Bureaucrats, Interface administrators, Administrators (Semantic MediaWiki), Curators (Semantic MediaWiki), Editors (Semantic MediaWiki), Administrators
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(how long has it said missions :thought_balloon:) |
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! style="width: 125px;" |Item !! Description | ! style="width: 125px;" |Item !! Description | ||
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| 1. Menu Button || Pulls up a basic menu that lets you quit the current | | 1. Menu Button || Pulls up a basic menu that lets you quit the current battle. | ||
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| 2. Battle Speed || Change the battle speed, from 1x to 3x. | | 2. Battle Speed || Change the battle speed, from 1x to 3x. | ||
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| 4. Element Cycles || Summarizes elemental weaknesses. See below for more info. | | 4. Element Cycles || Summarizes elemental weaknesses. See below for more info. | ||
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| 5. Phase Number || Shows which phase you are currently on. Most | | 5. Phase Number || Shows which phase you are currently on. Most battles consists of 4 phases. | ||
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| 6. Unit List || Shows all of the units you currently command. You can have 2 more in reserve if any fall to 0 HP. | | 6. Unit List || Shows all of the units you currently command. You can have 2 more in reserve if any fall to 0 HP. | ||
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| 8. Unit Status || Shows any [[Skills|Buffs or debuffs]] on the unit. Debuffs are displayed in blue and buffs in red. | | 8. Unit Status || Shows any [[Skills|Buffs or debuffs]] on the unit. Debuffs are displayed in blue and buffs in red. | ||
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| 9. Support Unit || Unit borrowed from a friend or a random person online before starting the | | 9. Support Unit || Unit borrowed from a friend or a random person online before starting the battle, friend's unit can gain cp whereas random's unit cp is locked. | ||
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| 10. Timer || Shows amount of time you have once you start moving a unit until the end of your turn. | | 10. Timer || Shows amount of time you have once you start moving a unit until the end of your turn. | ||
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== Basics of Battle == | == Basics of Battle == | ||
Most | Most battles in Tokyo Afterschool Summoners requires you to fight a 4-phase battle against CPU-controlled enemy units. The player and enemy alternate turns, starting with the player, moving units around and attacking opposing units until all units on one side are defeated. | ||
* If the player's units are all defeated, you can either fail the | * If the player's units are all defeated, you can either fail the battle and quit out or refresh your units at the cost of a rainbow gem. | ||
* If the enemy's units are all defeated, the player moves onto the next phase, or if it is the last phase, finish the | * If the enemy's units are all defeated, the player moves onto the next phase, or if it is the last phase, finish the battle and collect your rewards. | ||