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* AR Equipment level up in a similar manner as leveling a unit's Skill Level based on percent chance, and the level cap is 100. | * AR Equipment level up in a similar manner as leveling a unit's Skill Level based on percent chance, and the level cap is 100. | ||
* Similar to leveling a unit, raising AR level has a chance of a Great or Fever bonus. A Great will cause a bonus of +1, and Fever will cause a bonus level of +2. However, you can't go over the level cap this way. | * You cannot raise an AR's level past each 10 increment if would cause it to go over. For example, if you haven AR at level 27, the game will not allow you to put in more tokens than what's needed to get to level 30. Only after you level it to 30 will you be allowed to put in the tokens for 31-40. | ||
* Similar to leveling a unit, raising AR level has a chance of a Great or Fever bonus. A Great will cause a bonus of +1, and Fever will cause a bonus level of +2. However, you can't go over the level cap this way. | |||
* You cannot normally raise an AR's level by more than 10 at once, no matter what level it's currently at. However, it is possible to do, as long as you get a Great or Fever bonus AND you do not cross over the max level limit. | |||
* According to Salomon's AR Lesson 3, the more tokens you put in, the greater the chance of a Great and Fever bonus. However, it's not explained by how much exactly. (See Notes) | * According to Salomon's AR Lesson 3, the more tokens you put in, the greater the chance of a Great and Fever bonus. However, it's not explained by how much exactly. (See Notes) | ||
* Similar to unit's Sacred Artifact level, obtaining duplicates of an AR Equipment will raise its upper level limit. Each level is assigned to a level group. | * Similar to unit's Sacred Artifact level, obtaining duplicates of an AR Equipment will raise its upper level limit. Each level is assigned to a level group. |
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