Difference between revisions of "Template:Status effect"

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<includeonly>{{#vardefine:effect name|
<includeonly><onlyinclude><!--[[Category:Page that needs attention]]-->{{Status|{{Full-width to Half-width| {{{1}}} }}}}</includeonly></onlyinclude>
{{#switch:{{{1|}}}
| CT | CT | クリティカル = Critical
| CT++ | CT++ | CT++ | クリティカル++ | クリティカル++ = Critical++
| クリティカル+ = Critical+
| 攻撃強化 = Attack Up
| 剛力 = Herculean Strength
| 闘志 = Fighting Spirit
| 激怒 = Rage
| 暴走 = Berserk
| 連撃 = Barrage
| 弱体無効 = Status Barrier
| 弱体反射 = Status Reflector
| 防御強化 = Defense Up
| 守護 = Protection
| 金剛 = Diamond
| 頑強 = Stubborn
| 無窮 = Unbounded
| 熱情 = Fervor
| 回避 = Evasion
| 回復 = Heal
| HP小回復 = Small HP Recovery
| HP大回復 = Big HP Recovery
| HP回復 = HP Recovery
| HP増加 = HP Increase
| 祝福 = Blessing
| 再生 = Regeneration
| 加速 = Acceleration
| 閃き = Insight
| 崩し = Crushed
| 奮起 = Encouragement
| 根性 = Guts
| 火傷 = Burn
| 毒 = Poison
| 猛毒 = Deadly Poison
| 呪い = Curse
| 幻惑 = Bewitched
| 弱点 = Weakness
| 凍結 = Frozen
| マヒ = Paralysis
| 恐怖 = Fear
| 魅了 = Charm
| 束縛 = Bind
| 威圧 = Intimidated
| 告死 = Omen
| 聖油 = Holy Oil
| 烙印 = Branded
| 強化解除 = Purge
| 弱体解除 = Cleanse
| 弱体単体 = Cleanse
| 弱体全解除 = All Cleanse
| CP増加 = Increase CP
| CP増 = Increase CP
| CP大増 = Great CP Increase
| CP激増 = CP Charge
| CP激増 = CP Charge
| 不動 = Immobile
| 憑依 = Possessed
| 引き寄せ = Attract
| S封印 | S封印 | スキル封印 = Skill Seal
| C封印 | C封印 | CS封印 | CS封印 | チャージスキル封印 = Charge Skill Seal
| 二重封印 = Double Seal
| 集中 = Concentration
| 極限 = Limit
| 強化無効 = Nullify buff
| 妨害 = Obstruction
| HPCP激減 = Severe HP + CP Down
| HP激減 = Severe HP Down
| CP激減 = Severe CP Down
| CP減少 = Small CP Down
| CP減 = CP Down
| HP減 = HP Down
| HP減少 = Small HP Down
| 基礎ATK減 = Base ATK Down
| 吹き飛ばし = Blowback
| 係留 = Anchored
| 脱力 = Exhausted
| 強化単体奪取 = Buff Snatch
|#default = [[Template:Status effect|{{{1}}}]]
}}
}}{{#vardefine:effect description|
{{#switch:{{{1|}}}
| CT | CT | クリティカル = inflicted damage x2.0~4.0 for 1 turn
| CT+ | CT+ | CT+ | クリティカル+ | クリティカル+ = inflicted damage x2.5~5 for 1 turn
| CT++ | CT++ | CT++ | クリティカル++ | クリティカル++  = inflicted damage x3.0~6.0 for 1 turn
| 攻撃強化 = inflicted damage x1.1~2.2 for 4 turns
| 剛力 = inflicted damage x1.15~2.3 for 4 turns
| 闘志 = inflicted damage x1.2~2.4 for 3 turns
| 激怒 = inflicted/received damage x1.25~2.5 for 2 turns
| 暴走 = inflicted/received damage x1.3~2.6 for 4 turns
| 防御強化 = received damage x0.9~0.45 for 4 turns
| 守護 = received damage x0.9~0.45 for 1 turn
| 金剛 = received damage x0.9~0.45 for 4 turns
| 頑強 = received damage x0.9~0.45 for 1 turn
| 回避 = received damage x0.01~0.005 for 1 turn
| 回復 = Heals a character by a certain amount. The amount varies depending on the skill.
| 祝福 = 300~600 HP recovery every turn for 4 turns
| 再生 = 400~800 HP recovery every turn for 4 turns
| HP小回復 = ??~?? HP recovered
| HP大回復 = ??~?? HP recovered
| HP回復 = ??~?? HP recovered
| HP増加 = ?? HP recovered or increased?
| 加速 = CP+8 every turn for 3 turns
| 奮起 = CP+10 every turn for 1 turn
| 弱点 = received damage x1.2~2.4 1 turn
| 根性 = survive lethal blow with 1 HP for 5 turns or until taking a lethal blow
| 火傷 = take 303~600 damage every turn for 5 turns
| 毒 = take 101~200 damage every turn for 5 turns
| 猛毒 = take 201~400 damage every turn for 5 turns
| 呪い = inflicted damage x0.8~0.4 for 5 turns
| 幻惑 = inflicted damage x0.7~0.35 for 3 turns
| 凍結 = received damage x1.1~2.2 and take 202~400 damage every turn for 4 turns
| マヒ = unable to move and inflicted damage x0.9~0.45 for 4 turns
| 恐怖 = unable to move and CP-10 every turn for 5 turns
| 魅了 = unable to attack for 3 turns
| 熱情 = inflicted damage x1.2~2.4 and CP Increase for 2 turns
| 崩し = unable to move and take increased damage (x1.2~x2.4) for 2 turns
| 束縛 = unable to trigger skills and inflicted damage x0.9~0.45 for 4 turns
| 威圧 = unable to move for 2 turns
| 告死 = receive 10100~20000 damage at the end of the turn for 2 turns
| 聖油 = received damage x0.85~0.425 and 151~300 HP recovery for 2 turns
| 閃き = increases activate rate of skills by +10% for 2 turns
| 烙印 = received damage x1.15~x2.3 and 150~300 HP damage for 3 turns
| 強化解除 = Removes 1 status buff from afflicted target
| 弱体解除 = Removes 1 status debuff from target
| 弱体単体 = Removes 1 status debuff from target
| 弱体全解除 = Removes all status debuffs from target
| CP増加 = Increases CP of a character by a certain amount. The amount varies depending on the skill.
| CP増 = Increases CP of a character by a certain amount. The amount varies depending on the skill.
| CP大増 = Increases CP of a character by a certain amount. The amount varies depending on the skill.
| CP激増 = Fills CP
| CP激増 = Fills CP
| 不動 = Unable to move and increase CP for 3 turns
| S封印 | S封印 | スキル封印 = unable to trigger skills for 5 turns
| C封印 | C封印 | CS封印 | CS封印 | チャージスキル封印 = unable to trigger charge skill for 3 turns
| 二重封印 = unable to trigger skills and charge skill for 2 turns
| 無窮 = inflicted damage x1.3~x2.6 and 404~800 HP damage for 1 turn
| 連撃 = decrease damage dealt x0.6 but attack twice for 2 turns
| 弱体無効 = blocks a negative status debuff once
| 弱体反射 = reflects a negative status debuff back to the attacker once
| 憑依 = Reverses attack range and enables friendly fire
| 引き寄せ = Forced to move towards enemy
| 集中 = Increase skill activation rate by 10% and attack up for 2 turns
| 極限 = Increase damage x1~x2 and further increase damage dealt as HP approaches 0 (x1~x2) for 1 turn
| 強化無効 = block a positive buff once
| 妨害 = reduces activation rate of skills by 15% for 2 turns
| HPCP激減 = HP reduced from 500~1000 + CP reduced
| HP激減 = HP reduced from 500~1000
| CP激減 = CP reduced from 8~16
| CP減少 = CP reduced
| CP減 = CP reduced
| HP減 = HP reduced
| 基礎ATK減 = Base ATK Reduced
| 吹き飛ばし = Knocks unit away from attacker
| 係留 = Nullify blowbacks
| 脱力 = -10 Skill activation rate and -10 CP decrease for 2 turns
| 強化単体奪取 = Removes a buff from target, gives buff to caster
|#default = unknown effect
}}
}}{{#vardefine:effect jp-name|{{#switch:{{{1|}}}
|クリティカル = CT
| クリティカル+ = CT+
|クリティカル++ = CT++
| #default = {{{1|}}}
}}}}{{#vardefine:status subobj|{{#ask:
  [[Has game context::Status]]
  [[Has Japanese name::{{#var:effect jp-name|}}]]
  |link=none
  |limit=1
  |headers=hide
  |searchlabel=
}}}}{{#switch:{{{format|}}}
| parentheses = {{#var:effect name}} ({{#var:effect description}})
| only = {{ucfirst:{{#var:effect description}}}}.
| none = {{#var:effect name}}
| alt
|#default = <abbr title="{{#var:effect description}}">{{#var:effect name}}</abbr>
}}{{#if:{{#var:skillnumber|}}|[[Category:Skill that uses {{#show:{{#var:status subobj}}|?Has English name}}]]}}</includeonly><noinclude>
== Description ==
== Description ==
This template is a legacy template. Please avoid manually invoking.


