Difference between revisions of "Skills"

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'''Buffs and debuffs do not have their durations refreshed when applied again.'''  For example, if you were to cast Blessing on an ally with Youl, they would be Blessed for 3 turns.  If you were to wait 2 turns and cast it on the same ally with Youl again, the buff will '''not''' reset and the Blessing will wear off the next turn.
'''Buffs and debuffs do not have their durations refreshed when applied again.'''  For example, if you were to cast Blessing on an ally with Youl, they would be Blessed for 3 turns.  If you were to wait 2 turns and cast it on the same ally with Youl again, the buff will '''not''' reset and the Blessing will wear off the next turn.


== Buffs ==
== Buffs ==<br />
Base Value is the effect of the skill at Skill Level 1.<br />
Max Value is the effect of the skill at Skill Level 100.<br />
 
=== Critical 【クリティカル】===
=== Critical 【クリティカル】===
: '''Base Value:''' 2x Damage
: '''Base Value:''' 2x Damage
: '''Max Value:''' 4x Damage
: Increases the damage of your attack for 1 turn.
: Increases the damage of your attack for 1 turn.


=== Critical++ 【クリティカル++】===
=== Critical++ 【クリティカル++】===
: '''Base Value:''' 2.75x Damage
: '''Base Value:''' 2.75x Damage
: '''Max Value:''' 5.5x Damage
: Increases the damage of your attack for 1 turn.
: Increases the damage of your attack for 1 turn.


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=== Blessing 【祝福】===
=== Blessing 【祝福】===
: '''Base Value:''' 300 for 3 turns
: '''Base Value:''' 300 for 3 turns
: '''Max Value:''' 600 for 3 turns
: Heals the buffed unit at the end of each turn.
: Heals the buffed unit at the end of each turn.


=== Regeneration 【再生】===
=== Regeneration 【再生】===
: '''Base Value:''' 400 for 3 turns
: '''Base Value:''' 400 for 3 turns
: '''Max Value:''' 800 for 3 turns
: Heals the buffed unit at the end of each turn.
: Heals the buffed unit at the end of each turn.


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=== Fighting Spirit 【闘志】===
=== Fighting Spirit 【闘志】===
: '''Base Value:''' 1.2
: '''Base Value:''' 1.2
: '''Max Value:''' 2.4
: Increases damage dealt.
: Increases damage dealt.


=== Herculean Strength 【剛力】===
=== Herculean Strength 【剛力】===
: '''Base Value:''' 1.15
: '''Base Value:''' 1.15x
: '''Max Value:''' 2.3x
: Increases damage dealt.
: Increases damage dealt.


=== Attack Up 【攻撃強化】===
=== Attack Up 【攻撃強化】===
: '''Base Value:''' 1.1
: '''Base Value:''' 1.1x
: '''Max Value:''' 2.2x
: Increases damage dealt.
: Increases damage dealt.


=== Berserk【暴走】===
=== Berserk【暴走】===
: '''Base Value:''' 1.3
: '''Base Value:''' 1.3x
: '''Max Value:''' 2.6x
: Increases both damage dealt and damage received.
: Increases both damage dealt and damage received.


=== Rage【激怒】===
=== Rage【激怒】===
: '''Base Value:'''1.25
: '''Base Value:'''1.25x
: '''Max Value:''' 2.5x
: Increases both damage dealt and damage received.
: Increases both damage dealt and damage received.


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=== Acceleration 【加速】===
=== Acceleration 【加速】===
: ''Base Value:'' 8
: ''Base Value:'' 8CP
: Increases CP of the buffed character at the end of your turn.
: Increases CP of the buffed character at the end of your turn.
: Note: The behavior of this skill is odd.  It will always say CP 8 at the end of the turn, but the actual CP you gain is often more.  It seems to increase based on the CP you gained previously in the turn from attacking or getting hit.  It's unknown if skill level affects the amount gained.
: Note: The behavior of this skill is odd.  It will always say CP 8 at the end of the turn, but the actual CP you gain is often more.  It seems to increase based on the CP you gained previously in the turn from attacking or getting hit.  It's unknown if skill level affects the amount gained.


=== Roused 【奮起】===
=== Roused 【奮起】===
: ''Base Value:'' 10
: ''Base Value:'' 10CP
: Increases CP of the buffed character at the end of your turn.
: Increases CP of the buffed character at the end of your turn.
: Note:  Probably has the same odd behavior as Acceleration.
: Note:  Probably has the same odd behavior as Acceleration.


=== Evasion 【回避】===
=== Evasion 【回避】===
: '''Base Value:''' 0.01
: '''Base Value:''' x0.01
: '''Max Value:''' x0.005
: Greatly decreases damage received from enemies.
: Greatly decreases damage received from enemies.


=== Stubborn 【頑強】===
=== Stubborn 【頑強】===
: '''Base Value:''' 0.9
: '''Base Value:''' x0.9
: '''Max Value:''' x0.45
: Decreases damage received from enemies.
: Decreases damage received from enemies.


=== Protection 【守護】===
=== Protection 【守護】===
: '''Base Value:''' 0.9
: '''Base Value:''' x0.9
: '''Max Value:''' x0.45
: Decreases damage received from enemies.
: Decreases damage received from enemies.


=== Defense Up 【防御強化】 ===
=== Defense Up 【防御強化】 ===
: '''Base Value:''' 0.9
: '''Base Value:''' x0.9
: '''Max Value:''' x0.45
: Decreases damage received from enemies.
: Decreases damage received from enemies.


=== Diamond 【金剛】===
=== Diamond 【金剛】===
: '''Base Value:''' 0.9
: '''Base Value:''' x0.9
: '''Max Value:''' x.45
: Decreases damage received from enemies.
: Decreases damage received from enemies.


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=== Poison 【毒】===
=== Poison 【毒】===
: '''Base Value:''' 100
: '''Base Value:''' 100
: '''Max Value:''' 200
: Deals damage to the afflicted at the end of each turn.
: Deals damage to the afflicted at the end of each turn.


=== Deadly Poison 【猛毒】===
=== Deadly Poison 【猛毒】===
: '''Base Value:''' 200
: '''Base Value:''' 200
: '''Max Value:''' 400
: Deals high damage to the afflicted at the end of each turn.
: Deals high damage to the afflicted at the end of each turn.


=== Burn 【火傷】===
=== Burn 【火傷】===
: '''Base Value:'''  300
: '''Base Value:'''  300
: '''Max Value:''' 600
: Deals damage to the afflicted at the end of each turn.
: Deals damage to the afflicted at the end of each turn.


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=== Curse 【呪い】===
=== Curse 【呪い】===
: '''Base Value:''' x0.8
: '''Base Value:''' x0.8
: '''Max Value:'' x0.4
: Decreases the amount of damage the afflicted target deals.
: Decreases the amount of damage the afflicted target deals.


=== Bewitched 【幻惑】===
=== Bewitched 【幻惑】===
: '''Base Value:''' x0.7
: '''Base Value:''' x0.7
: '''Max Value:'' x0.35
: Decreases the amount of damage the afflicted target deals.
: Decreases the amount of damage the afflicted target deals.


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