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→‎Weapons and Energies: Adding weakness as well
(Some editing and clean-up. Will continue at a later date (possibly best to wait for the creation of a general strategy page))
(→‎Weapons and Energies: Adding weakness as well)
 
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== Stats ==
== Stats ==
Currently, the game has two stats: HP and ATK. Every unit has their own base stats and a growth curve unique to each stat.
Currently, the game has two stats: [[HP]] and [[ATK]]. Every unit has their own base stats and a growth curve unique to each stat. For more information regarding these stats, including how damage is calculated, please see the corresponding pages.  
=== Seed ===
=== Seed ===
{| class="wikitable floatright" style="text-align:center;"
{| class="wikitable floatright" style="text-align:center;"
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{{Item:HPの種}} and {{Item:ATKの種}} seeds do not require any special conditions for the unit, while {{Item:レベルの種}} requires the unit to be at absolute max level (implies max [[Limit Break]]), and {{Item:スキルの種}} requires [[Skills|Skill Level]] 100.
{{Item:HPの種}} and {{Item:ATKの種}} seeds do not require any special conditions for the unit, while {{Item:レベルの種}} requires the unit to be at absolute max level (implies max [[Limit Break]]), and {{Item:スキルの種}} requires [[Skills|Skill Level]] 100.


Currently, the limit to how much HP and ATK can be raised by {{Item:種}}s is 1000 points each, while {{Item:レベルの種}} and {{Item:スキルの種}} can only increase their correlated stat by 10.
Currently, the limit to how much HP and ATK can be raised by {{Item:種}}s is 1000 points each, while {{Item:レベルの種}} and {{Item:スキルの種}} can only increase their correlated stat by 15 and 10, respectively.


== Sacred Artifact Level ==
== Sacred Artifact Level ==
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== Weapons and Energies ==
== Weapons and Energies ==
Each unit wields a certain weapon type and element, which acts as a multiplier on their base damage.  Furthermore, each weapon type attacks in a different range. The weapon types, damage multipliers, and ranges are listed below:
 
Each unit wields a certain weapon type and element, which acts as a multiplier on their base damage.  Furthermore, each weapon type attacks in a different range. The weapon types, damage multipliers, and ranges are listed below:
{{#masterdata:Weapon|}}
{{#masterdata:Weapon|}}
Furthermore, energies (attributes, elements) also multiply damage.  Attacking an enemy disadvantageous to your unit's energy doubles damage, while attacking an enemy advantageous against your unit's energy halves damage. There are 5 main energies in the game, {{Attribute|Fire}}, {{Attribute|Water}}, {{Attribute|Wood}}, {{Attribute|Holy}}, and {{Attribute|Dark}}, with 4 special energies: {{Attribute|Demon}}, {{Attribute|Hero}}, {{Attribute|World}}, and {{Attribute|All}}. Damage multipliers of these energies are listed in the table below:
 
[[File:B48a31029a5e55652638d9f99436cf6c.jpg|400px|right]]
Furthermore, energies (attributes, elements) also multiply damage.  Attacking an enemy disadvantageous to your unit's energy doubles damage, while attacking an enemy advantageous against your unit's energy halves damage. The current energies in the game are as follows:
 
* There are 5 main energies in the game: {{Attribute|Fire}}, {{Attribute|Wood}}, {{Attribute|Water}}, {{Attribute|Aether}} and {{Attribute|Nether}}.
* There is group of special elements: {{Attribute|Valiant}}, {{Attribute|World}} and {{Attribute|Infernal}}.
* Newly introduced are also 2 energies that form a cyclic relation with the previously inert {{Attribute|All}} which are {{Attribute|Zero}} and {{Attribute|Infinity}}.
 
To prevent confusion with how the energies work, it's best to work off of the above groups:
 
* The first group features the classic rock, paper, scissor relation of fire, water and wood and the aether and nether elements being strong against each other.
* The second group also forms the standard cyclic relation except each energy reacts differently to the energies found in the first group:  
# {{Attribute|Infernal}} deals and sustains extra damage against all 5
# {{Attribute|Valiant}} deals less damage to {{Attribute|Fire}}, {{Attribute|Water}} and {{Attribute|Wood}} but takes less damage from {{Attribute|Aether}} and {{Attribute|Nether}}   
# {{Attribute|World}} deals less damage to {{Attribute|Aether}} and {{Attribute|Nether}} but takes less damage from {{Attribute|Fire}}, {{Attribute|Water}} and {{Attribute|Wood}}
* The third group also forms the standard cyclic relation however they do not react to the other groups.
 
