Difference between revisions of "Template:Skill radius"

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m (Mrquiggles moved page Template:Skill Radius to Template:Skill radius)
Line 2: Line 2:
{{#switch:{{lc:{{{1|}}}}}
{{#switch:{{lc:{{{1|}}}}}
| self | 自身 = 自身
| self | 自身 = 自身
| enemies | 敵 = 敵
| adjacent | 隣接1マス = 隣接1マス
| adjacent | 隣接1マス = 隣接1マス
| adjacent and self | 隣接1マス内 = 隣接1マス内
| adjacent and self | 隣接1マス内 = 隣接1マス内
Line 13: Line 14:
{{#switch:{{#var:radius name jp|}}
{{#switch:{{#var:radius name jp|}}
| 自身 = Only includes the caster.
| 自身 = Only includes the caster.
| 敵 = Only includes attacked enemies.
| 隣接1マス = Affects friendly units 1 space away from the unit horizontally and vertically, but not diagonally. Does NOT include the caster.
| 隣接1マス = Affects friendly units 1 space away from the unit horizontally and vertically, but not diagonally. Does NOT include the caster.
| 隣接1マス内 = Affects all friendly units 1 space away from the unit horizontally and vertically, but not diagonally, INCLUDING the caster.
| 隣接1マス内 = Affects all friendly units 1 space away from the unit horizontally and vertically, but not diagonally, INCLUDING the caster.
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{{#switch:{{#var:radius name jp|}}
{{#switch:{{#var:radius name jp|}}
| 自身 = self
| 自身 = self
| 敵 = enemies
| 隣接1マス = adjacent
| 隣接1マス = adjacent
| 隣接1マス内 = adjacent and self
| 隣接1マス内 = adjacent and self

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