Difference between revisions of "Event Quest"

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Event Quests are Time-Limited Quests to commemorate an event, be it about a game update, such as mechanic changes or updates ([[Event_Quest:Skill_Progression_Quest_Campaign|Campaigns]]), or an in-game event, such as [[Event_Quest:Valentine_Jail!_You,_Prison,_and_Chocolate|Valentine's]] or [[Event_Quest:Birth!_New_Hero_of_the_Holy_Night%3F|Christmas]].
[[Event Quest]]s are Time-Limited Quests to commemorate an event, be it about a game update, such as mechanic changes or updates ([[Event_Quest:Skill_Progression_Quest_Campaign|Campaigns]]), or an in-game event, such as [[Event_Quest:Valentine_Jail!_You,_Prison,_and_Chocolate|Valentine's]] or [[Event_Quest:Birth!_New_Hero_of_the_Holy_Night%3F|Christmas]].


Large events, such as [[Event_Quest:Valentine_Jail!_You,_Prison,_and_Chocolate|Valentine's]] or [[Event_Quest:Birth!_New_Hero_of_the_Holy_Night%3F|Christmas]], have a long spanning event accompanied by a [[gacha]] with units relevant to such event, story-driven series of Main Quests, Free Quests focused on the event-specific drop items, and an event shop to exchange event-specific drop items. Specific event-relevant skills (that can stack, and only require a unit with that skill unlocked in the party), can help with the item quantity dropped. Typically with LW's release schedule, an event will release four tiers of quests for one item, then one by one they'll release another tier for both items, while the Main Quest typically releases a new pair every other day, typically. It is suggested to wait until all Free Quests are released to farm for items, as the item quantity and drop rates per quest tier increases along with difficulty. After the Free Quests, the Main Quest and event exchange shop has a week left, to finish up with the story and let players redeem from the event shop. <u>During these Event periods, it is highly recommended to burn your stamina in the Event Quests, as they offer higher rank XP, and item acquisition per stamina is far fairer</u>.
Large events, such as [[Event_Quest:Valentine_Jail!_You,_Prison,_and_Chocolate|Valentine's]] or [[Event_Quest:Birth!_New_Hero_of_the_Holy_Night%3F|Christmas]], have a long spanning event accompanied by a [[gacha]] with units relevant to such event, story-driven series of Main Quests, Free Quests focused on the event-specific drop items, and an event shop to exchange event-specific drop items.
Specific event-relevant skills (that can stack, and only require a unit with that skill unlocked in the party), can help with the item quantity dropped.
Typically with LW's release schedule, an event will release four tiers of quests which focuses on using specific skills and dropping one item, then one by one they'll release another tier for both items, while the Main Quest typically releases a new pair every other day, typically. It is suggested to wait until all Free Quests are released to farm for items, as the item quantity and drop rates per quest tier increases along with difficulty.
After the Free Quests expire, the Main Quest and event exchange shop has a week left, to finish up with the story and let players redeem from the event shop, and after that, bonus quests of short dialogue exchange.
It's common practice, this year, for LifeWonders to release "sequels" to past big events of last year while re-releasing last year's bonus quests, and a [[gacha]] as a second chance to obtain limited variant units.
<u>During these Event periods, it is highly recommended to burn your stamina in the [[Event Quest]]s, as they offer higher rank XP, and item acquisition per stamina is far fairer</u>.


Non-Event Time-Limited Quests, however, don't follow a regular pattern, like regular large Event Quests. These quests are usually campaigns to commemorate recent game updates and additions, or shorter events, such as [[Event_Quest:2018_Oriental_New_Year|New Years]] and [[Event_Quest:Golden_Week|Golden Week]].
Non-Event Time-Limited Quests, however, don't follow a regular pattern, like regular large Event Quests. These quests are usually campaigns to commemorate recent game updates and additions, or shorter events, such as [[Event_Quest:2018_Oriental_New_Year|New Years]] and [[Event_Quest:Golden_Week|Golden Week]].


Below is a list of pertinent, relevant on-going events and their details, while at the bottom is a link for past-events, for posterity sake.
Below is a list of pertinent, relevant on-going events and their details, while at the bottom is a link for past-events, for posterity sake.
=Current Events=
=Current Events=<onlyinclude>
<onlyinclude>
{{Event list
==[[Event Quest:Distant Gendarme|Distant Gendarme]]==
| active=true
{| class="wikitable" style="float:right;"
}}
! scope="row"| Duration
| May 2nd, 2018 @ 20:00 ->
|-
! scope="row" | [[Gacha#Distant Gendarme|Gacha]] Duration
| May 1st, 2018 @ 18:00 -> May 28th, 2018 @ 23:59
|}
[[File:2018mountain.png|400px|link=https://housamo.info/news/2018mountain2/]]
[[File:2018mountainb.png|400px|link=https://housamo.info/news/2018mountain2/]]
 
{{:Event Quest:Distant Gendarme}}
 
==[[Event Quest:Skill Progression Quest Campaign|Skill Progression Quest Campaign]]==
{| class="wikitable" style="float:right;"
! scope="row"| Duration
| April 18th, 2018, permanently
|}
[[File:1804スキル強化-お知らせ.png|400px|link=http://lifewonders2.sakura.ne.jp/wp/news/1804skqkc/]]
[[File:1804スキル強化-お知らせb.png|400px|link=http://lifewonders2.sakura.ne.jp/wp/news/1804skqkc/]]
{{:Event_Quest:Skill Progression Quest Campaign}}
 
== [[Checklist:Plans for 2018|Plans for 2018]] ==
{| style="float:right"
|<gallery>
File:ss_mission_20171211.jpg
File:ss_support.jpg
File:shikikaku-support.jpg
</gallery>
|}
[[File:17122年目に向けて-小バナー決定稿.png|400px|link=http://lifewonders2.sakura.ne.jp/wp/news/to2ndyear/?id=1]]
 
LifeWonders revealed their plans for the new year, but details, such as dates and specifics of some of the new features, are still unknown.
* A new daily objectives/missions, rewarding items, such as {{Item|Stamina Drink}}s, {{Item|Stone}}, and [[Limit Break]] materials, for tasks like clearing specific quests, leveling units to a certain point, and such (similar to Animal Crossing Pocket Camp's timed and stretch goals).
* Changes to stamina, going to 1 stamina per 8 minutes (instead of 10), as well as stamina overfilling above the cap when ranked up (similar to how stamina overflows when consuming {{Item|Stamina Drink}}s.
* Skill Strengthening Quests to make specific skills better, be it through activation chances or effects. LW is planning on implementing this for eight to ten skills, including [[Castaway]] and [[Protector]].
* Harder quests containing bosses from [[Main Quest]] chapters 2 through 4 that will give special rewards.
* Additionally, new quests involving gimmicks, such as relations between units, are expected.
* Expanding the implementations of companion skins
* Separate from team formations, a feature will be added to set units for each attribute for support.
* Expansion of [[Guild|My Guild]] features such as playing BGMs and allowing units to be scaled up or down.
* Other QoL changes to make the battle screen easier to read, making discerning attribute units not just by color.
* Translation of [[Main Quest]]s up to Chapter 5 in English and Chinese (both simplified and traditional).
* 「Summopedia vol.1」 will contain illustrations of characters and settings/stories that have and have yet to appear in-game. Whether this is a physical release (such as a manga) or a digital release isn't clear.
 
As usual, details will be added when announced.
</onlyinclude>
</onlyinclude>


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