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Each weekday consists of same-attributed mobs for the simulated battles, which yields stars (corresponding to the day's attribute) to level up companions. On the flipside, each weekday's skill training consists of randomly-attributed mobs, but all are users of that day's weapon; these quests yield items to increase a companion's skill level. | Each weekday consists of same-attributed mobs for the simulated battles, which yields stars (corresponding to the day's attribute) to level up companions. On the flipside, each weekday's skill training consists of randomly-attributed mobs, but all are users of that day's weapon; these quests yield items to increase a companion's skill level. | ||
However, on weekends, {{Attribute|ALL}} stars drop in the simulated battles, and coin battles replace skill training quests which yields large amounts of coins instead. | However, on weekends, {{Attribute|ALL}} stars drop in the simulated battles, and coin battles replace skill training quests which yields large amounts of coins instead. | ||
Keep time zones in mind, as Japan tends to be a day ahead of the West. | |||
<!-- 月 | Monday | HOLY | 斬撃 | Slash | --> | <!-- 月 | Monday | HOLY | 斬撃 | Slash | --> | ||
=[[Daily Quest:Monday|Monday]]= | =[[Daily Quest:Monday|Monday]]= |
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