Difference between revisions of "Battle System"

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387 bytes added ,  21:34, 2 May 2018
forgot there was no home for jingi
(Added the line on how kernels have a cap of 1000 points)
(forgot there was no home for jingi)
Line 69: Line 69:
A single {{Item:種}} will increase its correlated stat by one, while the double {{Item:種}} raises a stat by three, yet the triple {{Item:種}} increases by ten.
A single {{Item:種}} will increase its correlated stat by one, while the double {{Item:種}} raises a stat by three, yet the triple {{Item:種}} increases by ten.


Currently, the limit to how much HP and ATK can be raised by {{Item:種}}s is 1000 points each.  
Currently, the limit to how much HP and ATK can be raised by {{Item:種}}s is 1000 points each.
== Sacred Artifact Level ==
Units have an additional level parameter: Sacred Artifact level, which determines the [[Skills#Charge_Skill_Effect_Increase|strength]] of a unit's charge attack. This value is increased by acquiring duplicate units. Typically, duplicate {{Star|5}}s increase this level by 20, {{Star|4}}s increase by 5, and the remaining lower rarities merely increases by 1.
 
== Boost Function ==
== Boost Function ==
Starting with the [[Event Quest:Birth! New Hero of the Holy Night?|2017 Christmas Event]], it's now possible to apply party-wide buffs temporarily. Below is a list of consumables, and their effects:
Starting with the [[Event Quest:Birth! New Hero of the Holy Night?|2017 Christmas Event]], it's now possible to apply party-wide buffs temporarily. Below is a list of consumables, and their effects:

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