Difference between revisions of "Tips"

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this is also ancient information
(this is also ancient information)
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==Transferring Your Data==
={{Star|3}}s vs Higher Rarities=
A lot of units share the same (or very similar) skill sets across rarities. For example, {{Companion icon|Arsalan}}, {{Companion icon|Choji}}, and {{Companion icon|Triton}} are the exact same across rarities, just different costs and base stats. Because of this, it might seem that raising his {{Star|4}} is the way to go, but in reality, focusing on his {{Star|3}} not only saves on party cost, but less resources are required to max him out (coin cost, stars, LB materials, etc).


===Smart Way===
On the other hand, you have units like {{Companion icon|Shiro}} who slightly have different skills. On paper, it seems like his {{Star|4}}'s [Phase Start] CP gain 100% of the time is a good thing, and having his {{Star|3}}'s [After Moving] skill seems kind of pointless. However, due to how [When Attacking] skills are handled during a Charge, [[Shirou|Shiro]] charging faster is more of a bad thing, as he won't be inflicting Curse as easily. Because of this, there's no shame in using his lower rarity variant.


However, you have units like {{Companion icon|Snow}}, {{Companion icon|Aizen}}, and now {{Companion icon|Wakan Tanka}}, who share similar skills, but an additional effect on their last skill that makes them a great magnitude better. These units are pretty unviable (namely [[Snow]]) as {{Star|3}}s.
When it comes to units with beneficial [When Attacking] different weapon spreads like {{Companion icon|Agyo}} and {{Companion icon|Benten}}, you need to consider that a wider range, while it inflicts less damage, are typically better at activating more, as each individual unit hit is a chance to activate a skill. In this case, [[Agyou|Agyo]]'s {{Star|3}} and [[Benten]]'s {{Star|4}} cards are better than their other forms, as they both have a wider weapon spread.
=Starting Party Composition=
In the beginning, it's really hard to recommend a "go-to" party layout and units to aim for, as most units shine at their end game (that being, maxed out). The "difficulty" curve is minimal in the beginning, so focusing on a solid team is just not needed, and the old <em>use units that looks nice</em> adage is actually the way to go.
Additionally, recommending what units to use essentially boils down to "don't use this one", as, again, good units only shine in their late game. Harder quests only really exist as a challenge for veteran players who do have the units ready to tackle. New players simply lack a wide spread of units to pick and choose from, and [[Event Quest|Events]] typically give what you need through an Event unit or units with the focused skill in a [[gacha]].
In short, if you're a new player, you don't have to worry about "playing right", just "playing wrong".
=Transferring Your Data=
==Smart Way==
To create a transfer code data, simply start up the game, go past the title screen to the map, and go to Options(オプション) on the bottom menu. Then hit Transfer Data (データ引継ぎ) in the middle left.
To create a transfer code data, simply start up the game, go past the title screen to the map, and go to Options(オプション) on the bottom menu. Then hit Transfer Data (データ引継ぎ) in the middle left.
Enter a password into both boxes of your choosing (English letters only) and hit the bottom-most button. Write down the Code it gives you AND the password you used.
Enter a password into both boxes of your choosing (English letters only) and hit the bottom-most button. Write down the Code it gives you AND the password you used.
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Since the version 3.1.3, the transfer codes expire after 14 days, so this is not a fully reliable way to keep your account backed up in case of phone data damage or a lost phone. It is recommended you keep your User ID handy and ask for help with contacting the developers in such an event. Or, recover your account using your AuthKey.  
Since the version 3.1.3, the transfer codes expire after 14 days, so this is not a fully reliable way to keep your account backed up in case of phone data damage or a lost phone. It is recommended you keep your User ID handy and ask for help with contacting the developers in such an event. Or, recover your account using your AuthKey.  


===Risky Easy Way===
==Risky Easy Way==
Unlike using the transfer system as a way to recover data, on Android devices under <code>/SD/Android/data/jp.co.lifewonders.housamo/files/Data/</code> is a file labelled <code>AuthKey</code>; this key is used to keep track of account information, and is used to transfer between devices (all the device transfer option does is remove the <code>AuthKey</code> from your device and write it to the new device). You can back this file up onto cold storage, but there's no guarantee that it'll work on further versions.
Unlike using the transfer system as a way to recover data, on Android devices under <code>/SD/Android/data/jp.co.lifewonders.housamo/files/Data/</code> is a file labelled <code>AuthKey</code>; this key is used to keep track of account information, and is used to transfer between devices (all the device transfer option does is remove the <code>AuthKey</code> from your device and write it to the new device). You can back this file up onto cold storage, but there's no guarantee that it'll work on further versions.


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NOTE: When you transfer your account to another device using this code, a new Authkey will be created in this device and your account will be bound to this new Authkey, while the previous Authkey will be bound to a new account. So remember to backup this new Authkey after transferring your data, as the previous Authkey will be rendered useless.
NOTE: When you transfer your account to another device using this code, a new Authkey will be created in this device and your account will be bound to this new Authkey, while the previous Authkey will be bound to a new account. So remember to backup this new Authkey after transferring your data, as the previous Authkey will be rendered useless.


==AuthKey==
NOTE-2: It's still recommended to transfer between devices using the in-game Account Transfer. It's been officially acknowledged that LW can "detect" this through the User-Agent your device sends out (make/model of phone), so please don't actually rely on this as a lazy way to transfer between two good phones. Whether you can just simply re-transfer to yourself on the same device will un-dirty your account state is unknown.
 
