Difference between revisions of "Template:VN:Dialogue"

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(adding lowercasing)
Line 9: Line 9:
| Has game context = Dialogue
| Has game context = Dialogue
| Has character = {{{character|}}}
| Has character = {{{character|}}}
| Has lowercase character = {{lc:{{{character|}}}}}
| Has rarity = {{{rarity|}}}
| Has rarity = {{{rarity|}}}
| Is variant = {{{variant|}}}
| Is variant = {{{variant|}}}
| Has expression = {{{face|neutral}}}
| Has expression = {{{face|neutral}}}
| Has dialogue = {{{dialogue}}}
| Has dialogue = {{{dialogue|}}}
| Has lowercase dialogue = {{lc:{{{dialogue|}}}}}
| Has portrait = {{#var:portrait}}
| Has portrait = {{#var:portrait}}
|}}{| class={{#if:{{{frameless|}}}||"wikitable"}} style="min-width:35em;"
|}}{| class={{#if:{{{frameless|}}}||"wikitable"}} style="min-width:35em;"

Revision as of 22:33, 3 October 2018

Description

This templates creates an infobox for VN dialogue, as well as a VN dialogue subobject using the following properties:

  • Has character
  • Is variant
  • Has expression
  • Has dialogue
  • Has portrait

Usage

{{VN:Dialogue
}}

Parameters

character
Character speaking.
variant
Variant (if any) of the character speaking.
face
Expression (if any) of the character speaking.
dialogue
What the character is speaking.

Examples

{{VN:Dialogue
| character = Leib
| dialogue = Yare yare.
}}
Leib expression neutral.png

Yare yare.

{{VN:Dialogue
| character = Gouryou
| dialogue = Checkmate.
}}
Ganglie expression neutral.png

Checkmate.

Bathym expression neutral.png

Yaaaahooo!!!

To all the fans of the underground fighting arena,
a single demon lets out a high-pitched roar.

Bathym expression neutral.png

Bathym-chan is a fever on stage!
Today is another day I’ll be charming everyone.