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m (Fixed element effectiveness table formatting) |
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Furthermore, elements also multiply damage. Attacking an enemy weak to your unit's element doubles damage, while attacking an enemy strong against your unit's element halves damage. There are 5 main elements in the game, {{Attribute|Fire}}, {{Attribute|Water}}, {{Attribute|Wood}}, {{Attribute|Holy}}, and {{Attribute|Dark}}, with | Furthermore, elements also multiply damage. Attacking an enemy weak to your unit's element doubles damage, while attacking an enemy strong against your unit's element halves damage. There are 5 main elements in the game, {{Attribute|Fire}}, {{Attribute|Water}}, {{Attribute|Wood}}, {{Attribute|Holy}}, and {{Attribute|Dark}}, with 3 special elements, {{Attribute|Demon}}, {{Attribute|Hero}}, and {{Attribute|All}}. Strengths and weaknesses of the 5 main elements are listed in the table below: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! | ! Energy !! Advantages !! Neutral !! Disadvantages !! Notes | ||
|- | |- | ||
| {{Attribute|Fire}} | | {{Attribute|Fire}} | ||
| {{Attribute|Wood}} | | {{Attribute|Wood}} | ||
| {{Attribute|Fire}}, {{Attribute|Holy}}, {{Attribute|Dark}} | | {{Attribute|Fire}}, {{Attribute|Holy}}, {{Attribute|Dark}} | ||
| {{Attribute|Water}} | | {{Attribute|Water}}, {{Attribute|Hero}} | ||
| rowspan="3" | Damage multiplied by 2x when advantageous, while damage is halved when disadvantageous. | |||
|- | |- | ||
| {{Attribute|Water}} | | {{Attribute|Water}} | ||
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| {{Attribute|Dark}} | | {{Attribute|Dark}} | ||
| {{Attribute|Fire}}, {{Attribute|Water}}, {{Attribute|Wood}}, {{Attribute|Holy}} | | {{Attribute|Fire}}, {{Attribute|Water}}, {{Attribute|Wood}}, {{Attribute|Holy}} | ||
| | | {{Attribute|Dark}} | ||
| rowspan="3" | Damage dealt and received are multiplied by 1.5x when advantageous/disadvantageous. | |||
|- | |- | ||
| {{Attribute|Dark}} | | {{Attribute|Dark}} | ||
| {{Attribute|Holy}} | | {{Attribute|Holy}} | ||
| {{Attribute|Fire}}, {{Attribute|Water}}, {{Attribute|Wood}}, {{Attribute|Dark}} | | {{Attribute|Fire}}, {{Attribute|Water}}, {{Attribute|Wood}}, {{Attribute|Dark}} | ||
| | | {{Attribute|Holy}} | ||
|- | |- | ||
| {{Attribute|Shadow}} | |||
| {{Attribute|Fire}}, {{Attribute|Water}}, {{Attribute|Wood}}, {{Attribute|Aether}}, {{Attribute|Nether}} | |||
| {{Attribute|Shadow}} | |||
| {{Attribute|Hero}} | |||
|- | |||
| {{Attribute|All}} | |||
| colspan="4" rowspan="2" | Consult the notes below for details. | |||
|- | |||
| {{Attribute|Hero}} | |||
|} | |} | ||
{{Attribute| | {{Attribute|ALL}} has no relationships, so no energy-based damage multipliers apply. | ||
{{Attribute|Hero}} has special properties for the five main energies: {{Attribute|Fire}}, {{Attribute|Water}}, and {{Attribute|Wood}} are dealt halved damage, while damage from {{Attribute|Aether}} and {{Attribute|Nether}} is halved. | |||
=Pre-Quest Information= | =Pre-Quest Information= | ||
[[File:gui_quest_information.png|200px|right]] | [[File:gui_quest_information.png|200px|right]] |