Hati/Strategy
NOTE: This page currently under construction.
(This page is for Hati strategy guide. For the standard Hati page, click here.)
Overview
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Overview is sufficiently modified.
Hati has most of the tools to be a self-sufficient glass cannon, he scales nicely with each LB, starting with a good Default, an Rev coming from LB1 to reach his good Charge faster, a Berserk buff from LB2, whose downsides are patched up with Default, and sealing the deal with LB3, with Herculean Strength being able to stack up with other common offensive buffs. His Charge allows him to get a free hit or two without worrying about incoming damage, and with Berserk + Brawn, it’ll hit considerably hard. However, he’s purely Strike, a range that's both difficult to work with and is easily outdone by other ranges, making him tricky to pull off. Another glaring downside is his WOOD weakness, avoiding damage altogether is difficult due to his attack range, paired with natural Berserk and the fact that he needs Tenacity to be any durable can make him useless.
Highlights
Adapted with permission from the Housamo Gameplay-Based Tier List. Remove this disclaimer when Highlights is sufficiently modified.
Class: Glass Cannon
Gameplay role:
Pros
+ Traditional Tenacity on demand through Default, which makes him durable and patches up most of LB2 Berserk downsides.
+ LB1 Rev lets him reach his Charge faster, with Charge itself being fantastic, hits hard under Berserk + Brawn and lets him score a free hit thanks to Evasion.
+ LB2 Berserk and LB3 Brawn greatly amplify his damage, with the latter being almost on demand and further boosting his CP.
Cons
- Is purely Blow, his damage may be fantastic, but his range is shitty and easily outdone as a result.
- Because of Berserk, he’s obliged to continuously move for Tenacity to be any durable, otherwise his survivability is terrible, especially against WOOD.
Gameplay Role
Example gameplay role breakdown.
Stats and Seed Usage
Unit | Max HP (unseeded) | Max HP (seeded) | Max ATK (unseeded) | Max ATK (seeded) | Max normal ATK per square (unseeded) | Max normal ATK per square (seeded) | Max CS ATK per square (unseeded, SALV1) | Max CS ATK per square (seeded, SALV1) |
---|---|---|---|---|---|---|---|---|
6301 | 8302 | 3572 | 5143 | 3572 | 5143 | 3929 | 5657 | |
7268 | 9279 | 3929 | 5480 | 3929 | 5480 | 6482 | 9041 |
Example description
Team Synergy
Example synergy class
Example description
Checks and Counters
Example counter
Example description
Teambuilding Options
This section consists of user-submitted builds that may not necessarily be viable for high level quests.
Arbitrary Team Name
Team Details (submitted by UserName) | |||||
---|---|---|---|---|---|
Hati 【Debuffer】 |
Hati 【Moveslut, CP Battery】 |
Hati 【Healer, Tank】 |
Hati 【Support unit】 |
Licht 【example of variant call】 |
Anyone / no one 【Flexible】 |
Cost: ≥X |
Example team function description.