Difference between revisions of "Tsathoggua/Strategy"

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1,700 bytes added ,  00:58, 13 October 2017
Some minor changes + new team comp
(Edits across all sections and a new team.)
(Some minor changes + new team comp)
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''(This page is for Tsathoggua's strategy guide. For the standard Tsathoggua page, click [[Tsathoggua|here]].)
''(This page is for Tsathoggua's strategy guide. For the standard Tsathoggua page, click [[Tsathoggua|here]].)
==Overview==
==Overview==
Tsathoggua is a quite decent damage soaker and zoner. With [[Amorphous Creature]], he can keep annoying enemies busy trying to take him down while the rest of his team wipes out their allies (or does so himself if you give him a damage buff). He's able to heal himself if his HP reaches or is close to critical levels thanks to Elder Cynokrash's self-heal, and can slow down the enemies' Charge Skill thanks to his CP decrease. Because of this, [[Ruler]], the way his Charge Skill works and the fact he can't do big amounts of damage by himself, Tsathoggua is a team player, and one that works especially well with units with skills on movement since none of his require this to activate. It's also very important to have someone in your team who can buff his defense or decrease the enemy team's damage, or both, to make him more durable, even more so in high level quests. Make sure he's the first one to hit who you're trying to distract so they'll focus him.
Tsathoggua is a quite decent damage soaker and zoner. With [[Amorphous Creature]], he can keep annoying enemies busy trying to take him down while the rest of his team wipes out their allies (or does so himself if you give him a damage buff). He's able to heal himself if his HP reaches or is close to critical levels thanks to Elder Cynokrash's self-heal, and can slow down the enemy's Charge Skill thanks to his CP decrease. Because of this, [[Ruler]], the way his Charge Skill works and the fact he can't do big amounts of damage by himself, Tsathoggua is a team player, and one that works especially well with units with skills on movement since none of his require this to activate. It's also very important to have someone in your team who can buff his defense or decrease the enemy team's damage, or both, to make him more durable, even more so in high level quests. Make sure he's the first one to hit who you're trying to distract so they'll focus him.


[[Space Traveler]] and [[King of the Dark Realm]] make him great to push slash and strike units to a safe distance in small maps, it situationally works against pierce units too. However, where the skill truly shines is in 3x6 maps, where the aforementioned attack types can be left completely defenseless. He's effective against all three, in all situations, if matched with an ally that can reliably apply {{Status effect|恐怖}} to his opponents (unless you are using his 3-stars, which won't be able to damage pierce units without being damaged back). While not completely effective against ranged and magic attack types, pushing them away can minimize damage against your team. It's recommended to have him attack as late as possible since, sometimes, he can blow enemy units back at unfortunate times.
[[Space Traveler]] and [[King of the Dark Realm]] make him great to push slash and strike units to a safe distance in small maps, it situationally works against pierce units too. However, where the skill truly shines is in 3x6 maps, where the aforementioned attack types can be left completely defenseless. He's effective against all three, in all situations, if matched with an ally that can reliably apply [[Fear]] or a similar status effect to his opponents (unless you are using his 3-stars, which won't be able to damage pierce units without being damaged back). While not completely effective against ranged and magic attack types, pushing them away can minimize damage against your team. It's recommended to have him attack as late as possible since, sometimes, he can blow enemy units back at unfortunate times.


Another thing to take note of is that {{Status effect|不動}} is a blessing in disguise. It doesn't really impede Tsathoggua greatly thanks to him not needing to move to activate his skills, but it also helps him get his CP back up quickly to get heals and deal greater damage. While not vital, it's a good idea to have another CP battery in the team besides him to get that first ult as soon as possible and then keep the self-heals rolling in.
Another thing to take note of is that [[Immobile]] is a blessing in disguise. It doesn't really impede Tsathoggua greatly thanks to him not needing to move to activate his skills, but it also helps him get his CP back up quickly to get heals and deal greater damage. While not vital, it's a good idea to have another CP battery in the team besides him to get that first ult as soon as possible and then keep the self-heals rolling in.


Lastly, it's worth mentioning that while his 3-stars has many of the capabilities of his 5-stars, the latter is better due to better range, King of the Dark Realm and higher stats that compensate for the change in the damage multiplier and allow him to survive longer.
Lastly, it's worth mentioning that while his 3-stars has many of the capabilities of his 5-stars, the latter is better due to better range, King of the Dark Realm and higher stats that compensate for the change in the damage multiplier and allow him to survive longer.
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'''Skill sealing units'''
'''Skill sealing units'''


Units like [[Hougen]], [[Fenrir]], [[Hakumen]], [[Benten]] and some mobs from special quests can leave Tsathoggua defenseless if they apply {{Status effect|束縛}} or similar skill sealing effects on him just as {{Status effect|再生}} wears off or before he buffs himself. However, since Bind lasts just as long as Regeneration, this can be somewhat mitigated by having Tsathoggua proc Amorphous Creature before risking getting debuffed by the aforementioned units.
Units like [[Hougen]], [[Fenrir]], [[Hakumen]], [[Benten]] and some mobs from special quests can leave Tsathoggua defenseless if they apply [[Bind]] or similar skill sealing effects on him just as [[Regeneration]] wears off or before he buffs himself. However, since Bind lasts just as long as Regeneration, this can be somewhat mitigated by having Tsathoggua proc Amorphous Creature before risking getting debuffed by the aforementioned units.


