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Furthermore, energies (attributes, elements) also multiply damage. Attacking an enemy disadvantageous to your unit's energy doubles damage, while attacking an enemy advantageous against your unit's energy halves damage. There are 5 main energies in the game, {{Attribute|Fire}}, {{Attribute|Water}}, {{Attribute|Wood}}, {{Attribute|Holy}}, and {{Attribute|Dark}}, with | Furthermore, energies (attributes, elements) also multiply damage. Attacking an enemy disadvantageous to your unit's energy doubles damage, while attacking an enemy advantageous against your unit's energy halves damage. There are 5 main energies in the game, {{Attribute|Fire}}, {{Attribute|Water}}, {{Attribute|Wood}}, {{Attribute|Holy}}, and {{Attribute|Dark}}, with 4 special energies: {{Attribute|Demon}}, {{Attribute|Hero}}, {{Attribute|World}}, and {{Attribute|All}}. Damage multipliers of these energies are listed in the table below: | ||
[[File: | [[File:B48a31029a5e55652638d9f99436cf6c.jpg|400px|right]] | ||
{| class="wikitable" style="text-align:center" | |||
|- | |||
! rowspan="2"|Attacking Energy !! colspan="9"|Defending Energy | |||
|- | |||
| {{Attribute|Fire}} || {{Attribute|Water}} || {{Attribute|Wood}} || {{Attribute|Holy}} || {{Attribute|Dark}} || {{Attribute|Shadow}} || {{Attribute|Hero}} || {{Attribute|World}} || {{Attribute|All}} | |||
|- | |||
| {{Attribute|Fire}} || x1 || x0.5 || x2 || x1 || x1 || x1 || x1 || x0.5 || x1 | |||
|- | |||
| {{Attribute|Water}} || x2 || x1 || x0.5 || x1 || x1 || x1 || x1 || x0.5 || x1 | |||
|- | |||
| {{Attribute|Wood}} || x0.5 || x2 || x1 || x1 || x1 || x1 || x1 || x0.5 || x1 | |||
|- | |||
| {{Attribute|Holy}} || x1 || x1 || x1 || x1 || x2 || x1.5 || x0.5 || x1 || x1 | |||
|- | |||
| {{Attribute|Dark}} || x1 || x1 || x1 || x2 || x1 || x1.5 || x0.5 || x1 || x1 | |||
|- | |||
| {{Attribute|Shadow}} || x1 || x1 || x1 || x1.5 || x1.5 || x1.5 || x0.5 || x2 || x1 | |||
|- | |||
| {{Attribute|Hero}} || x0.5 || x0.5 || x0.5 || x1 || x1 || x2 || x1.5 || x0.5 || x1 | |||
|- | |||
| {{Attribute|World}} || x1 || x1 || x1 || x0.5 || x0.5 || x0.5 || x2 || x1.5 || x1 | |||
|- | |||
| {{Attribute|All}} || x1 || x1 || x1 || x1 || x1 || x1 || x1 || x1 || x1 | |||
|- | |||
|} | |||
<!-- old table, revert back to this if needed | |||
{| class="wikitable" | {| class="wikitable" | ||
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{{Attribute|ALL}} has no relationships, so no energy-based damage multipliers apply. | {{Attribute|ALL}} has no relationships, so no energy-based damage multipliers apply. | ||
{{Attribute|Hero}} has special properties for the five main energies: {{Attribute|Fire}}, {{Attribute|Water}}, and {{Attribute|Wood}} are dealt halved damage, while damage from {{Attribute|Aether}} and {{Attribute|Nether}} is halved. {{Attribute|Hero}} is advantageous against {{Attribute|Shadow}} | {{Attribute|Hero}} has special properties for the five main energies: {{Attribute|Fire}}, {{Attribute|Water}}, and {{Attribute|Wood}} are dealt halved damage, while damage from {{Attribute|Aether}} and {{Attribute|Nether}} is halved. {{Attribute|Hero}} is advantageous against {{Attribute|Shadow}}. | ||
The player can infer that relationships that are neither advantageous or disadvantageous offer no damage multiplier. | The player can infer that relationships that are neither advantageous or disadvantageous offer no damage multiplier. --> | ||
=Pre-Quest Information= | =Pre-Quest Information= |
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