Hati/Strategy

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NOTE: This page currently under construction.

(This page is for Hati strategy guide. For the standard Hati page, click here.)

Overview

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.

Hati has most of the tools to be a self-sufficient glass cannon, he scales nicely with each LB, starting with a good Default, an Rev coming from LB1 to reach his good Charge faster, a Berserk buff from LB2, whose downsides are patched up with Default, and sealing the deal with LB3, with Herculean Strength being able to stack up with other common offensive buffs. His Charge allows him to get a free hit or two without worrying about incoming damage, and with Berserk + Brawn, it’ll hit considerably hard. However, he’s purely Strike, a range that's both difficult to work with and is easily outdone by other ranges, making him tricky to pull off. Another glaring downside is his Element earth.pngWOOD weakness, avoiding damage altogether is difficult due to his attack range, paired with natural Berserk and the fact that he needs Tenacity to be any durable can make him useless.

Highlights

Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.

Class: Glass Cannon

Gameplay role:

Pros

+ Traditional Tenacity on demand through Default, which makes him durable and patches up most of LB2 Berserk downsides.

+ LB1 Rev lets him reach his Charge faster, with Charge itself being fantastic, hits hard under Berserk + Brawn and lets him score a free hit thanks to Evasion.

+ LB2 Berserk and LB3 Brawn greatly amplify his damage, with the latter being almost on demand and further boosting his CP.

Cons

- Is purely 1.00x ATK penaltyBlow, his damage may be fantastic, but his range is shitty and easily outdone as a result.

- Because of Berserk, he’s obliged to continuously move for Tenacity to be any durable, otherwise his survivability is terrible, especially against Element earth.pngWOOD.

Gameplay Role

Example gameplay role breakdown.

Stats and Seed Usage

Unit Max HP (unseeded) Max HP (seeded) Max ATK (unseeded) Max ATK (seeded) Max normal ATK per square (unseeded) Max normal ATK per square (seeded) Max CS ATK per square (unseeded, SALV1) Max CS ATK per square (seeded, SALV1)
Icon frame rarity 3.pngWater element icon.pngBlow weapon icon.png 6301 8302 3572 5143 3572 5143 3929 5657
Icon frame rarity 4.pngWater element icon.pngBlow weapon icon.png 7268 9279 3929 5480 3929 5480 6482 9041


Example description

Team Synergy

Example synergy class

Example description

Checks and Counters

Example counter

Example description

Teambuilding Options

This section consists of user-submitted builds that may not necessarily be viable for high level quests.

Arbitrary Team Name

Team Details (submitted by UserName)

Hati
【Debuffer】

Hati
【Moveslut, CP Battery】

Hati
【Healer, Tank】

Hati
【Support unit】

Licht
【example of variant call】
Unknown icon.png
Anyone / no one
【Flexible】
Cost: ≥X

Example team function description.

Gameplay examples