=AuthKey=
You can also copy <code>AuthKey</code> to allow access to the same account on multiple devices, even at the same time (note: you can't abuse this to get double the rewards from a quest, but who knows what other bugs and """exploits""" may be possible).
You can also copy <code>AuthKey</code> to allow access to the same account on multiple devices, even at the same time (note: you can't abuse this to get double the rewards from a quest, but who knows what other bugs and """exploits""" may be possible).


On the flip side, you can also store multiple accounts on the same device; just back up your <code>AuthKey</code> and reload the app to create a new """account""".
On the flip side, you can also store multiple accounts on the same device; just back up your <code>AuthKey</code> and reload the app to create a new """account""".


==Avoiding the initial grind==
=Avoiding the initial grind=
Expanding on the use of making the best use out of that <code>AuthKey</code> file; you're guaranteed 10 stones to get 2 companions with; although, you need to keep going through the tutorial and first battle again and again. Didn't get the companion you want? Just delete the <code>AuthKey</code> instead of deleting app data (deleting app data causes you to lose assets downloaded if you do this, but by clearing the <code>AuthKey</code>, you still keep your cache).
Expanding on the use of making the best use out of that <code>AuthKey</code> file; you're guaranteed 10 stones to get 2 companions with; although, you need to keep going through the tutorial and first battle again and again. Didn't get the companion you want? Just delete the <code>AuthKey</code> instead of deleting app data (deleting app data causes you to lose assets downloaded if you do this, but by clearing the <code>AuthKey</code>, you still keep your cache).
 
=Restarting a battle with no AP loss=
==Restarting a battle with no AP loss==
When you lose (or know you will lose) simply force quit the app and then restart it. At the tittle screen you will be prompted with 3 choices.
When you lose (or know you will lose) simply force quit the app and then restart it. At the tittle screen you will be prompted with 3 choices.
Pressing the left button and then the left button again will restart the battle from the beginning. The position of the enemy units will stay consistent but yours might change, as might whether skills will activate or not. If you used any stones to continue they won't be reimbursed. The middle button will let you continue where you left off. The right button will make you give up the battle. You will lose your AP and any stones you might have used.
Pressing the left button and then the left button again will restart the battle from the beginning. The position of the enemy units will stay consistent but yours might change, as might whether skills will activate or not. If you used any stones to continue they won't be reimbursed. The middle button will let you continue where you left off. The right button will make you give up the battle. You will lose your AP and any stones you might have used.
 
<!--=Changing your support unit=
==Changing your support unit==
The leader of your current team can be used by other player as a support. In order to change your support unit, you first change the leader of your team and then enter a battle. Winning the battle is optional. There is a free quest in Shinjuku with cost of 2 stamina and if you have completed the main quest to a certain point, you can use a challenge quest in Minato with 0 cost.
The leader of your current team can be used by other player as a support. In order to change your support unit, you first change the leader of your team and then enter a battle. Winning the battle is optional. There is a free quest in Shinjuku with cost of 2 stamina and if you have completed the main quest to a certain point, you can use a challenge quest in Minato with 0 cost.
-->


==Technical Workings Under the Hood==
=Lag and Slowdown=
From current understanding, on Android devices, the app stores game information and data under <code>/SD/Android/data/jp.co.lifewonders.housamo/files/MasterDatas/</code> as base64 encoded strings; however, whether or not these files are further encrypted or obfuscated is unknown as well.
 
==Lag and Slowdown==
If you are on a Galaxy S6 or S7 and experience frequent slowdowns while playing, it is recommended you download the Game Tuner app (https://play.google.com/store/apps/details?id=com.samsung.android.gametuner.thin&hl=en) and reduce the resolution of the game to 50% or less.
If you are on a Galaxy S6 or S7 and experience frequent slowdowns while playing, it is recommended you download the Game Tuner app (https://play.google.com/store/apps/details?id=com.samsung.android.gametuner.thin&hl=en) and reduce the resolution of the game to 50% or less.
==MasterDataVersions==
This file is located under <code>/SD/Android/data/jp.co.lifewonders.housamo/files/Data/</code>, its function specifically is unknown, but bits and pieces can be gleaned from unexpected behavior [[Bugs#Malformed_Cache|here]]. In this file is simply a number.
Under [https://twitter.com/housamo_xyz_bot/status/919356671734042624 this malformed state], the game cannot function properly, as damage, and buffs/debuffs, fail to process. Through the "fix" [[Bugs#Malformed_Cache|here]], it sheds some light that a mismatched <code>MasterDataVersions</code> and <code>/SD/Android/data/jp.co.lifewonders.housamo/files/MasterDatas/</code> caused this.
An out-of-date <code>MasterDataVersions</code> and an in-date <code>MasterDatas</code> (say, from an old backup with your AuthKey on an updated copy of the game) will simply update <code>MasterDataVersions</code>, while, unfortunately, an out-of-date <code>MasterDataVersions</code> (say, from any copy of your AuthKey and an old/too fresh copy of the game) will do nothing except soft-brick.
The steps to (possibly) recreate this malformed state is as followed:
* From an already initialized system, copy everything from <code>/SD/Android/data/jp.co.lifewonders.housamo/files/Data/</code> into a safe place.
* From a clean slate, open the app.t
* Sometime during initialization / account creation, close the app.
* Return to <code>/SD/Android/data/jp.co.lifewonders.housamo/files/Data/</code> and replace it with the copy from earlier
* Start the app again, and enjoy.
While this is dependent on the contents of <code>MasterDatas</code>, it paves way to client-side modification and exploitation of the game through in-battles to ease/aid completion.
----
{{Guide}}
{{Guide}}

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