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フェーズ開始時<br /> | フェーズ開始時<br /> | ||
移動後<br /> | 移動後<br /> | ||
攻撃時<br /> | |||
ダメージ後<br /> | ダメージ後<br /> | ||
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The general formula for most skills that cause poison/burn/etc, increase damage dealt, or heal is<br /> | The general formula for most skills that cause poison/burn/etc, increase damage dealt, or heal is<br /> | ||
[Base Value of Heal/Damage/Buff X (1 + 0.01 X Skill Level)] | [Base Value of Heal/Damage/Buff X (1 + 0.01 X Skill Level)] | ||
To give an example, the buff 闘志 (Fighting Spirit) increases the damage a character will do. <br /> | |||
It has a base value of 1.2. A character using it has a skill level of 12. <br /> | |||
To find out the full damage increase, it would be [1.2 X (1 + 0.01 X 12)]<br /> | |||
Or an increase of 1.34400. | |||
The general formula for most skills that decrease taken (a defense buff) or debuff an enemy to decrease the damage they deal deal is<br /> | The general formula for most skills that decrease taken (a defense buff) or debuff an enemy to decrease the damage they deal deal is<br /> | ||
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Rejuvenation (再生)<br /> | |||
Base Value: 400 for 3 turns<br /> | Base Value: 400 for 3 turns<br /> | ||
Heals the buffed unit at the end of each turn. | Heals the buffed unit at the end of each turn. | ||
Fighting Spirit (闘志)<br /> | |||
Base Value: 1.2<br /> | |||
Increases damage dealt. | |||
===== Debuffs ===== | ===== Debuffs ===== | ||
Poison (毒) |
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