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(Melusine and Licht's Shop CVs) |
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= Quest Details = | = Quest Details = | ||
The same grind: LW is releasing another [[Event Quest]] for another major holiday with little apparent change in the formula. The usual items are dropped; this time they're {{Item:スイートハート}} and {{Item:チョコレートキー}} | The same grind: LW is releasing another [[Event Quest]] for another major holiday with little apparent change in the formula. The usual items are dropped; this time they're {{Item:スイートハート}} and {{Item:チョコレートキー}} | ||
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* Another event-related gacha with event-related units [[Gacha#Valentine Jail!|here]], with [[Aizen]] as the new unit, and [[Licht]], [[Hakumen]], and [[Tadatomo]] as backup cover leads. | * Another event-related gacha with event-related units [[Gacha#Valentine Jail!|here]], with [[Aizen]] as the new unit, and [[Licht]], [[Hakumen]], and [[Tadatomo]] as backup cover leads. | ||
* As before, when this event has run its course, LW will release follow-up White Day (not Valentine Bonus?) quests. The same rules apply as before: you need the unit of any rarity to unlock their bonus quest. | * As before, when this event has run its course, LW will release follow-up White Day (not Valentine Bonus?) quests. The same rules apply as before: you need the unit of any rarity to unlock their bonus quest. | ||
* Relationships between units (Like, Dislike, Love, etc.) can play a role in how you'll clear a quest; adjacent units (touching each other) at the end of the turn will grant buffs depending on their relationships. Note: it's was explicitly stated that Love-based relationships do not activate if the adjacent unit is an enemy; this may imply that the other relationships will activate. | * Relationships between units (Like, Dislike, Love, etc.) can play a role in how you'll clear a quest; adjacent units (touching each other) at the end of the turn will grant buffs depending on their relationships. Note: it's was explicitly stated that Love-based relationships do not activate if the adjacent unit is an enemy; this may imply that the other relationships will activate. | ||
{| class="wikitable" | |||
|+ Relation Boosts | |||
! Relation | |||
! Effect | |||
|- | |||
| Love | |||
| +505 HP at the end of turn | |||
|- | |||
| Like | |||
| +20% skill activation rate | |||
|- | |||
| Dislike | |||
| Small attack up | |||
|- | |||
| Rival | |||
| +11 CP generation at the end of the turn | |||
|} | |||
===[[Event Quest:Present Exchange with|Present Exchange With]]=== | |||
The promised White Day scenarios are released. As stated, they're battle-less, costless, VN goodness. | |||
{{:Event Quest:Present Exchange with}} | |||
= Main Quest = | = Main Quest = |