicted at the end of each turn. || 300 || 600 | |||
|- | |||
: | | Freeze【凍結】 || || Deals damage to the afflicted target at the end of each turn and increases damage taken by a multiplier. || 100 dmg, 1.2x(?) || (?) | ||
|- | |||
! Misc. | |||
| Purge 【強化解除】 || || Removes all status buffs from afflicted target. || N/A || N/A | |||
= | |} | ||
: Prevents | |||
: | |||
== Skill Radius Keywords == | == Skill Radius Keywords == | ||
== | {| class="wikitable" | ||
|- | |||
! width="20%" | Name (Eng/Jpn) !! Description | |||
|- | |||
| Adjacent 【隣接1マス】 || Effects all friendly units 1 space away from the unit horizontally and vertically, but not diagonally. The range can include the person using the skill (隣接1マス内) or exclude them (隣接1マス). | |||
|- | |||
| Nearby 【周囲1マス】 || Effects all friendly units 1 space away from the unit horizontally and vertically and diagonally. The range can include the person using the skill (周囲1マス内) or exclude them (周囲1マス). | |||
|- | |||
| In a Wide Radius 【距離2マス】 || Effects all friendly units 2 spaces away from the unit horizontally and vertically, 1 space away diagonally. | |||
|} | |||
== | == Footnotes == | ||
<references /> |
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