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| 5 | | 5 | ||
| 5 | | 5 | ||
|} | |||
Below is the cumulative cost when skill boosting your units with the aforementioned path. | |||
{| class="wikitable" | |||
! Rarity || Total cost | |||
|- | |||
| 1 || 202629 | |||
|- | |||
| 2 || 401358 | |||
|- | |||
| 3 || 600087 | |||
|- | |||
| 4 || 798816 | |||
|- | |||
| 5 || 997545 | |||
|} | |} | ||
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== [[Skill Quest|Skill Evolution]] == | == [[Skill Quest|Skill Evolution]] == | ||
Skills can be further improved through [[Skill Quest]]s. These evolved skills | Skills can be further improved through [[Skill Quest]]s. These evolved skills simply replace the base skill. Most of the time they offer additional effects or activation rates. | ||
== Status Effects == | == Status Effects == | ||
The non-damage portion of a skill includes status effects. Each status effect has a level (the caster's skill level or Sacred Artifact level) and a duration counter. | The non-damage portion of a skill includes status effects. Each status effect has a level (the caster's skill level or Sacred Artifact level) and a duration counter. | ||
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Each status effect can be broken down into either a buff or a debuff. | Each status effect can be broken down into either a buff or a debuff. | ||
=== Buffs === | |||
{{Status list|Buff}} | |||
=== Debuffs === | |||
{{Status list|Debuff}} | |||
=== Other === | |||
{{Status list|}} | |||
<!-- | |||
=== Buffs === | === Buffs === | ||
Base Value is the effect of the skill at Skill Level 1. | Base Value is the effect of the skill at Skill Level 1. | ||
Max Value is the effect of the skill at Skill Level 100. | Max Value is the effect of the skill at Skill Level 100. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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| [[Herculean Strength]] ''(Brawn)'' 【剛力】 || [[File:Herculean_Strength.png|30px]] || Increases attack by a multiplier for 4 turns. || 1.15x || 2.3x | | [[Herculean Strength]] ''(Brawn)'' 【剛力】 || [[File:Herculean_Strength.png|30px]] || Increases attack by a multiplier for 4 turns. || 1.15x || 2.3x | ||
|- | |- | ||
| [[Berserk]]【暴走】 || [[File: | | [[Berserk]]【暴走】 || [[File:icon_status_berserk.png|30px]] || Increases both damage dealt and damage received by a multiplier for 4 turns. || 1.3x || 2.6x | ||
|- | |- | ||
| [[Rage]]【激怒】 || [[File: | | [[Rage]]【激怒】 || [[File:icon_status_angry.png|30px]] || Increases both damage dealt and damage received by a multiplier for 2 turns. || 1.25x || 2.5x | ||
|- | |- | ||
| [[Unbounded]] 【無窮】 || [[File:Unbounded.png|30px]] || Increases damage dealt, but deals damage to the buffed unit for 1 turn. || 1.3x and 404 damage || 2.6x and 800 damage | | [[Unbounded]] 【無窮】 || [[File:Unbounded.png|30px]] || Increases damage dealt, but deals damage to the buffed unit for 1 turn. || 1.3x and 404 damage || 2.6x and 800 damage | ||
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|- | |- | ||
|} | |} | ||
=== Debuffs === | === Debuffs === | ||
{| class="wikitable" | {| class="wikitable" | ||
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|[[Intimidated]] ''(Oppression)'' 【威圧】 || [[File:Intimidated.png|30px]] || Prevents the afflicted target from moving themselves for 2 turns. Enemies and Allies can not use After Moving skills while Intimidated. || N/A || N/A | |[[Intimidated]] ''(Oppression)'' 【威圧】 || [[File:Intimidated.png|30px]] || Prevents the afflicted target from moving themselves for 2 turns. Enemies and Allies can not use After Moving skills while Intimidated. || N/A || N/A | ||
|- | |- | ||
|[[Immobile]] ''(Unmoving)'' 【不動】 || [[File: | |[[Immobile]] ''(Unmoving)'' 【不動】 || [[File:icon_status_immobile.png|30px]] || Prevents the afflicted from moving themselves and increases CP at the end of each turn for 3 turns. || N/A || N/A | ||
|- | |- | ||
! rowspan=4 | Damaging | ! rowspan=4 | Damaging | ||
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|- | |- | ||
! rowspan="5" | Defense Down | ! rowspan="5" | Defense Down | ||
|[[Crushed]] ''(Break)'' 【崩し】 || [[File: | |[[Crushed]] ''(Break)'' 【崩し】 || [[File:icon_status_kuzushi.png|30px]] || Prevents the afflicted from moving themselves and increases damage taken for 2 turns. Enemies and Allies can not use After Moving skills while Crushed. || 1.2x || 2.4x | ||
|- | |- | ||
| [[Branded]] ''(Stigma)'' 【烙印】|| [[File: | | [[Branded]] ''(Stigma)'' 【烙印】|| [[File:icon_status_brand.png|30px]] || Deals damage to the afflicted unit at the end of the enemies turn for 3 turns and increase damage taken. || 150 damage and 1.15x ||| 300 damage, 2.3x | ||
|- | |- | ||
| [[Frozen]]【凍結】 || [[File:Frozen.png|30px]] || Deals damage to the afflicted unit at the end of the enemies turn and increases damage taken by a multiplier for 4 turns. || 200 dmg, 1.1x || 400 damage, 2.2x | | [[Frozen]]【凍結】 || [[File:Frozen.png|30px]] || Deals damage to the afflicted unit at the end of the enemies turn and increases damage taken by a multiplier for 4 turns. || 200 dmg, 1.1x || 400 damage, 2.2x | ||
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|- | |- | ||
! rowspan="6" | Misc. | ! rowspan="6" | Misc. | ||
| [[Obstruction]] 【妨害】 || | | [[Obstruction]] 【妨害】 || [[File:icon_status_interference.png|30px]] || Decreases skill activation rate || -15% || -15% | ||
|- | |- | ||
| [[Purge]] 【強化解除】 || || Removes 1 positive buff per cast from afflicted target. || N/A || N/A | | [[Purge]] 【強化解除】 || || Removes 1 positive buff per cast from afflicted target. || N/A || N/A | ||
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| [[Nullify Buff]] 【強化無効】 || [[File:Nullify_Buff.png|30px]] || Blocks 1 buff. Lasts 3 turn, but disappears after use. || N/A || N/A | | [[Nullify Buff]] 【強化無効】 || [[File:Nullify_Buff.png|30px]] || Blocks 1 buff. Lasts 3 turn, but disappears after use. || N/A || N/A | ||
|} | |} | ||
--> | |||
== Skill Radius Keywords == | == Skill Radius Keywords == | ||
{| class="wikitable" | {| class="wikitable" | ||
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[[File:f_cs_1.png|x16px]] | [[File:f_cs_1.png|x16px]] | ||
or | or | ||
[[File:f_cs_2.png|x32px]] <br /> | [[File:f_cs_2.png|x32px]] <br /><ref>The source for this is uncertain, but was probably derived directly from the app, and added here when this wiki was just nascent (essentially a wikiwiki translation)</ref> | ||
Note that this is only for damage dealt. Most Charge Skills have a secondary effect, such as a buff or debuff.<br /> | Note that this is only for damage dealt. Most Charge Skills have a secondary effect, such as a buff or debuff.<br /> |