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Leveling a unit is imperative for a lot of card functions, as it's a requirement for raising [[Limit Break|Limits]] and performing well in battle. | |||
[[File:XP_Star_1star_portraits.gif|thumb|{{Star|1}} XP | [[File:XP_Star_1star_portraits.gif|thumb|{{Star|1}} {{Item|XP star}}s]] | ||
In order to raise the base level of a companion, either you gain XP through battles (slow), or you "feed" them XP | In order to raise the base level of a companion, either you gain XP through battles (slow), or you "feed" them {{Item|XP star}}s. <!-- feel free to properly translate the name --> | ||
Matching | Matching energies yields a 20% increase in XP gains (example: Moritaka, {{Attribute|Water}}, gains more XP using {{Attribute|Water}} XP Stars than other colored XP stars). {{Attribute|All}} {{Item|XP star}}s also can be substituted for energy-matching gains. | ||
{| class="wikitable sortable" style="text-align:center;" | |||
Currently, the highest achievable level is 80 through the use of {{Item|Level Seed}}s on a {{Star|5}} unit. | |||
=XP Star Curves= | |||
Unlike {{Item|Skill Up}}s, there isn't necessarily a convenient series of leveling, especially with random boosts being thrown in. Below is a chart detailing how many {{Star|4}} {{Item|XP Star}}s required to reach [[Limit Break|Limits]] per rarity, and to the right is a table showing the amount of XP each {{Item|XP Star}} yields per rarity. | |||
{| class="wikitable sortable" style="text-align:center;float:right;" | |||
!Star Size | !Star Size | ||
!XP | !XP | ||
!XP (Matching) | |||
|- | |- | ||
|1☆ (Small) | |1☆ (Small) | ||
|20 | |20 | ||
|24 | |||
|- | |- | ||
|2☆ (Medium) | |2☆ (Medium) | ||
|80 | |80 | ||
|96 | |||
|- | |- | ||
|3☆ (Large) | |3☆ (Large) | ||
|320 | |320 | ||
|384 | |||
|- | |- | ||
|4☆ (Super) | |4☆ (Super) | ||
|1280 | |1280 | ||
|1536 | |||
|} | |||
{| class="wikitable sortable" style="text-align:center;" | |||
|+ Amount of {{Star|4}} {{Item|XP Star}}s Required | |||
!Card ☆ Rarity | |||
!Base Limit | |||
!1st Order Limit | |||
!2nd Order Limit | |||
!3rd Order Limit | |||
|- | |||
!1☆ | |||
|4 | |||
|8 | |||
|12 | |||
|16 | |||
|- | |||
!2☆ | |||
|8 | |||
|11 | |||
|13 | |||
|23 | |||
|- | |||
!3☆ | |||
|12 | |||
|12 | |||
|16 | |||
|43 | |||
|- | |||
!4☆ | |||
|18 | |||
|13 | |||
|23 | |||
|74 | |||
|- | |||
!5☆ | |||
|24 | |||
|16 | |||
|43 | |||
|114 | |||
|} | |} | ||
== | ==Random Multiplier== | ||
Occasionally, you may experience higher than usual XP gains when leveling this way. Currently, probabilities require extensive testing (which requires <em>a lot</em> of resources) | Occasionally, you may experience higher than usual XP gains when leveling this way. Currently, probabilities require extensive testing (which requires <em>a lot</em> of resources). It can be inferred that Failure is exclusive to [[Skills]] leveling. | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
!Success | !Success | ||
! | !Probability | ||
!Multiplier | !Multiplier | ||
|- | |- | ||
| | |Good | ||
| ? | |? | ||
| | |100% | ||
|- | |- | ||
|Great | |Great | ||
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|200% | |200% | ||
|- | |- | ||
|Fever | |Fever / Awesome | ||
| ? | | ? | ||
|300% | |300% | ||
|} | |} | ||
=Coin Cost= | ==Coin Cost== | ||
While fast and convenient, leveling this way comes at another cost: coins. As expected, the amount of coins required to gain XP has a base cost of 100 coins, and is proportional to the current level and the number of XP stars you're using. | While fast and convenient, leveling this way comes at another cost: coins. As expected, the amount of coins required to gain XP has a base cost of 100 coins per XP star, and is proportional to the current level and the number of XP stars you're using. | ||
<math> | <math> | ||
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細目にレベル強化するより大きい素材を揃えてから一気に強化した方がコインは節約できる。--> | 細目にレベル強化するより大きい素材を揃えてから一気に強化した方がコインは節約できる。--> | ||
=Level Limits= | ==Level Limits== | ||
Each character has a level limit dependent on their rarity (3☆ characters have the same initial limit, but different from 4☆ and 5☆ characters); however, these limits can grow by limit breaking a character. You can limit break all characters, regardless of rarity. | Each character has a level limit dependent on their rarity (3☆ characters have the same initial limit, but different from 4☆ and 5☆ characters); however, these limits can grow by limit breaking a character. You can limit break all characters, regardless of rarity. | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
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|64 | |64 | ||
|178550 | |178550 | ||
| | |16400 | ||
|- | |- | ||
|65 | |65 | ||
| | |194950 | ||
| | |17600 | ||
|- | |- | ||
|66 | |66 | ||
| | |212550 | ||
| | |19000 | ||
|- | |- | ||
|67 | |67 | ||
| | |231550 | ||
| | |20400 | ||
|- | |- | ||
|68 | |68 | ||
| | |251950 | ||
| | |23200 | ||
|- | |- | ||
|69 | |69 | ||
| | |275150 | ||
| | |24800 | ||
|- | |- | ||
|70 | |70 | ||
| | |299950 | ||
| | | | ||
|} | |} |
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