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== Skill Levels == | == Skill Levels == | ||
All cards start at skill level 1. | All cards start at skill level 1. | ||
As you increase the skill level of your cards, their power of their skills increases. The chances of their skill activating will increase, and in addition the effect of the skill itself will become more powerful. | As you increase the skill level of your cards, their power of their skills increases. The chances of their skill activating will increase, and in addition the effect of the skill itself will become more powerful. | ||
== Skill Timings == | == Skill Timings == | ||
Every skill has a specific timing in which it will activate. The various skill timings are as follows. | Every skill has a specific timing in which it will activate. The various skill timings are as follows. | ||
===''Beginning of Phase'' 【フェーズ開始時】=== | |||
: | : Activates when a Phase begins. (Note: This means a new wave of enemies. It does not mean the beginning of each turn.) | ||
===''Before Attacking'' 【攻撃前】=== | |||
: | : Activates right before a character attacks. | ||
===''When Attacking'' 【攻撃時】=== | |||
: | : Activates when a character attacks. | ||
===''After Attacking'' 【攻撃後】=== | |||
: | : Activates after a character attacks. | ||
===''Before Damage'' 【ダメージ前】=== | |||
: | : Activates right before a character is attacked. | ||
===''After Damage'' 【ダメージ後】=== | |||
: | : Activates after a character is attacked. | ||
===''While Moving'' 【移動時】=== | |||
: | : Activates when a character is moving. Typically used for skills that enhance your movement range. | ||
===''After Moving'' 【移動後】=== | |||
: | : Activates after a character moves. | ||
: Note: What this really means is that a skill will activate after you select it for movement and let go. You do not actually have to move the character around. Forcefully moving other characters will not activate their own ''After Moving'' skills. In other words, you can only activate one character's ''After Moving'' skill a turn. | : Note: What this really means is that a skill will activate after you select it for movement and let go. You do not actually have to move the character around. Forcefully moving other characters will not activate their own ''After Moving'' skills. In other words, you can only activate one character's ''After Moving'' skill a turn. | ||
===''Special Attack'' 【特攻】=== | |||
: Activates when attacking, but only in certain conditions. | : Activates when attacking, but only in certain conditions. | ||
: Example: a character with the ''Special Attack'' skill 屠竜の勇者 (Dragon Slayer Hero) will do extra damage to enemy characters who possess the skill 竜を継ぐ者 (Dragon Inheritor) | : Example: a character with the ''Special Attack'' skill 屠竜の勇者 (Dragon Slayer Hero) will do extra damage to enemy characters who possess the skill 竜を継ぐ者 (Dragon Inheritor) | ||
===''Special Defense'' 【特防】=== | |||
: Activates when attacked by a weapon or skill of a certain type. | : Activates when attacked by a weapon or skill of a certain type. | ||
===''During Victory'' 【勝利時】=== | |||
: | : Activates when you win a battle. | ||
: Currently, no characters possess a skill with this timing | : Currently, no characters possess a skill with this timing | ||
== Skill Formulas == | == Skill Formulas == | ||
The general formula for most skills that cause poison/burn/etc, increase damage dealt, or heal is< | The general formula for most skills that cause poison/burn/etc, increase damage dealt, or heal is: | ||
<math>\text{base value} * (1 + 0.01 * \text{skill level})</math> | |||
To give an example, the buff 闘志 (Fighting Spirit) increases the damage a character will do | To give an example, the buff 闘志 (Fighting Spirit) increases the damage a character will do. | ||
