Difference between revisions of "Battle System"

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634 bytes added ,  17:57, 31 May 2018
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m (Fixed element effectiveness table formatting)
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Furthermore, elements also multiply damage.  Attacking an enemy weak to your unit's element doubles damage, while attacking an enemy strong against your unit's element halves damage.  There are 5 main elements in the game, {{Attribute|Fire}}, {{Attribute|Water}}, {{Attribute|Wood}}, {{Attribute|Holy}}, and {{Attribute|Dark}}, with 2 special elements, {{Attribute|Demon}} and {{Attribute|All}}.  Strengths and weaknesses of the 5 main elements are listed in the table below:
Furthermore, elements also multiply damage.  Attacking an enemy weak to your unit's element doubles damage, while attacking an enemy strong against your unit's element halves damage.  There are 5 main elements in the game, {{Attribute|Fire}}, {{Attribute|Water}}, {{Attribute|Wood}}, {{Attribute|Holy}}, and {{Attribute|Dark}}, with 3 special elements, {{Attribute|Demon}}, {{Attribute|Hero}}, and {{Attribute|All}}.  Strengths and weaknesses of the 5 main elements are listed in the table below:


{| class="wikitable"
{| class="wikitable"
|-
|-
! Unit's Element !! 2x Damage Against !! 1x Damage Against !! 0.5x Damage Against
! Energy !! Advantages !! Neutral !! Disadvantages !! Notes
|-
|-
| {{Attribute|Fire}}  
| {{Attribute|Fire}}  
| {{Attribute|Wood}}  
| {{Attribute|Wood}}  
| {{Attribute|Fire}}, {{Attribute|Holy}}, {{Attribute|Dark}}  
| {{Attribute|Fire}}, {{Attribute|Holy}}, {{Attribute|Dark}}  
| {{Attribute|Water}}
| {{Attribute|Water}}, {{Attribute|Hero}}
| rowspan="3" | Damage multiplied by 2x when advantageous, while damage is halved when disadvantageous.
|-
|-
| {{Attribute|Water}}  
| {{Attribute|Water}}  
Line 142: Line 143:
| {{Attribute|Dark}}  
| {{Attribute|Dark}}  
| {{Attribute|Fire}}, {{Attribute|Water}}, {{Attribute|Wood}}, {{Attribute|Holy}}  
| {{Attribute|Fire}}, {{Attribute|Water}}, {{Attribute|Wood}}, {{Attribute|Holy}}  
| None
| {{Attribute|Dark}}
| rowspan="3" | Damage dealt and received are multiplied by 1.5x when advantageous/disadvantageous.
|-
|-
| {{Attribute|Dark}}  
| {{Attribute|Dark}}  
| {{Attribute|Holy}}  
| {{Attribute|Holy}}  
| {{Attribute|Fire}}, {{Attribute|Water}}, {{Attribute|Wood}}, {{Attribute|Dark}}  
| {{Attribute|Fire}}, {{Attribute|Water}}, {{Attribute|Wood}}, {{Attribute|Dark}}  
| None
| {{Attribute|Holy}}
|-
|-
| {{Attribute|Shadow}}
| {{Attribute|Fire}}, {{Attribute|Water}}, {{Attribute|Wood}}, {{Attribute|Aether}}, {{Attribute|Nether}}
| {{Attribute|Shadow}}
| {{Attribute|Hero}}
|-
| {{Attribute|All}}
| colspan="4" rowspan="2" | Consult the notes below for details.
|-
| {{Attribute|Hero}}
|}
|}


{{Attribute|Demon}} is a special element that deals 1.5x damage to the 5 main elements, but also takes 1.5x damage from the main elements.  {{Attribute|ALL}} has no relationships, and deals 1x damage to all other elements.
{{Attribute|ALL}} has no relationships, so no energy-based damage multipliers apply.
 
{{Attribute|Hero}} has special properties for the five main energies: {{Attribute|Fire}}, {{Attribute|Water}}, and {{Attribute|Wood}} are dealt halved damage, while damage from {{Attribute|Aether}} and {{Attribute|Nether}} is halved.
 
=Pre-Quest Information=
=Pre-Quest Information=
[[File:gui_quest_information.png|200px|right]]
[[File:gui_quest_information.png|200px|right]]

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