'''{{Status effect|告死}} units'''
'''[[Omen]] units'''


The most dangerous effect for Tsathoggua. By instantly reducing his HP to 1, Tsathoggua becomes defenseless if he didn't activate Amorphous Creature previously, since from there on any damage he receives will result lethal. The only ways to prevent this is by going into next phase and getting the Gourmet heal (which, let's be honest, it's the worst case scenario), charging Elder Cynokrash or by having a reliable healer in your team. Be extremely wary of units with [[Harbinger of Death]] and [[Chernobog]]'s Night on Bald Mountain. If you are against any of these units it's recommended to have a good skill sealer or a unit able to Cleanse. If you are feeling gimmicky you can use [[Zaou]]'s Ajna Chakra as countermeasure.
The most dangerous effect for Tsathoggua. By instantly reducing his HP to 1, Tsathoggua becomes defenseless if he didn't activate Amorphous Creature previously, since from there on any damage he receives will result lethal. The only ways to prevent this is by going into next phase and getting the Gourmet heal (which, let's be honest, it's the worst case scenario), charging Elder Cynokrash or by having a reliable healer in your team. Be extremely wary of units with [[Harbinger of Death]] and [[Chernobog]]'s Night on Bald Mountain. If you are against any of these units it's recommended to have a good skill sealer or a unit able to Cleanse. If you are feeling gimmicky you can use [[Zaou]]'s Ajna Chakra as countermeasure.
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A more offensive rendition of the team above and probably your best option if you didn't get Benten at her event. Despite lacking proper skill seal, Shirou is better against movement-reliant units and at decreasing CP thanks to [[Embodiment of Terror]], not to mention he synergizes better with Tsathoggua's Space Traveler and King of the Dark Realm and can serve as a CP battery. Since he can cover Jamba's cleansing duties, if you don't feel like you absolutely need Insight, you can switch Jamba out for a damage dealer like Ibaraki, [[Melusine]], [[Shuten]] or [[Kotarou]] and wreck havoc. Snow can be a substitute for Arslan, but I don't really recommend him over Arslan.
A more offensive rendition of the team above. Despite lacking proper skill seal, Shirou is better against movement reliant units and at decreasing CP thanks to [[Embodiment of Terror]], not to mention he synergizes better with Tsathoggua's Space Traveler and King of the Dark Realm and can sort of be a CP battery. Since he can cover Jamba's cleansing duties, if you don't feel like you absolutely need Insight, you can switch Jamba out for a damage dealer like Ibaraki, [[Melusine]], [[Shuten]] or [[Kotarou]] and wreck havoc. Snow can be a substitute for Arslan, but I don't really recommend him over Arslan in this particular team unless you use Melusine, however...
 
===The Good Gods, Bad Gods Build===
{{Catalog
|title=Team Details
|-
|{{Catalog:Companion|name=Tsathoggua|flavor=ツァトグァ|rarity=5}}
|{{Catalog:Companion|name=Shirou|flavor=シロウ|rarity=3}}
|{{Catalog:Companion|name=Ophion|flavor=オピオーン|rarity=5}}
|{{Catalog:Companion|name=Snow|flavor=スノウ|rarity=5}}
|{{Catalog:Companion|name=Protagonist|flavor=主人公|rarity=3}}
|{{Catalog:Companion|name=Purple Evil|flavor=パープルエビル|rarity=1}}
}}
 
Now this is very costy team, one 5-stars will need to be a support and you'll need to be at least rank 56 to fit all these units. You can use Tsathoggua or Ophion's 3-stars version (Tsath would be better since 5-stars Ophion has so much more to offer over his 3-stars), but not Snow since this team relies on his [[Embodiment of the Trikaya]] skill. The idea behind this team is to create a formation that's both safe and allows for CS spam to compensate the loss of damage buffs. Put Snow above in the middle, Shirou behind him and Ophion and Tsathoggua to Shirou's sides. Ophion and Tsath can both tank and defend their respective sides, Snow attacks frontliners while buffing his team's defense, Shirou can apply Cleanse to the entire team from his position or move up to apply debuffs to enemies above if needed (make sure he attacks early since he needs alive targets to proc his Cleanse). This way Ophion will apply Regeneration too everyone but Tsathoggua, who doesn't need it, and you can also make Snow move him to the middle if you need his [[Inheritor of Dragons]] to deal with enemies there. Overall this team is about maxing your capacity to hold your position and dealing damage with CS. Don't be afraid of breaking the position a bit if you need to, though.


===The BFF Build===
===The BFF Build===
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