It has a base value of 1.2. A character using it has a skill level of 12. | |||
To find out the full damage increase, it would be <math>1.2 * (1 + 0.01 * 12)</math> | |||
Or an increase of 1.34400. At skill level 99, it would increase damage by 2.38800. | |||
The general formula for most skills that decrease taken (ie Defense buffs) or debuff an enemy to decrease the damage they deal deal is | |||
<math>\frac{\text{base value}}{1 + 0.01 * \text{skill level}}</math> | |||
The formula for skills activated during Charge Skill is | |||
<math>\text{base value} * (1 + 0.5 * \log_{10}(\text{charge skill level}))</math> | |||
or | |||
<math>\frac{\text{base value}}{1 + 0.5 * \log_{10}(\text{charge skill level})}</math> | |||
== Buffs == | |||
Base Value: | === Critical 【クリティカル】=== | ||
: '''Base Value:''' 2x Damage | |||
: Increases the damage of your default attack for 1 turn. | |||
=== Heal 【回復】=== | |||
: '''Base Value:''' Varies | |||
: Heals a character by a certain amount. | |||
=== Blessing 【祝福】=== | |||
Base Value: | : '''Base Value:''' 300 for 3 turns | ||
: Heals the buffed unit at the end of each turn. | |||
=== Rejuvenation 【再生】=== | |||
: '''Base Value:''' 400 for 3 turns | |||
: Heals the buffed unit at the end of each turn. | |||
=== Fighting Spirit 【闘志】=== | |||
Base Value: | : '''Base Value:''' 1.2 | ||
Increases | : Increases damage dealt. | ||
=== Herculean Strength 【剛力】=== | |||
: '''Base Value:''' 1.15 | |||
: Increases damage dealt. | |||
=== Increase CP 【CP増加】=== | |||
Increases CP | : '''Base Value:''' Varies | ||
: Increases CP of a character by a certain amount. | |||
=== Acceleration 【加速】=== | |||
: Increases CP gained at the end of a characters turn. | |||
Roused | === Roused 【奮起】=== | ||
Increases CP gained at the end of a characters turn. | : Increases CP gained at the end of a characters turn. | ||
=== Evasion 【回避】=== | |||
: '''Base Value:''' 0.01 | |||
: Greatly decreases damage received from enemies. | |||
=== Stubborn 【頑強】=== | |||
Base Value: 0. | : '''Base Value:''' 0.9 | ||
: Decreases damage received from enemies. | |||
=== Protection 【守護】=== | |||
: '''Base Value:''' Unknown | |||
: Decreases damage received from enemies. | |||
=== Diamond 【金剛】=== | |||
: '''Base Value:''' Unknown | |||
: Decreases damage received from enemies. | |||
=== Vertical Movement Increase 【縦方向移動力増加】=== | |||
: Increases the distance a character can move vertically. | |||
Vertical Movement Increase | |||
Increases the distance a character can move vertically | |||
=== Cleanse 【弱体解除】=== | |||
: Removes debuffs. | |||
== Debuffs == | == Debuffs == | ||
Poison | === Poison 【毒】=== | ||
Base Value: 100 | : '''Base Value:''' 100 | ||
: Deals damage to the afflicted at the end of each turn. | |||
Deals damage to the afflicted at the end of each turn. | |||
=== Deadly Poison 【猛毒】=== | |||
: '''Base Value:''' Unknown | |||
: Deals high damage to the afflicted at the end of each turn. | |||
=== Burn 【火傷】=== | |||
: '''Base Value:''' Unknown | |||
: Deals damage to the afflicted at the end of each turn. | |||
=== Cursed 【呪い】=== | |||
: '''Base Value:''' x0.8 | |||
: Decreases the amount of damage the afflicted target deals. | |||
=== Bewitched 【幻惑】=== | |||
: Unknown. Possibly decreases the amount of damage the afflicted target deals? | |||
=== Charm 【魅了】=== | |||
: Prevents the afflicted character from attacking or using Charge skills. | |||
=== Skill Seal 【スキル封印】=== | |||
: Seals the afflicted's skills. | |||
=== Fear 【恐怖】=== | |||
: Prevents the afflicted from being able to move, and reduces CP each turn by 10%. | |||
Purge | === Purge 【強化解除】=== | ||
Removes buffs from the target. | : Removes buffs from the target. |