Water Seal

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Water Seal
JP Name 天水を塞ぐ者
Trigger timing When Hit′This unit must have >0HP before being hit. Triggered and applied after damage calculation, before attack damage is applied, after [Before Hitting] effects, before [After Hitting] effects from the attacker. Effects of the same timing from same unit are all triggered together before they are applied. (Trigger id 13; occurs before trigger id 12)
Effect Apply BindCannot activate skills, ATK Down by 0.9x ~ 0.45x for 4 turns. CS effects still apply. (Debuff) to hitting units and enemies directly adjacent to them
Proc Chance 35%

Water Seal
JP Name 天水を塞ぐ者
Trigger timing Before Being AttackedThis unit must have >0HP when attacked. Triggered and applied before damage calculation, before the attack hits anyone, before the attacker's [Before Hitting] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply ArdorATK Up by 1.2x ~ 2.4x, +5CP/turn for 2 turns (Buff) to self and allies in a 2-square diamond radius around self
Proc Chance 45%
This is an additional effect

Water Seal
JP Name 天水を塞ぐ者
Trigger timing Phase StartTriggers on their player's first turn of each phase, before [Turn Start] effects. Effects of the same timing from same unit are all triggered together before they are applied.
Effect Apply Guts+1HP when HP is at 0 at the end of the turn for 5 turns. Removed once activated. (Buff) to self
Proc Chance 50%
This is an additional effect

Transients with 天水を塞ぐ者

Icon NameRarityEnergyWeapon typeBase HPBase ATKBase skill (Def.)Base skill (LB1)Base skill (LB2)Base skill (LB3)Charge skill
Takeminakata 5All-RoundBlow1486914Fallen Fighter Water Seal Boulder Bowler Unrecounted OneWeapon Spread Magic.pngRetreating Honored SoldierGreatest Glory Recounted