Difference between revisions of "Template:Transient extended infobox"

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Put the equippable ar template in
(Are you gonna work this time)
(Put the equippable ar template in)
(14 intermediate revisions by the same user not shown)
Line 435: Line 435:
{{#if:{{{skill id 4|}}}|
{{#if:{{{skill id 4|}}}|
{{#vardefine:base skill 4 desc|{{#masterdata:Skill|{{{skill id 4}}}|effects}}}}{{#vardefine:base skill 4 raw desc|{{#replace:{{#tag:strip|{{#var:base skill 4 desc}}}}}}|;|\;}}
{{#vardefine:base skill 4 desc|{{#masterdata:Skill|{{{skill id 4}}}|effects}}}}{{#vardefine:base skill 4 raw desc|{{#replace:{{#tag:strip|{{#var:base skill 4 desc}}}}}}|;|\;}}
}}
{{#ifeq:{{#var:availability|}}|Current|
{{#arraydefine:no restriction ar|{{#ask:
[[Has game context::AR Equipment]]
[[Has restrictions::No restrictions]]
|?Has ID #|mainlabel=-|link=none|headers=hide
}}}}{{#arraydefine:transient ar|{{#ask:
[[Has game context::AR Equipment]]
[[Has restrictions::{{{en name|{{{jp name|?}}}}}}]]
|?Has ID #|mainlabel=-|link=none|headers=hide
}}}}{{#arraydefine:weapon ar|{{#ask:
[[Has game context::AR Equipment]]
[[Has restrictions::{{Weapon type|{{#var:weapon type|?}}}}]]
|?Has ID #|mainlabel=-|link=none|headers=hide
}}}}{{#arraydefine:attribute ar|{{#ask:
[[Has game context::AR Equipment]]
[[Has restrictions::{{Energy|{{#var:energy|?}}}}]]
|?Has ID #|mainlabel=-|link=none|headers=hide
}}}}{{#arrayunion:available ar|no restriction ar|transient ar|weapon ar|attribute ar}}
}}
}}
{{#vardefine:strategy|{{#ifexist:{{{en name|}}}/Strategy|{{{en name|}}}/Strategy|}}}}
{{#vardefine:strategy|{{#ifexist:{{{en name|}}}/Strategy|{{{en name|}}}/Strategy|}}}}
Line 1,012: Line 993:
       <td style="width:50px; padding: 0px;">[[File:Weapon Spread {{#var:charge skill weapon|}}.png|50px|link={{#var:charge skill weapon|}}]]{{#if:{{{charge skill multiplier|}}}|<br><div style='text-align:center'>{{{charge skill multiplier}}}x</div>}}</td>
       <td style="width:50px; padding: 0px;">[[File:Weapon Spread {{#var:charge skill weapon|}}.png|50px|link={{#var:charge skill weapon|}}]]{{#if:{{{charge skill multiplier|}}}|<br><div style='text-align:center'>{{{charge skill multiplier}}}x</div>}}</td>
     </tr>
     </tr>
     <tr>
     {{#ifeq:{{#var:availability|}}|Current|<tr>
{|class="mw-collapsible mw-collapsed"
      <td colspan="3">{{Equippable AR Equipment|{{{en name|{{{jp name|?}}}}}};{{Weapon type|{{#var:weapon type|?}}}};{{Energy|{{#var:energy|?}}}}}}</td>
|-
    </tr>}}
| Show applicable ARs
|-
| {{#arrayprint:available ar|<br>|@@@@|{{AR Equipment|id=@@@@}}}}
|}
    </tr>
     </table>
     </table>
     <!--}}-->
     <!--}}-->
Line 1,088: Line 1,064:
<tr>
<tr>
       <th>Gate</th>
       <th>Gate</th>
       <td>[[{{Gate|{{{gate}}}|format=name}}]]</td>
       <td>{{#ifeq:{{{gate|}}}|Unknown|Unknown|[[{{Gate|{{{gate}}}|format=name}}]]}}</td>
</tr>
</tr>
     }}
     }}
Line 1,138: Line 1,114:
<div>{{#if:{{{skin artwork|}}}|{{#tag:galleryscript|{{#ifexist:File:{{{artwork|}}}.png|{{{artwork}}}|{{#ifexist:File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_full.png|{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_full|}}}};{{{skin artwork|}}}|number={{#var:transientnumber}}}}|}}
<div>{{#if:{{{skin artwork|}}}|{{#tag:galleryscript|{{#ifexist:File:{{{artwork|}}}.png|{{{artwork}}}|{{#ifexist:File:{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_full.png|{{{en name}}}{{#if:{{{variant|}}}|_{{{variant}}}|}}_{{{rarity}}}star_full|}}}};{{{skin artwork|}}}|number={{#var:transientnumber}}}}|}}
{{#if:{{{cdn skin artwork|}}}|{{#tag:masterdataskins|{{{cdn skin artwork|}}}|selector-chara-relations=#charaRelations{{{chara id|0}}}|voice={{#var:transient voice filename|}}|selector-fg=div.transient{{#var:transientnumber}} > .artwork > img|selector-icon=td.icon.transient{{#var:transientnumber}} > img|flags={{#var:transient voice condition|}}}}{{#vardefine:transient voice filename|}}{{#vardefine:transient voice condition|}}|}}</div>
{{#if:{{{cdn skin artwork|}}}|{{#tag:masterdataskins|{{{cdn skin artwork|}}}|selector-chara-relations=#charaRelations{{{chara id|0}}}|voice={{#var:transient voice filename|}}|selector-fg=div.transient{{#var:transientnumber}} > .artwork > img|selector-icon=td.icon.transient{{#var:transientnumber}} > img|flags={{#var:transient voice condition|}}}}{{#vardefine:transient voice filename|}}{{#vardefine:transient voice condition|}}|}}</div>
</div></div>{{#ifexpr:{{{charge skill id|0}}}>0|{{#masterdata:Skill|{{{charge skill id|0}}}|format=blank}}}}{{#arraydefine:base skill 1 evo|}}{{#arraydefine:base skill 2 evo|}}{{#arraydefine:base skill 3 evo|}}{{#arraydefine:base skill 4 evo|}}{{#vardefine:has skill evo|}}<!--list available ARs at the end I guess--><!--
</div></div>{{#ifexpr:{{{charge skill id|0}}}>0|{{#masterdata:Skill|{{{charge skill id|0}}}|format=blank}}}}{{#arraydefine:base skill 1 evo|}}{{#arraydefine:base skill 2 evo|}}{{#arraydefine:base skill 3 evo|}}{{#arraydefine:base skill 4 evo|}}{{#vardefine:has skill evo|}}<!--


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