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[[Skills|Buffs and debuffs]] applied to your units can be viewed in depths by tapping their icon in the team list, you can also check ennemy units by tapping and holding them. | [[Skills|Buffs and debuffs]] applied to your units can be viewed in depths by tapping their icon in the team list, you can also check ennemy units by tapping and holding them. | ||
== Stats == | |||
Currently, the game has two stats: HP and ATK. Every unit has their own base stats and a growth curve unique to each stat. | |||
=== Kernel === | |||
While it was impossible to modify this stat directly (that is, without needing to level a unit), LifeWonders introduced a manner of doing so. {{Item:種}}s are geared towards increasing stats of <u>all</u> variants of a unit. For example, using a {{Item:HPの種}} will increase, by an unknown value, the HP stat for <u>all</u> copies of [[Kengo]], even unreleased variants. So far, only {{Item:ATKの種}} and {{Item:HPの種}} are confirmed (to iterate, {{Item:ATKの種}} will increase the ATK stat for <u>all</u> copies of the unit). However, these items's function will be implemented at a later date. | |||
== Weapons and Elements == | == Weapons and Elements == | ||
Each unit wields a certain weapon type and element, which acts as a multiplier on their base damage. Furthermore, each weapon type attacks in a different range. The weapon types, damage multipliers, and ranges are listed below: | Each unit wields a certain weapon type and element, which acts as a multiplier on their base damage. Furthermore, each weapon type attacks in a different range. The weapon types, damage multipliers, and ranges are listed below: |