Difference between revisions of "Battle System"

Jump to navigation Jump to search
2 bytes added ,  14:36, 5 July 2018
artificial double spacing to increase section size to prevent clipping of table
(artificial double spacing to increase section size to prevent clipping of table)
Line 67: Line 67:
Level and Skill Seed
Level and Skill Seed
|}
|}
{{Item:種}}s are geared towards increasing stats of <u>all</u> variants of a unit. So far, there's {{Item:HPの種}}, {{Item:ATKの種}}, {{Item:レベルの種}}, and {{Item:スキルの種}}. Each {{Item:種}} increases their correlated stat (that is, HP stat increase, ATK stat increase, card [[LV|Level]] increase, and [[Skills|Skill Activation Percentage]] increase).
{{Item:種}}s are geared towards increasing stats of <u>all</u> variants of a unit.
 
So far, there's {{Item:HPの種}}, {{Item:ATKの種}}, {{Item:レベルの種}}, and {{Item:スキルの種}}.
 
Each {{Item:種}} increases their correlated stat (that is, HP stat increase, ATK stat increase, card [[LV|Level]] increase, and [[Skills|Skill Activation Percentage]] increase).


A single {{Item:種}} will increase its correlated stat by one, while the double {{Item:種}} raises a stat by three, yet the triple {{Item:種}} increases by ten.
A single {{Item:種}} will increase its correlated stat by one, while the double {{Item:種}} raises a stat by three, yet the triple {{Item:種}} increases by ten.

Navigation menu