 
[[File:Attribute Chart 2022.png|400px|right]]
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|-
|-
! rowspan="2"|Attacking Energy !! colspan="9"|Defending Energy
! rowspan="2"|Attacking Energy !! colspan="11"|Defending Energy
|-
| {{Attribute|Fire}} || {{Attribute|Water}} || {{Attribute|Wood}} || {{Attribute|Aether}} || {{Attribute|Nether}} || {{Attribute|Infernal}} || {{Attribute|Valiant}} || {{Attribute|World}} || {{Attribute|All}} || {{Attribute|Zero}} || {{Attribute|Infinity}}
|-
| {{Attribute|Fire}} || x1 || style="color:blue"|x0.5 || style="color:red"|x2 || x1 || x1 || style="color:darkorange"|x1.5 || x1 || style="color:blue"|x0.5 || x1 || x1 || x1
|-
|-
| {{Attribute|Fire}} || {{Attribute|Water}} || {{Attribute|Wood}} || {{Attribute|Aether}} || {{Attribute|Nether}} || {{Attribute|Infernal}} || {{Attribute|Valiant}} || {{Attribute|World}} || {{Attribute|All}}
| {{Attribute|Water}} || style="color:red"|x2 || x1 || style="color:blue"|x0.5 || x1 || x1 || style="color:darkorange"|x1.5 || x1 || style="color:blue"|x0.5 || x1 || x1 || x1
|-
|-
| {{Attribute|Fire}} || x1 || style="color:blue"|x0.5 || style="color:red"|x2 || x1 || x1 || style="color:darkorange"|x1.5 || x1 || style="color:blue"|x0.5 || x1
| {{Attribute|Wood}} || style="color:blue"|x0.5 || style="color:red"|x2 || x1 || x1 || x1 || style="color:darkorange"|x1.5 || x1 || style="color:blue"|x0.5 || x1 || x1 || x1
|-
|-
| {{Attribute|Water}} || style="color:red"|x2 || x1 || style="color:blue"|x0.5 || x1 || x1 || style="color:darkorange"|x1.5 || x1 || style="color:blue"|x0.5 || x1
| {{Attribute|Holy}} || x1 || x1 || x1 || x1 || style="color:red"|x2 || style="color:darkorange"|x1.5 || style="color:blue"|x0.5 || x1 || x1 || x1 || x1
|-
|-
| {{Attribute|Wood}} || style="color:blue"|x0.5 || style="color:red"|x2 || x1 || x1 || x1 || style="color:darkorange"|x1.5 || x1 || style="color:blue"|x0.5 || x1
| {{Attribute|Nether}} || x1 || x1 || x1 || style="color:red"|x2 || x1 || style="color:darkorange"|x1.5 || style="color:blue"|x0.5 || x1 || x1 || x1 || x1
|-
|-
| {{Attribute|Holy}} || x1 || x1 || x1 || x1 || style="color:red"|x2 || style="color:darkorange"|x1.5 || style="color:blue"|x0.5 || x1 || x1
| {{Attribute|Infernal}} || style="color:darkorange"|x1.5 || style="color:darkorange"|x1.5 || style="color:darkorange"|x1.5 || style="color:darkorange"|x1.5 || style="color:darkorange"|x1.5 || style="color:darkorange"|x1.5 || style="color:blue"|x0.5 || style="color:red"|x2 || x1 || x1 || x1
|-
|-
| {{Attribute|Nether}} || x1 || x1 || x1 || style="color:red"|x2 || x1 || style="color:darkorange"|x1.5 || style="color:blue"|x0.5 || x1 || x1
| {{Attribute|Valiant}} || style="color:blue"|x0.5 || style="color:blue"|x0.5 || style="color:blue"|x0.5 || x1 || x1 || style="color:red"|x2 || style="color:darkorange"|x1.5 || style="color:blue"|x0.5 || x1 || x1 || x1
|-
|-
| {{Attribute|Infernal}} || style="color:darkorange"|x1.5 || style="color:darkorange"|x1.5 || style="color:darkorange"|x1.5 || style="color:darkorange"|x1.5 || style="color:darkorange"|x1.5 || style="color:darkorange"|x1.5 || style="color:blue"|x0.5 || style="color:red"|x2 || x1
| {{Attribute|World}} || x1 || x1 || x1 || style="color:blue"|x0.5 || style="color:blue"|x0.5 || style="color:blue"|x0.5 || style="color:red"|x2 || style="color:darkorange"|x1.5 || x1 || x1 || x1
|-
|-
| {{Attribute|Valiant}} || style="color:blue"|x0.5 || style="color:blue"|x0.5 || style="color:blue"|x0.5 || x1 || x1 || style="color:red"|x2 || style="color:darkorange"|x1.5 || style="color:blue"|x0.5 || x1
| {{Attribute|All}} || x1 || x1 || x1 || x1 || x1 || x1 || x1 || x1 || x1 || style="color:blue"|x0.5 || style="color:red"|x2
|-
|-
| {{Attribute|World}} || x1 || x1 || x1 || style="color:blue"|x0.5 || style="color:blue"|x0.5 || style="color:blue"|x0.5 || style="color:red"|x2 || style="color:darkorange"|x1.5 || x1
| {{Attribute|Zero}} || x1 || x1 || x1 || x1 || x1 || x1 || x1 || x1 || style="color:red"|x2 || x1 || style="color:blue"|x0.5
|-
|-
| {{Attribute|All}} || x1 || x1 || x1 || x1 || x1 || x1 || x1 || x1 || x1
| {{Attribute|Infinity}} || x1 || x1 || x1 || x1 || x1 || x1 || x1 || x1 || style="color:blue"|x0.5 || style="color:red"|x2 || x1
|-
|-
|}
|}
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The player can infer that relationships that are neither advantageous or disadvantageous offer no damage multiplier. -->
The player can infer that relationships that are neither advantageous or disadvantageous offer no damage multiplier. -->


=Pre-Quest Information=
----
[[File:gui_quest_information.png|200px|right]]
 
You can view quest information by long-pressing on a quest in the main screen.
 
With this, you can view:
* quest name
* field size (rows and columns)
* possible item drops
* first completion reward
* possible enemies encountered
beforehand, to determine what team is best for the quest.
 
{{Guide}}
{{Guide}}
[[Category:General Game Guides]]
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