This templates translates Japanese status effects into English and optionally adds the status description as on-hover text.
[[Category:Formatting templates]][[Category:Deprecated templates]]
 
== Usage ==
<pre>{{Status effect
|<effect>
| format =
}}</pre>
 
=== Parameters ===
 
; effect : The status effect in Japanese.
; format : Formatting for the description. ''alt'' displays it as on-hover text, ''parentheses'' displays it after the effect name in parentheses, ''only'' display only the description, ''none'' doesn't display the description. Defaults to ''alt''.
 
== Examples ==
 
<pre>{{Status effect|マヒ}}
</pre>
{{Status effect|マヒ}}
 
<pre>{{Status effect|束縛|format=none}}
</pre>
{{Status effect|束縛|format=none}}
 
<pre>{{Status effect|凍結|format=parentheses}}
</pre>
{{Status effect|凍結|format=parentheses}}
 
<pre>{{Status effect|防御強化|format=only}}
</pre>
{{Status effect|防御強化|format=only}}
 
== Maintenance ==
 
=== Adding A New Effect ===
 
* Add a new status effect by inserting name as well as description it into the template before each <code>#default</code>.
 
[[Category:Formatting templates]]
</noinclude>

Latest revision as of 01:08, 31 December 2018

Description

This template is a legacy template. Please avoid manually invoking.